Zeno Rogue
4fc3c73855
fixed the racing marker in Crystal344
2019-10-12 14:40:33 +02:00
Zeno Rogue
94857cad86
fixed an issue in optimizeview for crystal334
2019-10-12 13:14:38 +02:00
Zeno Rogue
adee8aa699
wall optimization option (-wallopt): do not draw things behind walls
2019-10-12 11:21:00 +02:00
Zeno Rogue
07abd6384a
option 'permaside' (-pside) to permanently move the model to the left side
2019-10-07 00:08:37 +02:00
Zeno Rogue
5664e51bde
fixup
2019-10-06 15:02:47 +02:00
Zeno Rogue
216adba04c
in disk models of 3D, walls are still drawn if the adjacent cell is a wall but not drawn
2019-10-06 14:29:51 +02:00
Zeno Rogue
8674b3bc23
in randomwalk/total chaos modes, special graphics are no longer used for Warped Coast
2019-10-05 18:55:11 +02:00
Zeno Rogue
282ca884c4
less aggressive backwall optimization in Solv
2019-10-05 18:55:11 +02:00
Zeno Rogue
08108c342c
aura in the fisheye projection, also minor optimization
2019-10-05 12:33:00 +02:00
Zeno Rogue
d69cb4e946
SolN manifold
2019-10-03 20:10:48 +02:00
Zeno Rogue
46d127401e
nih improvements
2019-10-02 19:22:43 +02:00
Zeno Rogue
d6ab96f821
non-isotropic hyperbolic space
2019-10-01 05:03:46 +02:00
Zeno Rogue
255186840f
ternary tiling
2019-09-30 23:36:15 +02:00
Zeno Rogue
b1273dd704
do not show Reptile Tail
2019-09-28 14:18:23 +02:00
Zeno Rogue
8d9511ae79
racing forces standard_centering in quotient/nil/hybrid geometries
2019-09-27 18:04:04 +02:00
Zeno Rogue
d1bf6fef5e
replaced product::product_sphere()
2019-09-12 22:50:16 +02:00
Zeno Rogue
0785d970f1
hybrid::fixed precise_mouseover
2019-09-12 22:50:16 +02:00
Zeno Rogue
3e6e1cd6ed
hybrid:: fixed queuecircleat
2019-09-12 22:50:16 +02:00
Zeno Rogue
f8963a1c75
rots:: show the underlying geometry
2019-09-12 22:50:16 +02:00
Zeno Rogue
8f8fb8a217
replaced hooks_startmenu and hooks_mainmenu with a general hooks_display_dialog
2019-09-12 22:50:16 +02:00
Zeno Rogue
f934943732
changed some shmup:: to multi::
2019-09-12 22:50:16 +02:00
Zeno Rogue
848eb8f48b
export everything: modules compiled separately
2019-09-12 22:50:16 +02:00
Zeno Rogue
9647cbd47e
added #include hyper.h to all cpp files
2019-09-12 22:50:16 +02:00
Zeno Rogue
98ddecc63e
removed init.cpp
2019-09-12 22:50:16 +02:00
Zeno Rogue
f7c4d102df
slr:: movement animation (not rotation nor attack animation though)
2019-09-12 22:50:15 +02:00
Zeno Rogue
d046211a9c
better flagging of geometries, and isometry spaces nicely selectable
2019-09-12 22:50:15 +02:00
Zeno Rogue
a0140254c8
slr:: works with bitruncated tilings (Archimedean not tested)
2019-09-12 22:50:15 +02:00
Zeno Rogue
86967c1ee0
fixed the humanoid legs in product
2019-09-12 22:50:15 +02:00
Zeno Rogue
54b12a3c5e
fixed legs in product
2019-09-12 22:50:15 +02:00
Zeno Rogue
61ea588ffb
shmup for product: player movement
2019-09-12 22:50:15 +02:00
Zeno Rogue
ce46243b55
get_shiftview_of used gpush instead of rgpush; fixed wallradar
2019-09-12 22:50:15 +02:00
Zeno Rogue
a3da1d327d
disabled wall gridlines in 3D geometries
2019-09-12 22:50:15 +02:00
Zeno Rogue
50052f27f5
pointing-to-directions now checks for the cell which is the most towards the given direction
2019-09-12 22:50:15 +02:00
Zeno Rogue
96d7496043
refactored all the operations on View
2019-09-12 22:50:15 +02:00
Zeno Rogue
fd42b45fce
sl2:: 3d-models
2019-09-12 22:50:15 +02:00
Zeno Rogue
1e6970ca28
hybrid:: refactored the common parts of prod and sl2, also used them when applicable
2019-09-12 22:50:15 +02:00
Zeno Rogue
136b931609
PSL(2,R)
2019-09-12 22:50:15 +02:00
Zeno Rogue
a03eb0d913
fixed new geometry handling for Archimedean
2019-09-12 22:50:15 +02:00
Zeno Rogue
0ab4a30406
product:: backwall optimization
2019-09-12 22:50:15 +02:00
Zeno Rogue
3aefce498c
product:: clipping fixup
2019-09-12 22:50:15 +02:00
Zeno Rogue
87ec57f974
clipping fixup
2019-09-12 22:50:15 +02:00
Zeno Rogue
9de77a2280
just in case, remove invalid points from radar
2019-09-12 22:50:15 +02:00
Zeno Rogue
b97666980e
fixed a bug with radarpoints obscuring screen due to NaNs
2019-09-12 22:50:15 +02:00
Zeno Rogue
21a38293d0
monster facing in product
2019-09-12 22:50:15 +02:00
Zeno Rogue
597140e28d
product:: wallradar and TPP
2019-09-12 22:50:15 +02:00
Zeno Rogue
47823ef0fb
cview() called outside of draw -- this way it works with product
2019-09-12 22:50:15 +02:00
Zeno Rogue
201098efe9
