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solv:: backward wall optimization

This commit is contained in:
Zeno Rogue 2019-07-31 11:48:38 +02:00
parent 90aa7b5c02
commit 49c3a643ae

View File

@ -5973,6 +5973,18 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
else if(a < 2 && among(geometry, gHoroRec) && celldistAlt(c) >= celldistAlt(viewctr.at->c7)) continue;
else if(c->move(a)->master->distance > c->master->distance && c->master->distance > viewctr.at->distance && !quotient) continue;
}
if(sol && in_perspective()) {
ld b = vid.binary_width * log(2) / 2;
const ld l = log(2) / 2;
switch(a) {
case 0: if(V[0][3] >= b) continue; break;
case 1: if(V[1][3] >= b) continue; break;
case 2: case 3: if (pmodel == mdPerspective && V[2][3] >= l) continue; break;
case 4: if(V[0][3] <= -b) continue; break;
case 5: if(V[1][3] <= -b) continue; break;
case 6: case 7: if (pmodel == mdPerspective && V[2][3] <= -l) continue; break;
}
}
if(qfi.fshape && wmescher) {
auto& poly = queuepoly(V, cgi.shWall3D[ofs + a], darkena(wcol2 - d * get_darkval(a), 0, 0xFF));
#if CAP_TEXTURE