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	2d3d:: missing guards
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		| @@ -1213,10 +1213,12 @@ void add_edit_wall_quality(char c) { | ||||
|     dialog::bound_low(1); | ||||
|     dialog::bound_up(128); | ||||
|     dialog::reaction = [] { | ||||
|       #if MAXMDIM >= 4 | ||||
|       if(floor_textures) { | ||||
|         delete floor_textures; | ||||
|         floor_textures = NULL; | ||||
|         } | ||||
|       #endif | ||||
|       need_reset_geometry = true;           | ||||
|       }; | ||||
|     }); | ||||
|   | ||||
							
								
								
									
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							| @@ -3720,6 +3720,7 @@ int gridcolor(cell *c1, cell *c2) { | ||||
| #if CAP_SHAPES | ||||
| void pushdown(cell *c, int& q, const transmatrix &V, double down, bool rezoom, bool repriority) { | ||||
|   | ||||
|   #if MAXMDIM >= 4 | ||||
|   if(GDIM == 3) { | ||||
|     for(int i=q; i<isize(ptds); i++) { | ||||
|       auto pp = dynamic_cast<dqi_poly*> (&*ptds[q++]); | ||||
| @@ -3729,6 +3730,7 @@ void pushdown(cell *c, int& q, const transmatrix &V, double down, bool rezoom, b | ||||
|       } | ||||
|     return; | ||||
|     } | ||||
|   #endif | ||||
|  | ||||
|   // since we might be changing priorities, we have to make sure that we are sorting correctly | ||||
|   if(down > 0 && repriority) {  | ||||
| @@ -5016,9 +5018,11 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) { | ||||
|         c->land == laRedRock ||  | ||||
|         vid.darkhepta || | ||||
|         (c->land == laClearing && !BITRUNCATED))) { | ||||
|         #if MAXMDIM >= 4 | ||||
|         if(DIM == 3 && WDIM == 2) | ||||
|           queuepoly((*Vdp)*zpush(geom3::FLOOR), shHeptaMarker, wmblack ? 0x80808080 : 0x00000080); | ||||
|         else | ||||
|         #endif | ||||
|           queuepoly((*Vdp), shHeptaMarker, wmblack ? 0x80808080 : 0x00000080); | ||||
|         } | ||||
|  | ||||
| @@ -5138,7 +5142,9 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) { | ||||
|        | ||||
|         case waLadder: | ||||
|           if(DIM == 3) { | ||||
|             #if MAXMDIM >= 4 | ||||
|             draw_shapevec(c, V * zpush(-geom3::human_height/20), shMFloor.levels[0], 0x804000FF, PPR::FLOOR+1); | ||||
|             #endif | ||||
|             } | ||||
|           else if(euclid) { | ||||
|             draw_floorshape(c, V, shMFloor, 0x804000FF); | ||||
| @@ -5202,8 +5208,10 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) { | ||||
|           transmatrix V2 = V; | ||||
|           if(wmescher && geosupport_football() == 2 && pseudohept(c) && c->land == laPalace) V2 = V * spin(M_PI / c->type); | ||||
|           if(DIM == 3) { | ||||
|             #if MAXMDIM >= 4 | ||||
|             draw_shapevec(c, V2 * zpush(-geom3::human_height/40), shMFloor.levels[0], darkena(winf[c->wall].color, 0, 0xFF)); | ||||
|             draw_shapevec(c, V2 * zpush(-geom3::human_height/20), shMFloor2.levels[0], (!wmblack) ? darkena(fcol, 1, 0xFF) : darkena(0,1,0xFF)); | ||||
|             #endif | ||||
|             } | ||||
|           else { | ||||
|             draw_floorshape(c, V2, shMFloor, darkena(winf[c->wall].color, 0, 0xFF)); | ||||
| @@ -5261,10 +5269,12 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) { | ||||
|           break; | ||||
|          | ||||
|         case waFan: | ||||
|           #if MAXMDIM >= 4 | ||||
|           if(DIM == 3) | ||||
|             for(int a=0; a<10; a++) | ||||
|             queuepoly(V * zpush(geom3::FLOOR + (geom3::WALL - geom3::FLOOR) * a/10.) * spin(a *degree) * spintick(PURE ? -1000 : -500, 1/12.), shFan, darkena(wcol, 0, 0xFF)); | ||||
|           else | ||||
|           #endif | ||||
|             queuepoly(V * spintick(PURE ? -1000 : -500, 1/12.), shFan, darkena(wcol, 0, 0xFF)); | ||||
|           break; | ||||
|          | ||||
| @@ -5277,8 +5287,10 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) { | ||||
|         case waFireTrap: | ||||
|  | ||||
|           if(DIM == 3) { | ||||
|             #if MAXMDIM >= 4 | ||||
|             draw_shapevec(c, V * zpush(-geom3::human_height/40), shMFloor.levels[0], darkena(0xC00000, 0, 0xFF)); | ||||
|             draw_shapevec(c, V * zpush(-geom3::human_height/20), shMFloor2.levels[0], darkena(0x600000, 0, 0xFF)); | ||||
|             #endif | ||||
|             } | ||||
|           else { | ||||
|             draw_floorshape(c, V, shMFloor, darkena(0xC00000, 0, 0xFF)); | ||||
| @@ -6172,14 +6184,18 @@ ld wall_radar(cell *c, transmatrix T) { | ||||
|  | ||||
| void make_actual_view() { | ||||
|   sphereflip = Id; | ||||
|   #if MAXMDIM >= 4 | ||||
|   if(WDIM == 3 && !shmup::on && vid.yshift) { | ||||
|     actual_view_transform = cpush(2, wall_radar(viewctr.at->c7, inverse(View))); | ||||
|     return; | ||||
|     }   | ||||
|   if(WDIM == 3) { actual_view_transform = Id; return; } | ||||
|   #endif | ||||
|   if(sphereflipped()) sphereflip[DIM][DIM] = -1; | ||||
|   actual_view_transform = ypush(vid.yshift) * sphereflip;   | ||||
|   #if MAXMDIM >= 4 | ||||
|   if(geom3::always3) actual_view_transform = zpush(+geom3::camera) * actual_view_transform; | ||||
|   #endif | ||||
|   } | ||||
|  | ||||
| transmatrix cview() { | ||||
|   | ||||
							