convenience functions zforward_dir and zpush0
2019-09-12 22:50:15 +02:00
Zeno Rogue
38ee044e70
product:: do not show marker under player
2019-09-12 22:50:14 +02:00
Zeno Rogue
b480286aa9
product:: move other face_the_player stuff
2019-09-12 22:50:14 +02:00
Zeno Rogue
4fd8a18e09
product:: fixed radar
2019-09-12 22:50:14 +02:00
Zeno Rogue
9c7c60dcfa
product: Orb of the Sword
2019-09-12 22:50:14 +02:00
Zeno Rogue
872abace91
product:: nice ivies
2019-09-12 22:50:14 +02:00
Zeno Rogue
4ba654600f
fixup to targetting
2019-09-12 22:50:14 +02:00
Zeno Rogue
2267355daa
product:: precise_mouseover fixed
2019-09-12 22:50:14 +02:00
Zeno Rogue
b0f954f422
product:: animations fixed
2019-09-12 22:50:14 +02:00
Zeno Rogue
890f23c00c
product:: darkval
2019-09-12 22:50:13 +02:00
Zeno Rogue
aaadf953ea
product:: item placement
2019-09-12 22:50:13 +02:00
Zeno Rogue
a2919f5a9c
product:: works for bitruncated tilings
2019-09-12 22:50:13 +02:00
Zeno Rogue
fb0f5872c8
3d models in product space
2019-09-12 22:50:13 +02:00
Zeno Rogue
00f4f4fca5
fully turnable product spaces
2019-09-12 22:50:13 +02:00
Zeno Rogue
6c19c6eadf
viewcenter() in product (fix for product)
2019-09-12 22:50:13 +02:00
Zeno Rogue
95da7ff09e
using viewcenter() consistently
2019-09-12 22:50:13 +02:00
Zeno Rogue
6958cbcbd9
product:: preliminary version (no turning)
2019-09-12 22:50:13 +02:00
Zeno Rogue
96bf478482
renamed DIM to GDIM
2019-09-12 22:50:13 +02:00
Zeno Rogue
4f88a7c727
disabled clipping test in mdPerspective in sol
2019-09-12 22:50:13 +02:00
Zeno Rogue
a1faa299df
nisot:: face_the_player implemented
2019-09-12 22:50:13 +02:00
Zeno Rogue
8b1c7bffe4
initial reformatting of comments for Doxygen
2019-09-12 22:50:13 +02:00
Zeno Rogue
0ef57dde15
further cleanup
2019-09-12 22:50:13 +02:00
Zeno Rogue
609d1b91d3
further cleanup
2019-09-12 22:50:13 +02:00
Zeno Rogue
4ec7652861
cleanup mapeditor
2019-09-12 22:50:12 +02:00
Zeno Rogue
5ea055b39e
split namespace conformal into models and history
2019-09-12 22:50:12 +02:00
Zeno Rogue
19a01caf55
moved ctof to pattern2
2019-09-12 22:50:12 +02:00
Zeno Rogue
a76a5dd265
further cleanup
2019-09-12 22:50:12 +02:00
Zeno Rogue
65c4e6a31c
further cleanup
2019-09-12 22:50:12 +02:00
Zeno Rogue
05bd7a905c
more header cleanup
2019-09-12 22:50:12 +02:00
Zeno Rogue
e1194ff588
more header cleanup
2019-09-12 22:50:12 +02:00
Zeno Rogue
a423dbd2da
more header cleanup
2019-09-12 22:50:12 +02:00
Zeno Rogue
c2d56fb9bc
autohdr.h applied in more files
2019-09-12 22:50:12 +02:00
Zeno Rogue
24a2e6178a
unused function displaynum removed
2019-09-12 22:50:12 +02:00
Zeno Rogue
c131e21198
namespace hyperpoint_vec removed
2019-09-12 22:50:12 +02:00
Zeno Rogue
650e5a5c7f
fixed the 'targeted cell' in Sol/Nil
2019-09-12 22:50:12 +02:00
Zeno Rogue
2fbca25361
disabled heptamarkers blocking the view in 3D
2019-09-12 22:50:12 +02:00
Zeno Rogue
ad4c219002
improved Red Rock and other heights display in 3D
2019-09-12 22:50:12 +02:00
Zeno Rogue
32bf6e959e
nilv:: darkval
2019-09-12 22:50:12 +02:00
Zeno Rogue
8ac64fc2a0
nilv:: Nil shader, and improved geodesics
2019-09-12 22:50:11 +02:00
Zeno Rogue
9350053c49
renamed mdSolPerspective to mdGeodesic
2019-09-12 22:50:11 +02:00
Zeno Rogue
4f27b12ca2
nilv:: preliminary implementation
2019-09-12 22:50:11 +02:00
Zeno Rogue
b6c2457a13
racing::standard_centering auto-disabled in Solv
2019-09-12 22:50:11 +02:00
Zeno Rogue
b97326cfa8
inscreenrange in sol now just returns gmatrix count
2019-09-12 22:50:11 +02:00
Zeno Rogue
e7cf9692d9
solv:: third person perspective works now
2019-09-12 22:50:11 +02:00
Zeno Rogue
e8edff6ef7
solv:: increased guaranteed drawing (without clipping) range
2019-09-12 22:50:11 +02:00
Zeno Rogue
01647a34cf
Yendor marker displays an approximate if celldistance returns DISTANCE_UNKNOWN
2019-09-12 22:50:11 +02:00
Zeno Rogue
8830770982
fixed celldistance parameter order (to a more popular c1) in two instances
2019-09-12 22:50:11 +02:00
Zeno Rogue
96e160df78
yendor:: removed break when looking for keycell -- the furthest cell is selected by default now
2019-09-12 22:50:11 +02:00
Zeno Rogue
a50725b3b7
fixed centerview not computed in masterful euclidean
2019-09-12 22:50:11 +02:00
Zeno Rogue
1dd8a09bfd
fixed inverse_exp being used in non-Sol in makeradar
2019-09-12 22:50:11 +02:00
Zeno Rogue
2f0448dbc3
fixed clipping: do not do it in 2D!
2019-09-12 22:50:11 +02:00
Zeno Rogue
dc54135d5f
radarrange configurable
2019-09-12 22:50:11 +02:00
Zeno Rogue
44b9968ff8
cleaned up invis_point -> point_behind and invalid_point(transmatrix), also implemented for Solv
2019-09-12 22:50:11 +02:00
Zeno Rogue
1e81ed606d
solv:: graphical coordinates are now always standard -- local_perspective used in all models
2019-09-12 22:50:10 +02:00
Zeno Rogue
03119d0dd5
solv:: behind-camera optimization
2019-09-12 22:50:10 +02:00
Zeno Rogue
8ba99c42a0
solv:: fixup to ilocal_perspective removal, to work in mdPerspective too
2019-09-12 22:50:10 +02:00
Zeno Rogue
49c3a643ae
solv:: backward wall optimization
2019-09-12 22:50:10 +02:00
Zeno Rogue
3b7d80bb17
solv:: Vineyard
2019-09-12 22:50:10 +02:00
Zeno Rogue
487f5a0d24
solv:: fixed minemarks obscuring the view
2019-09-12 22:50:10 +02:00
Zeno Rogue
d36bd6977b
fixed crash on displaying Rugs in inventory in 3D geometries
2019-09-12 22:50:10 +02:00
Zeno Rogue
21a6e64e96
more ddspin/nearcorner bugfixes
2019-09-12 22:50:09 +02:00
Zeno Rogue
5a0d84683a
fixed crash in (i)ddspin: move to cmove
2019-09-12 22:50:09 +02:00
Zeno Rogue
c97ab10700
pushed unimplemented Product
2019-09-12 22:50:09 +02:00
Zeno Rogue
598603c937
geodesics in Sol
2019-09-12 22:50:09 +02:00
Zeno Rogue
9326b9594b
fixed transwall coloring inconsistencies
2019-09-12 22:50:09 +02:00
Zeno Rogue
cf496e8940
kite-and-dart tiling
2019-09-12 22:50:09 +02:00
Zeno Rogue
f72da51b38
3D:: support for drawing walls on multiple types of cells
2019-09-12 22:50:09 +02:00
Zeno Rogue
dd5d317cb3
Sol geometry
2019-09-12 22:50:09 +02:00
Zeno Rogue
946570da31
moved zpush from 3dmodels to hyperpoint
2019-09-12 22:50:09 +02:00
Zeno Rogue
2d30f3830c
standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure
2019-09-12 22:50:09 +02:00
Zeno Rogue
7baf97521c
linewidth multipliers for grid and ring
2019-09-12 22:50:09 +02:00
Zeno Rogue
5476b33e94
fixed to work on OPENGL 1.0
2019-09-12 22:50:08 +02:00
Zeno Rogue
1d8c086169
more exports, inlines exported
2019-09-12 22:50:08 +02:00
Zeno Rogue
e92b8c7512
wclick fixup
2019-09-12 22:50:08 +02:00
Zeno Rogue
4689b7a79a
no below-centering in native perspective
2019-09-12 22:50:08 +02:00
Zeno Rogue
de06aede33
fixed movement in mobile 3D, also WAIT if held for 250-500 ms in full 3D geometry
2019-09-12 22:50:08 +02:00
Zeno Rogue
77f7b42856
camera movement in mobile/orientation/DRAG
2019-09-12 22:50:08 +02:00
Zeno Rogue
a602dcc593
added missing CAP_TEXTURE guard
2019-09-12 22:50:08 +02:00
Zeno Rogue
c390c1c111
a hack to make sky work correctly in stereo
2019-09-12 22:50:08 +02:00
Zeno Rogue
db988058de
added a separate option axes3 for highlighting forward, and in different location
2019-09-12 22:50:08 +02:00
Zeno Rogue
3a4e84effe
Orb of the Sword in non-shmup 3D geometries
2019-09-12 22:50:08 +02:00
Zeno Rogue
84df837855
fixed drawing the sky in stereo
2019-09-12 22:50:08 +02:00
Zeno Rogue
1e8e8d9fa3
fixed incorrect bridges on mercury rivers
2019-09-12 22:50:08 +02:00
Zeno Rogue
7451d1886f
improved the ceiling above the mercury rivers
2019-09-12 22:50:08 +02:00
Zeno Rogue
06573ea3c8
shadow of the player character is always shown
2019-09-12 22:50:08 +02:00
Zeno Rogue
8ec38e36e2
improved Tortoise graphics in 3D, Baby Tortoises appear
2019-09-12 22:50:08 +02:00
Zeno Rogue
66560a6e9f
fixed the vertical placement of Jiangshi
2019-09-12 22:50:08 +02:00
Zeno Rogue
fcb7308aa4
fixed weird coloring of ghost-on-tentacle
2019-09-12 22:50:08 +02:00
Zeno Rogue
dd212d756b
fixed the monster color in the minimap for Dragons etc
2019-09-12 22:50:08 +02:00
Zeno Rogue
99aeb04185
reduced the number of bird animation frames
2019-09-12 22:50:07 +02:00
Zeno Rogue
488c25ecea
halved animatedbird space usage
2019-09-12 22:50:07 +02:00
Zeno Rogue
05b81b8c7d
more stars in R'Lyeh
2019-09-12 22:50:07 +02:00
Zeno Rogue
c039f229e3
better sky for R'Lyeh, Temple, and Ruined City
2019-09-12 22:50:07 +02:00
Zeno Rogue
b7e84ec04c
fixed the Z-placement of the Tentacle tail
2019-09-12 22:50:07 +02:00
Zeno Rogue
37f3b122c3
3D:: no more FACE-direction changing in HUD
2019-09-12 22:50:06 +02:00
Zeno Rogue
0cedcc23f5
ascii: fixed monster coloring including Mimics
2019-09-12 22:50:06 +02:00
Zeno Rogue
2db7dc4b6b
ascii: fixed compasses
2019-09-12 22:50:06 +02:00
Zeno Rogue
40b1e7bab1
ascii: fixed a bug with grid
2019-09-12 22:50:06 +02:00
Zeno Rogue
e19d7e2e64
ascii: better warped/normal border
2019-09-12 22:50:06 +02:00
Zeno Rogue
e8becb8ba2
eyes on warrior statues
2019-09-12 22:50:06 +02:00
Zeno Rogue
57470eafe4
better sky in Irradiated
2019-09-12 22:50:06 +02:00
Zeno Rogue
2db8eec411
hell/Alchemist brighter
2019-09-12 22:50:05 +02:00
Zeno Rogue
5de371f1f7
fixed adding things to non-existent sky
2019-09-12 22:50:05 +02:00
Zeno Rogue
5fc24ac17a
a bit higher sky, and Great Walls with more elements
2019-09-12 22:50:05 +02:00
Zeno Rogue
06301d73fc
new memory handling
2019-09-12 22:50:05 +02:00
Zeno Rogue
db744db786
flattened reptiles on non-standard tilings
2019-09-12 22:50:05 +02:00
Zeno Rogue
d23af4b71b
fixed a crash in Terracotta
2019-09-12 22:50:05 +02:00
Zeno Rogue
101707e2ad
fixed rose
2019-09-12 22:50:05 +02:00
Zeno Rogue
a848617991
more visible rose waves
2019-09-12 22:50:05 +02:00
Zeno Rogue
5d7a01febe
3D:: dog stripes
2019-09-12 22:50:05 +02:00
Zeno Rogue
1077abf223
red power aura in Land of Power
2019-09-12 22:50:05 +02:00
Zeno Rogue
eed8df5982
better sky, sky color variation
2019-09-12 22:50:04 +02:00
Zeno Rogue
5519252fd0
added some missing CAP_* guards