								
								
									
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							| @@ -1091,6 +1091,7 @@ void centerpc(ld aspd) { | ||||
|     crystal::centerrug(aspd); | ||||
|   #endif | ||||
|  | ||||
|   #if MAXMDIM >= 4 | ||||
|   if(shmup::on && vid.sspeed > -5 && DIM == 3) { | ||||
|     int id = subscreens::in ? subscreens::current_player : 0; | ||||
|     viewctr = shmup::pc[id]->base->master; | ||||
| @@ -1107,6 +1108,7 @@ void centerpc(ld aspd) { | ||||
|     #endif | ||||
|     return; | ||||
|     } | ||||
|   #endif | ||||
|    | ||||
|   #if CAP_RACING | ||||
|   if(racing::on && !racing::standard_centering) { | ||||
| @@ -1122,8 +1124,12 @@ void centerpc(ld aspd) { | ||||
|   ors::unrotate(cwtV); ors::unrotate(View); | ||||
|    | ||||
|   transmatrix T = cwtV; | ||||
|   int sl = snakelevel(cwt.at); | ||||
|   if(sl) T = T * zpush(geom3::SLEV[sl] - geom3::FLOOR); | ||||
|   #if MAXMDIM >= 4 | ||||
|   if(GDIM == 3 && WDIM == 2) { | ||||
|     int sl = snakelevel(cwt.at); | ||||
|     if(sl) T = T * zpush(geom3::SLEV[sl] - geom3::FLOOR); | ||||
|     } | ||||
|   #endif | ||||
|   hyperpoint H = inverse(actual_view_transform) * tC0(T); | ||||
|   ld R = zero_d(DIM, H) ? 0 : hdist0(H); | ||||
|   if(R < 1e-9) { | ||||
|   | ||||
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