2019-09-12 22:50:04 +02:00
Zeno Rogue
a49de4530f
dual:: added some missing gd->store's
2019-09-12 22:50:04 +02:00
Zeno Rogue
246efc72a5
2D3D:: fixed a crash in Euclidean when changing camera level
2019-09-12 22:50:04 +02:00
Zeno Rogue
003f2361a8
gridlines in radar
2019-09-12 22:50:04 +02:00
Zeno Rogue
1c6e6bafb4
moved the parameters from geom3:: to videopar
2019-09-12 22:50:04 +02:00
Zeno Rogue
baa1871d01
Euclidean sky as a shape
2019-09-12 22:50:03 +02:00
Zeno Rogue
88d6c0d144
2D3D:: better stars
2019-09-12 22:50:03 +02:00
Zeno Rogue
42dd86f650
improved Euclidean sky color
2019-09-12 22:50:03 +02:00
Zeno Rogue
025ebd8542
items on boats are now colored as items
2019-09-12 22:50:03 +02:00
Zeno Rogue
8295251cdc
multigame support, including dualmode
2019-09-12 22:50:03 +02:00
Zeno Rogue
587652e540
2D3D:: Euclidean skies
2019-09-12 22:50:03 +02:00
Zeno Rogue
13a044154b
sword:: accurate sword angles
2019-09-12 22:50:03 +02:00
Zeno Rogue
96d4b3bba7
cgi set in other places
2019-09-12 22:50:03 +02:00
Zeno Rogue
b6e303ec7d
MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
2019-09-12 22:50:03 +02:00
Zeno Rogue
9c5344289a
big carpet
2019-09-12 22:50:03 +02:00
Zeno Rogue
542639bcc8
2D3D:: fixed a crash bug when drawing Palace ceiling
2019-09-12 22:50:03 +02:00
Zeno Rogue
a8c494a96c
R'Lyeh windows
2019-09-12 22:50:03 +02:00
Zeno Rogue
6c2ae951b8
2D3D:: better Rugs
2019-09-12 22:50:03 +02:00
Zeno Rogue
599d5d63e8
2D3D:: higher ceilings in the Palace
2019-09-12 22:50:03 +02:00
Zeno Rogue
67f3bd6a3c
2D3D:: palace gates
2019-09-12 22:50:03 +02:00
Zeno Rogue
b8919c884c
2D3D:: fixed bird positioning
2019-09-12 22:50:03 +02:00
Zeno Rogue
1626e06599
3D:: fixed a crash on drawing Hyperbugs
2019-09-12 22:50:03 +02:00
Zeno Rogue
4ac7f9043b
3D:: Ratlings improved
2019-09-12 22:50:03 +02:00
Zeno Rogue
7498db911d
removed double drawing of items in minimap
2019-09-12 22:50:02 +02:00
Zeno Rogue
5483ec8779
mini-map correct in all circumstances, including vertical movement or y/z rotation
2019-09-12 22:50:02 +02:00
Zeno Rogue
6084172b5e
2D3D:: Space Rocks has no grid, but stars both down and up
2019-09-12 22:50:02 +02:00
Zeno Rogue
6012cbc8e2
racing: in SpaceRocks
2019-09-12 22:50:02 +02:00
Zeno Rogue
32626dc0c1
2D3D:: fixed grids
2019-09-12 22:50:02 +02:00
Zeno Rogue
fa06306ef9
2D3D:: display Rose waves
2019-09-12 22:50:02 +02:00
Zeno Rogue
73a742119d
3D: Roses (items) did not appear
2019-09-12 22:50:02 +02:00
Zeno Rogue
fbbe37a4c4
hall ceiling fixup: disable in other models
2019-09-12 22:50:02 +02:00
Zeno Rogue
f08c33a8e2
3D:: added missing eyes and faces in drawMimic
2019-09-12 22:50:02 +02:00
Zeno Rogue
5436265311
2D3D:: Mirror Land ceiling draws halffloors correctly
2019-09-12 22:50:02 +02:00
Zeno Rogue
0f783f86aa
2D3D: fixed item colors in minimap
2019-09-12 22:50:02 +02:00
Zeno Rogue
8eb3fa65e2
2D3D:: skies and ceilings
2019-09-12 22:50:02 +02:00
Zeno Rogue
04a7e560a2
2D3D:: fixed Vineyard
2019-09-12 22:50:02 +02:00
Zeno Rogue
46443b3d6d
drawcell_in_radar factored out
2019-09-12 22:50:02 +02:00
Zeno Rogue
cdb85d5edf
improved dog leg animation
2019-09-12 22:50:02 +02:00
Zeno Rogue
fc7100bbf1
3D:: animation for all birds; fixed a crash on Butterfly drawing
2019-09-12 22:50:02 +02:00
Zeno Rogue
dc92ff2eda
2D3D:: draw stun stars on the correct level
2019-09-12 22:50:02 +02:00
Zeno Rogue
a12b4f451e
2D3D:: Orb of Storms particles
2019-09-12 22:50:01 +02:00
Zeno Rogue
22d5a2b578
3D: add items to radar even if user-shaped or hidden
2019-09-12 22:50:01 +02:00
Zeno Rogue
969cc76f6d
fixed some issues with 'cells_generated_limit'
2019-09-12 22:50:01 +02:00
Zeno Rogue
8c2b717223
monster orientation is now modelled in non-orientable geometries
2019-09-12 22:50:00 +02:00
Zeno Rogue
66b73648d5
2D3D:: in elliptic, draw only the correct orientation
2019-09-12 22:50:00 +02:00
Zeno Rogue
b9fa90cafb
2D3D:: better radar in Euclidean
2019-09-12 22:50:00 +02:00
Zeno Rogue
dec0d191a8
2d3d:: better radar in sphere, also better sin/cos in general
2019-09-12 22:50:00 +02:00
Zeno Rogue
1769f65ddb
2D3D:: gravity particles
2019-09-12 22:50:00 +02:00
Zeno Rogue
3e7b29a188
3D:: fixed how elliptic geometry works
2019-09-12 22:50:00 +02:00
Zeno Rogue
e2ef8932fa
3D:: disabled backwall optimization in sphere
2019-09-12 22:50:00 +02:00
Zeno Rogue
276c47d7ff
2D3D:: fixed radar in Euclidean
2019-09-12 22:50:00 +02:00
Zeno Rogue
d6b81ed816
do not display HiddenFromSight items on radar
2019-09-12 22:50:00 +02:00
Zeno Rogue
d2c20fee22
redone spinEdge so that fixed_yz works in gravity lands
2019-09-12 22:50:00 +02:00
Zeno Rogue
47ffff2e1d
fixed skulls' eyes in 2D
2019-09-12 22:50:00 +02:00
Zeno Rogue
740cc5fbb6
2D3D:: wall shadows
2019-09-12 22:50:00 +02:00
Zeno Rogue
653e0cd442
3D:: walls on radar only in 2D3D
2019-09-12 22:50:00 +02:00
Zeno Rogue
866b3075a4
3D:: disabled backwall optimization in quotient spaces
2019-09-12 22:50:00 +02:00
Zeno Rogue
f88de70a79
3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models
2019-09-12 22:50:00 +02:00
Zeno Rogue
175c061ab4
2d3d:: shadows
2019-09-12 22:50:00 +02:00
Zeno Rogue
b63f8a3c4d
3D:: disabled the Thumper animation
2019-09-12 22:50:00 +02:00
Zeno Rogue
df3e21b310
debug cleanup
2019-09-12 22:50:00 +02:00
Zeno Rogue
402b6aa0ad
improved armor models; head lower; configurable human eye color
2019-09-12 22:49:59 +02:00
Zeno Rogue
5d9ff8b625
3d:: redone ratling head
2019-09-12 22:49:59 +02:00
Zeno Rogue
de0f4d0685
3d:: Princess hair darker to make it stand out better in 3d
2019-09-12 22:49:59 +02:00
Zeno Rogue
5c65ba9a7f
2d3d:: ASCII mini-map replaces the radar
2019-09-12 22:49:58 +02:00
Zeno Rogue
dea2073714
2d3d:: smaller cones for fires/bonfires/buoys/thumpers
2019-09-12 22:49:58 +02:00
Zeno Rogue
f3e0e099c1
3d:: humanoid eyes (except the player)
2019-09-12 22:49:57 +02:00
Zeno Rogue
9a21401b9c
item/monster icons in 3d
2019-09-12 22:49:56 +02:00
Zeno Rogue
d994c92ab6
fixed centering in racing
2019-09-12 22:49:53 +02:00
Zeno Rogue
0c3b26c997
2d3d:: gridline used by linepatterns
2019-09-12 22:49:52 +02:00
Zeno Rogue
53e8006e75
2D3D:: fixed leg movement
2019-09-12 22:49:52 +02:00
Zeno Rogue
44194bd354
centering/TPP/camera cleanup
2019-09-12 22:49:50 +02:00
Zeno Rogue
d5dc3f2176
refactored grid, and made it display nicely in 2d3d
2019-09-12 22:49:46 +02:00
Zeno Rogue
bb63fcdcda
refactored first_cell_to_draw so that it is changed in one place
2019-09-12 22:49:46 +02:00
Zeno Rogue
216cd868af
3d optimization:: do not draw back walls (not only in horo)
2019-09-12 22:49:45 +02:00
Zeno Rogue
029b0e9d6c
3d: fixed transparent walls between lands
2019-09-12 22:49:45 +02:00
Zeno Rogue
7ce12ef63b
factored 'addradar' function
2019-09-12 22:49:44 +02:00
Zeno Rogue
22ce25c396
export ptick
2019-09-12 22:49:43 +02:00
Zeno Rogue
889bf3448c
2d3d:: no more mirror markers
2019-09-12 22:49:42 +02:00
Zeno Rogue
534663e663
3d:: using models not walls for worms
2019-09-12 22:49:41 +02:00
Zeno Rogue
45b7188869
2d3d:: sword markers on the floor level
2019-09-12 22:49:41 +02:00
Zeno Rogue
73f53b93a8
3d:: correct eyes
2019-09-12 22:49:05 +02:00
Zeno Rogue
51030e87aa
3d:: do not draw cells outside of view
2019-09-12 22:48:57 +02:00
Zeno Rogue
e1d30d1a2f
3d:: do not hide that many items close to cursor
2019-09-12 22:48:56 +02:00
Zeno Rogue
798f4b54f7
3d:: nicer effects for orbs
2019-09-12 22:48:54 +02:00
Zeno Rogue
eb822f195b
11.0u and the fix to ocean/rrv
2019-09-12 22:43:02 +02:00
Zeno Rogue
d07e6eb386
2d3d:: missing guards
2019-09-12 22:43:02 +02:00
Zeno Rogue
70cd6c0669
2d3d:: fan fix
2019-09-12 22:43:02 +02:00
Zeno Rogue
1e64d4e220
2d3d:: no sidewalls if no qfi.fshape
2019-09-12 22:43:02 +02:00
Zeno Rogue
dc036e7c7b
2d3d:: seeps display
2019-09-12 22:43:02 +02:00
Zeno Rogue
b712bbb444
2d3d:: disabled special floor graphics for Emerald Mine
2019-09-12 22:43:02 +02:00
Zeno Rogue
8b018dd59d
2d3d:: graphics for branches, barrels, and firetraps
2019-09-12 22:43:02 +02:00
Zeno Rogue
be032e0f03
2d3d:: trap markers
2019-09-12 22:43:02 +02:00
Zeno Rogue
5de099e921
2d3d:: fan graphics
2019-09-12 22:43:02 +02:00
Zeno Rogue
8046de11bd
3d:: disabled shSwitchDisks in 3D
2019-09-12 22:43:02 +02:00
Zeno Rogue
e20868dd19
2d3d:: fixed walls next to trees
2019-09-12 22:43:02 +02:00
Zeno Rogue
684480ccaf
2d3d:: colored rose scent
2019-09-12 22:43:02 +02:00
Zeno Rogue
f491e3ce99
no more hiding the boat under the player
2019-09-12 22:43:02 +02:00
Zeno Rogue
14e9ebec57
cones for bonfires, fires, thumpers, and sea buoys
2019-09-12 22:43:02 +02:00
Zeno Rogue
b6c8727e1f
2d3d:: boats
2019-09-12 22:43:02 +02:00
Zeno Rogue
dbb8857a39
2d3d:: cone graphics for trees etc.
2019-09-12 22:43:02 +02:00
Zeno Rogue
13f3f49db9
2d3d:: fixed the placement of monsters (including PC view) on rock levels etc.
2019-09-12 22:43:02 +02:00
Zeno Rogue
41e868a795
2d3d:: fixed levels of various stuff
2019-09-12 22:43:02 +02:00
Zeno Rogue
c297bbf52a
2d3d:: compass
2019-09-12 22:43:02 +02:00
Zeno Rogue
7255cb4e0d
2d3d:: worm graphics
2019-09-12 22:43:02 +02:00
Zeno Rogue
0ecd8a058a
2d3d:: fixed crash when setting subprio
2019-09-12 22:43:01 +02:00
Zeno Rogue
55d7678c99
2D3D:: Hall of Mirrors
2019-09-12 22:43:01 +02:00
Zeno Rogue
d1846f9325
better cell-cursors; bad cell-cursors removed
2019-09-12 22:43:01 +02:00
Zeno Rogue
9c1efae2f6
2d3d:: mouse reading
2019-09-12 22:43:01 +02:00
Zeno Rogue
0a4ccb2b5c
2d3d:: no more player hiding if camera > 0
2019-09-12 22:43:01 +02:00
Zeno Rogue
5ab7249afd
horopoint cleanup in 2D
2019-09-12 22:43:01 +02:00
Zeno Rogue
450739b133
2D3D: switch without changing the display
2019-09-12 22:43:01 +02:00
Zeno Rogue
6a7c1438eb
2D3D:: Archimedean no longer crashes after changing
2019-09-12 22:43:01 +02:00
Zeno Rogue
2d79243ca2
2D3D:: 3D particles
2019-09-12 22:43:01 +02:00
Zeno Rogue
4175c61486
fixed pushdown
2019-09-12 22:43:01 +02:00
Zeno Rogue
1c4d86e0e9
3D graphics in 2D (first commit)
2019-09-12 22:43:01 +02:00
Zeno Rogue
c8e950cd40
added some missing CAP_ and MAXMDIM guards
2019-09-12 22:43:01 +02:00
Zeno Rogue
6253c6c3e3
redone gravity in shmup
2019-09-12 22:43:01 +02:00
Zeno Rogue
e3023ba1f8
fixed the sky display in Yendorian
2019-09-12 22:43:01 +02:00
Zeno Rogue
6e26508a77
replaced some instances of double to ld, so that everything compiles when ld is redefined to float
2019-09-12 22:43:00 +02:00
Zeno Rogue
5d77c86658
scrdist_text removed
2019-09-12 22:43:00 +02:00
Zeno Rogue
5895540ae9
removed mdText as it was equivalent to mdUnchanged
2019-09-12 22:43:00 +02:00
Zeno Rogue
c20a0cb59e
3d:: wallradar
2019-09-12 22:43:00 +02:00
Zeno Rogue
3c9e4db46e
major cleanup of projection setting
2019-09-12 22:43:00 +02:00
Zeno Rogue
8b0c0f58c4
animated 3D birds
2019-09-12 22:43:00 +02:00
Zeno Rogue
596b4ce786
3d:: converting the old vector graphics into 3D models
2019-09-12 22:42:59 +02:00
Zeno Rogue
10a82c544b
3d:: make monster facing correct, based on FACEUP/FACESIDE
2019-09-12 22:42:59 +02:00
Zeno Rogue
b07a5a5c69
removed transparency from monsters in 3D
2019-09-12 22:42:59 +02:00
Zeno Rogue
a07afdc0a7
added HEAD3 placement
2019-09-12 22:42:59 +02:00
Zeno Rogue
f507b7cf55
fixed Orb of the Warp destroyed while refactoring
2019-09-12 22:42:59 +02:00
Zeno Rogue
c0145c0d9c
3d:: Euclidean tori
2019-09-12 22:42:59 +02:00
Zeno Rogue
ca57a38ddd
3d:: the option to restrict generation no longer produces weird elements
2019-09-12 22:42:59 +02:00
Zeno Rogue
418fa37dd8
3d:: texture:: remap single-type textures to 3D geometries
2019-09-12 22:42:59 +02:00
Zeno Rogue
c1373e64f7
fixed a bug with animateReplacement in crystal
2019-09-12 22:42:59 +02:00
Zeno Rogue
9b7ad345a9
mine adjacency rule can be changed (in 2D for now)
2019-09-12 22:42:59 +02:00
Zeno Rogue
8a53258361
fixed mines when more than 7 adjacent mines
2019-09-12 22:42:59 +02:00
Zeno Rogue
cc5f381d20
3d:: draw:: draw items without rotation, draw them in current location
2019-09-12 22:42:58 +02:00
Zeno Rogue
efb72afb87
fixed Slime display
2019-09-12 22:42:58 +02:00
Zeno Rogue
f9ba041451
asteroids:: theming, changed look to invisible floors + grid, provided validity rules
2019-09-12 22:42:58 +02:00
Zeno Rogue
217a643605
fixed some monster displays
2019-09-12 22:42:58 +02:00
Zeno Rogue
55492e229b
Asteroids in 3D
2019-09-12 22:42:58 +02:00
Zeno Rogue
5356eba11c
Asteroids
2019-09-12 22:42:58 +02:00
Zeno Rogue
6b2a9bb6f1
refactored hasFacing
2019-09-12 22:42:58 +02:00
Zeno Rogue
e7b4f3783a
minor refactor to drawMonster
2019-09-12 22:42:58 +02:00
Zeno Rogue
11ee7c1b9a
drawMonsterType with cases
2019-09-12 22:38:47 +02:00
Zeno Rogue
4ab48f2398
fixed boat/item animation
2019-09-12 22:38:47 +02:00
Zeno Rogue
bd396d4979
fixed knight cloaks and tortoises
2019-09-12 22:38:47 +02:00
Zeno Rogue
0af9df16e4
3d:: Yendorian Forest
2019-09-12 22:38:47 +02:00
Zeno Rogue
84b2c866ef
ladders drawn as transparent
2019-09-12 22:38:47 +02:00
Zeno Rogue
c1f9d7ed0b
3d:: using face_the_player to tell that object should face the player (currently works as before)
2019-09-12 22:38:47 +02:00
Zeno Rogue
02a174b3ca
item/monster/wall/land types done with X-macros; flags given too
2019-09-12 22:38:47 +02:00
Zeno Rogue
ab7a322e5e
3d:: smart display for 3D
2019-09-12 22:38:47 +02:00
Zeno Rogue
715d8b2fd0
3d:: aura in ball model
2019-09-12 22:38:47 +02:00
Zeno Rogue
b62155b551
removed unused variable dim3
2019-09-12 22:38:47 +02:00
Zeno Rogue
556a806c68
3d:: hide_player() off outside perspective
2019-09-12 22:38:47 +02:00
Zeno Rogue
5116d745c4
gldraw:: offset and texture_offset are now separate
2019-09-12 22:38:47 +02:00
Zeno Rogue
46ae64e945
3d:: native perspective is now pmodel == mdPerspective, and other models work too
2019-09-12 22:38:47 +02:00
Zeno Rogue
608692b6df
delete textures, saner resetGL calling rule?
2019-09-12 22:38:46 +02:00
Zeno Rogue
d085111495
3D:: Dry Forest uses feather floor
2019-09-12 22:38:46 +02:00
Zeno Rogue
da295089b5
checktide in 3D
2019-09-12 22:38:46 +02:00
Zeno Rogue
8fabe30bf5
show borders on fires; limit particles if there are too many fires
2019-09-12 22:38:46 +02:00
Zeno Rogue
cb9513dd0d
3d:: horohex geometry
2019-09-12 22:38:46 +02:00
Zeno Rogue
cc287d52b6
fixed a crash when ddspin called with NODIR
2019-09-12 22:38:46 +02:00
Zeno Rogue
678747ceff
3d:: horo-rec geometry
2019-09-12 22:38:45 +02:00
Zeno Rogue
5db2cfbd1a
3d:: textured walls
2019-09-12 22:38:45 +02:00
Zeno Rogue
9bd01c485d
3d:: improved transwall coloring
2019-09-12 22:38:45 +02:00
Zeno Rogue
88621e0cef
3d:: improved which 'circles' are drawn
2019-09-12 22:38:45 +02:00
Zeno Rogue
e6ff760253
3d:: transparent-wall coloring now more precise, and takes land barriers into account
2019-09-12 22:38:45 +02:00
Zeno Rogue
10223d33b9
3d:: sword
2019-09-12 22:38:45 +02:00
Zeno Rogue
d9b90d8a8e
3D:: two-player uses split screen
2019-09-12 22:38:45 +02:00
Zeno Rogue
55c31ec645
3d:: refactored the hide_player function
2019-09-12 22:38:45 +02:00
Zeno Rogue
cf3047a1a5
3d:: help works
2019-09-12 22:38:45 +02:00
Zeno Rogue
5e237d5a59
3D:: grid drawn correctly
2019-09-12 22:38:45 +02:00
Zeno Rogue
582fe235f0
fixed crash in masterless (no draw items)
2019-09-12 22:38:45 +02:00
Zeno Rogue
679e44d4b1
grid color is now configurable (stdgridcolor)
2019-09-12 22:38:45 +02:00
Zeno Rogue
78d88b5909
improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap
2019-09-12 22:38:44 +02:00
Zeno Rogue
845c777cd6
bugfix: item under cursor disappears only in 3D
2019-09-12 22:38:44 +02:00
Zeno Rogue
9ab7b53b54
3d:: fixed iddspin
2019-09-12 22:38:44 +02:00
Zeno Rogue
9efa497b66
fixed regrouping dogs disappearing
2019-09-12 22:38:43 +02:00
Zeno Rogue
adaed6be7c
3d:: boats are drawn
2019-09-12 22:38:43 +02:00
Zeno Rogue
d6422d5def
3d:: water etc are now drawn as transparent walls
2019-09-12 22:38:43 +02:00
Zeno Rogue
d3f17858e9
3d:: parrots and seeps now ignore depth testing
2019-09-12 22:38:43 +02:00
Zeno Rogue
a94aa81edd
3d:: a 3d image for compasses in the world
2019-09-12 22:38:43 +02:00
Zeno Rogue
149853204a
3d:: do not draw items under the view center
2019-09-12 22:38:43 +02:00
Zeno Rogue
ca241c92fe
3d:: no more flying for 3D birds
2019-09-12 22:38:43 +02:00
Zeno Rogue
52ce5ac9aa
3d:: all the regular honeycombs
2019-09-12 22:38:43 +02:00
Zeno Rogue
03083a4520
3d:: display rose scent (not work well though)
2019-09-12 22:38:43 +02:00
Zeno Rogue
a8e486e728
3d:: minefield displays correctly
2019-09-12 22:38:43 +02:00
Zeno Rogue
cb8e34204f
two more Euclidean honeycombs; also split buildpolys into subfunctions
2019-09-12 22:38:43 +02:00
Zeno Rogue
b63bcec64b
fixed a bug with animal legs
2019-09-12 22:38:43 +02:00
?
dd57f2733a
3d:: applymodel now works correctly (to find onscreen coordinates)
2019-09-12 22:38:42 +02:00
?
8d83959229
if triangles are drawn, outlines are disabled
2019-09-12 22:38:42 +02:00
?
41ed04b2ee
3d:: basic adjustment of the graphics editor to 3D
2019-09-12 22:38:42 +02:00
?
4ac186437b
editable statues
2019-09-12 22:38:42 +02:00
?
5871a4b208
3d:: radar feature
2019-09-12 22:38:42 +02:00
?
676abdf03b
used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup
2019-09-12 22:38:42 +02:00
?
54f278963c
renamed MAXDIM to MAXMDIM (conflict with crystal)
2019-09-12 22:38:42 +02:00
?
bf95aa6e77
3d:: added VBODY1, VBODY2, VBODY3 to draw clothing correctly
2019-09-12 22:38:42 +02:00
?
1a8f164572
3d:: 3D models are now centered correctly instead of on legs
2019-09-12 22:38:42 +02:00
?
a9a02e0f8f
3d:: out-of-memory chasms are displayed as hard walls (faster racing)
2019-09-12 22:38:42 +02:00
?
f0b984aa3b
3d:: disabled sidewall computation
2019-09-12 22:38:42 +02:00
?
41be07ae72
3d:: weird walls now display as rings (passable) or sawrings (impassable)
2019-09-12 22:38:42 +02:00
?
0620916dd2
3d:: miniwalls used for weird stuff
2019-09-12 22:38:42 +02:00
?
c2b6600ce5
3d:: renamed shBinaryWall to shWall3D
2019-09-12 22:38:42 +02:00
?
dc26f3b744
3d:: display other stuff as ascii without errors
2019-09-12 22:38:42 +02:00
?
714ff8462a
3d:: more things shown as walls, worms also use wall graphics
2019-09-12 22:38:42 +02:00
?
35a4330412
3d:: 1/2/3 perspectives in noshmup
2019-09-12 22:38:42 +02:00
?
168b3fb11d
3D:: smooth TPP; display player or not correctly
2019-09-12 22:38:42 +02:00
?
aac03e72fe
3d:: depthtest disabled for PPR::SUPERLINE and beyond
2019-09-12 22:38:42 +02:00
?
4e6a50f425
3D:: hair is now drawn above face
2019-09-12 22:38:42 +02:00
?
c5f2dec44c
fixed leg position on wolves
2019-09-12 22:38:42 +02:00
?
ea2c0d257b
3d:: do not draw 'catwalk' cursor in binary
2019-09-12 22:38:42 +02:00
?
92113c82ee
3d:: Ivy graphics
2019-09-12 22:38:42 +02:00
?
07a51bed10
3D:: fixed monster facings in noshmup
2019-09-12 22:38:42 +02:00
?
0c125efb15
3d:: nice fire
2019-09-12 22:38:42 +02:00
?
321a709f91
3d:: better particles
2019-09-12 22:38:42 +02:00
?
b0c21f0626
3d:: mapeditor works
2019-09-12 22:38:42 +02:00
?
723f029b1d
3D:: item graphics now face the player
2019-09-12 22:38:42 +02:00
?
111bc3697d
sword:: removed the dependence on the S* constants
2019-09-12 22:38:42 +02:00
?
f37c8d2f1c
more elegant airdir
2019-09-12 22:38:42 +02:00
?
9b968e648b
3D:: hide some queuecircleat's
2019-09-12 22:38:41 +02:00
?
6ac9820644
3D:: mouseover set correctly
2019-09-12 22:38:41 +02:00
?
c6025ad711
3D:: do not draw the player in turn-based either
2019-09-12 22:38:40 +02:00
?
bc454d56cd
3D:: movement in non-shmup
2019-09-12 22:38:40 +02:00
?
1cab16aae7
3d:: grids
2019-09-12 22:38:40 +02:00
?
33d4854c14
3D:: 120-cell
2019-09-12 22:38:40 +02:00
?
c7cb93f2ed
moved all the Euclidean maps to euclid.cpp
2019-09-12 22:38:40 +02:00
?
7110be2032
3D:: cube tiling
2019-09-12 22:38:40 +02:00
?
d08e58f404
3d:: 2D/3D is now selectable at runtime
2019-09-12 22:38:40 +02:00
?
6b893af89e
3D:: spinning items; improved Grimoire gfx
2019-09-12 22:38:40 +02:00
?
ae257b952d
shadows are now drawn or not correctly -- depending on model_needs_depth()
2019-09-12 22:38:40 +02:00
?
d87a471714
3D::binary:: nice walls
2019-09-12 22:38:40 +02:00
?
56d628d4d8
adjusting for 3D part II
2019-09-12 22:38:39 +02:00
?
96e4ff6c9d
binary tiling in 3D works
2019-09-12 22:38:39 +02:00
?
e73d2f2f22
some work on 3D view
2019-09-12 22:38:39 +02:00
?
a3eb161235
added CAP_SHAPES: poly system works, but no shapes are used
2019-09-12 22:38:39 +02:00
?
c24fa20334
added some missing CAP_RUG flags
2019-09-12 22:38:39 +02:00
?
99aa7e420b
CAP_POLY part 1
2019-09-12 22:38:39 +02:00
?
31037574f5
CAP_COMPLEX2 first
2019-09-12 22:38:39 +02:00
?
c5a771c888
CAP_FIELD part 1
2019-09-12 22:38:39 +02:00
?
b25730d5c9
geometry flags part 1
2019-09-12 22:38:39 +02:00
Zeno Rogue
3a8a5a6150
fixed missing CAP_RACING guards
2019-09-12 22:38:39 +02:00
Zeno Rogue
325877a9ee
racing:: increase range allowed
2019-09-12 22:38:39 +02:00
Zeno Rogue
6d720f157f
Cherenkov radiation
2019-09-12 22:38:39 +02:00
Zeno Rogue
e0212b1495
more official racers
2019-09-12 22:38:38 +02:00
Zeno Rogue
8d588cbdab
racing:: trophies
2019-09-12 22:38:38 +02:00
Zeno Rogue
4c6c8bee7c
racing:: no more weapons
2019-09-12 22:38:38 +02:00
Zeno Rogue
275c5d568a
brownian:: acidgull uses normal bird
2019-09-12 22:38:38 +02:00
Zeno Rogue
78b64a3c6a
fractick in draw_gravity_particles
2019-09-12 22:38:38 +02:00
Zeno Rogue
a1b22cbf9f
newlands:: more theming
2019-04-29 17:19:06 +02:00
Zeno Rogue
bc27e10dc9
newlands:: some theming
2019-04-29 17:19:06 +02:00
Zeno Rogue
506af06c8f
brownian:: improved colors
2019-04-29 17:19:06 +02:00
Zeno Rogue
8a414d1768
westwall:: monster theme
2019-04-29 17:19:06 +02:00
Zeno Rogue
2bc66342dd
newlands:: implemented new Orbs: Gravity, Intensity, Choice
2019-04-29 17:19:06 +02:00
Zeno Rogue
6d392ce07e
westwall:: initial commit
2019-04-29 17:19:06 +02:00
Zeno Rogue
724d3516fa
variant:: first version
2019-04-29 17:19:05 +02:00
Zeno Rogue
c67d7e06c6
racing:: remembering ghost, track selection (with times), completion percentage shown
2019-04-29 17:19:05 +02:00
Zeno Rogue
f6226665d0
racing:: subscreens used with multiple players
2019-04-29 17:19:05 +02:00
Zeno Rogue
16a5e45c0a
racing:: first commit
2019-04-29 17:19:05 +02:00
Zeno Rogue
74ad8ea135
brownian:: more serious work
2019-04-29 17:19:05 +02:00
Zeno Rogue
a876f206f6
shapes work correctly with CAP_EDIT off
2019-02-09 14:22:05 +01:00
Zeno Rogue
6abb527854
added missing CAP_TEXTURE guards
2019-02-08 16:55:35 +01:00
Arthur O'Dwyer
a478bb1485
Fix some minor std::function-related bugs.
...
Lambdas to be stored in `function<void()>` should not return `bool`.
Two uses of `std::function` could be just `function`, like everywhere
else in the codebase.
2019-02-06 18:48:53 +01:00
Zeno Rogue
34256f8d68
wobbling added to moving humanoid characters
2019-02-06 18:48:53 +01:00
Zeno Rogue
7a589090d3
texture:: texture ghosts are now shown correctly
2019-02-06 18:48:52 +01:00
Zeno Rogue
cd2fa33bbc
no more alpha on floors while editing textures
2019-02-06 18:48:52 +01:00
Zeno Rogue
c3087ad540
added new -wsh: '^' which draws no borders between full floors
2019-02-06 18:48:52 +01:00
Zeno Rogue
9f88c6b81c
graphical display of the paths for Orb of Air
2019-02-06 18:48:52 +01:00
Zeno Rogue
91873c19c6
fixed the cameraangle option
2019-02-06 18:48:52 +01:00
Zeno Rogue
444bb762d7
crystal:: added a conduct for doing Camelot without compasses
2019-02-06 18:48:33 +01:00
Zeno Rogue
97c546db64
spatial_graphics are now disabled in Klein model
2019-02-06 16:38:31 +01:00
Zeno Rogue
f680713dfd
Fixed the meaningo of color parameter in addauraspecial
2019-02-06 16:38:19 +01:00
Zeno Rogue
058a2a5027
fixed aura specials
2019-02-06 16:38:05 +01:00
Zeno Rogue
e2b262979b
startgame animations
2019-02-06 16:36:52 +01:00
Zeno Rogue
52dfd434bb
more fixes for mobiles
2018-12-15 17:54:36 +01:00
Zeno Rogue
4d3f33deec
sidescreen now requires screen ratio strictly greater than 4:3
2018-12-14 19:30:22 +01:00
Zeno Rogue
2c0cda9fa8
you can no longer see mines by changing the color of waMineUnknown/waMineMine
2018-12-14 19:27:12 +01:00
Zeno Rogue
d8bf550d37
surface 3D graphics are now automatically disabled in rug (won't work correctly with quotient rugs anyway) and in pmodels which do not support it
2018-12-14 19:27:12 +01:00
Zeno Rogue
46256155d7
crystal:: compass generation
2018-12-14 19:27:12 +01:00
Zeno Rogue
f7db0feef0
currfp returns fp_invalid when fp is not known, and does not use it
2018-12-11 22:10:53 +01:00
Zeno Rogue
cd511585ae
fixed a bug with sidescreen working
2018-12-11 22:10:53 +01:00
Zeno Rogue
460eb19881
implemented new geometries: cylinder and (only one for now) Mobius band
2018-12-11 22:10:53 +01:00
Zeno Rogue
0d691ab16a
fixup: missing drawStandard
2018-11-24 01:30:49 +01:00
Zeno Rogue
8e2727882e
shmup:: rewritten shmup configuration in OOP style
2018-11-18 18:26:56 +01:00
Zeno Rogue
eec70d7265
fixed subscreen computations
2018-11-18 18:26:56 +01:00
Zeno Rogue
d935febf09
refactored some global and stereo:: variables into display_data structure
2018-11-18 18:26:56 +01:00
Zeno Rogue
680dca90c8
shaderside projection
2018-11-18 18:26:55 +01:00
Zeno Rogue
450526cc40
fix missing #endif
2018-11-11 16:40:51 +01:00
Zeno Rogue
8b91404a4e
mirrorcolor is now always affected by mimic color changes
2018-11-11 12:55:11 +01:00
Zeno Rogue
1d0b5878fc
left-handed player characters
2018-11-11 11:27:36 +01:00
Zeno Rogue
44c1b43b1c
refactored do_draw(cell*, const transmatrix&)
2018-11-11 11:27:36 +01:00
Zeno Rogue
a6b8d4f79a
the Princess is left-handed now
2018-11-11 11:27:35 +01:00