mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-27 14:37:16 +00:00
shmup:: rewritten shmup configuration in OOP style
This commit is contained in:
parent
97c405fc87
commit
8e2727882e
14
config.cpp
14
config.cpp
@ -364,7 +364,7 @@ bool have_current_settings() {
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return true;
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if(pmodel != mdDisk || vid.monmode != DEFAULT_MONMODE || vid.wallmode != DEFAULT_WALLMODE)
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return true;
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if(firstland != laIce || vid.scfg.players != 1 || rug::rugged)
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if(firstland != laIce || multi::players != 1 || rug::rugged)
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return true;
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if(modecount > 1)
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return true;
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@ -384,8 +384,8 @@ void resetModes(char leave) {
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if(yendor::on != (leave == rg::yendor)) stop_game_and_switch_mode(rg::yendor);
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if(tactic::on != (leave == rg::tactic)) stop_game_and_switch_mode(rg::tactic);
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if(randomPatternsMode != (leave == rg::randpattern)) stop_game_and_switch_mode(rg::randpattern);
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if(vid.scfg.players != 1) {
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vid.scfg.players = 1; stop_game_and_switch_mode();
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if(multi::players != 1) {
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stop_game_and_switch_mode(); multi::players = 1;
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}
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if(firstland != laIce || specialland != laIce) {
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stop_game();
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@ -997,10 +997,8 @@ void showBasicConfig() {
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if(xuni == 'g') pushScreen(showCustomizeChar);
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#if CAP_SHMUP
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if(xuni == 'p') {
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pushScreen(shmup::showShmupConfig);
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multi::shmupcfg = shmup::on;
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}
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if(xuni == 'p')
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shmup::configure();
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#endif
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if(uni == 'r') vid.revcontrol = !vid.revcontrol;
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@ -1777,8 +1775,8 @@ int read_gamemode_args() {
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if(argis("-P")) {
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PHASE(2); shift();
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vid.scfg.players = argi();
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stop_game_and_switch_mode(rg::nothing);
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multi::players = argi();
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}
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TOGGLE('C', chaosmode, stop_game_and_switch_mode(rg::chaos))
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TOGGLE('S', shmup::on, stop_game_and_switch_mode(rg::shmup))
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27
control.cpp
27
control.cpp
@ -18,6 +18,8 @@ bool holdmouse;
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int getcstat, lgetcstat; ld getcshift; bool inslider;
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function <void(int sym, int uni)> keyhandler = [] (int sym, int uni) {};
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function <bool(SDL_Event &ev)> joyhandler = [] (SDL_Event &ev) {return false;};
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// is the player using mouse? (used for auto-cross)
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bool mousing = true;
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@ -613,30 +615,7 @@ void handle_event(SDL_Event& ev) {
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}
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}
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bool shmupconf = cmode & sm::SHMUPCONFIG;
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if(ev.type == SDL_JOYBUTTONDOWN && shmupconf && vid.scfg.setwhat) {
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int joyid = ev.jbutton.which;
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int button = ev.jbutton.button;
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if(joyid < 8 && button < 32)
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vid.scfg.joyaction[joyid][button] = vid.scfg.setwhat;
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vid.scfg.setwhat = 0;
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}
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else if(ev.type == SDL_JOYHATMOTION && shmupconf && vid.scfg.setwhat) {
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int joyid = ev.jhat.which;
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int hat = ev.jhat.hat;
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int dir = 4;
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if(ev.jhat.value == SDL_HAT_UP) dir = 0;
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if(ev.jhat.value == SDL_HAT_RIGHT) dir = 1;
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if(ev.jhat.value == SDL_HAT_DOWN) dir = 2;
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if(ev.jhat.value == SDL_HAT_LEFT) dir = 3;
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printf("%d %d %d\n", joyid, hat, dir);
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if(joyid < 8 && hat < 4 && dir < 4) {
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vid.scfg.hataction[joyid][hat][dir] = vid.scfg.setwhat;
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vid.scfg.setwhat = 0;
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}
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}
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if(joyhandler && joyhandler(ev)) ;
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else if(ev.type == SDL_JOYHATMOTION && !normal) {
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if(ev.jhat.value == SDL_HAT_UP) sym = SDLK_UP;
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@ -5720,6 +5720,9 @@ void drawscreen() {
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cmode = 0;
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keyhandler = [] (int sym, int uni) { return false; };
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#if CAP_SDL
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joyhandler = [] (SDL_Event& ev) { return false; };
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#endif
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if(!isize(screens)) pushScreen(normalscreen);
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screens.back()();
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9
hyper.h
9
hyper.h
@ -766,7 +766,6 @@ void loadcs(FILE *f, charstyle& cs, int vernum);
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namespace multi {
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extern bool shmupcfg;
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extern bool alwaysuse;
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void recall();
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extern cell *origpos[MAXPLAYER], *origtarget[MAXPLAYER];
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@ -786,9 +785,6 @@ namespace multi {
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extern int treasures[MAXPLAYER], kills[MAXPLAYER], deaths[MAXPLAYER];
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struct config {
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int players;
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int subconfig;
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int setwhat;
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char keyaction[512];
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char joyaction[MAXJOY][MAXBUTTON];
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char axeaction[MAXJOY][MAXAXE];
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@ -807,7 +803,7 @@ namespace multi {
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cell *multiPlayerTarget(int i);
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void checklastmove();
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void leaveGame(int i);
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void showShmupConfig();
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void configure();
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}
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template<class T> class hookset : public map<int, function<T>> {};
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@ -2474,6 +2470,9 @@ extern bool leftclick;
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void clearMemory();
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extern function <void(int sym, int uni)> keyhandler;
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#if CAP_SDL
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extern function <bool(SDL_Event &ev)> joyhandler;
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#endif
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void gmodekeys(int sym, int uni);
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void switchGL();
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11
menus.cpp
11
menus.cpp
@ -557,8 +557,7 @@ void showChangeMode() {
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#if ISMOBILE==1
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restart_game(rg::shmup);
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#else
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multi::shmupcfg = shmup::on;
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pushScreen(shmup::showShmupConfig);
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shmup::configure();
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#endif
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}
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else if(xuni == 'h' && !shmup::on)
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@ -762,10 +761,8 @@ void showStartMenu() {
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clearMessages();
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welcomeMessage();
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stampbase = ticks;
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if(uni == 's') {
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multi::shmupcfg = shmup::on;
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pushScreen(multi::showShmupConfig);
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}
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if(uni == 's')
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shmup::configure();
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}
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else if(uni == 'Z') {
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popScreenAll();
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@ -931,7 +928,7 @@ int read_menu_args() {
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PHASEFROM(2); launch_dialog(showChangeMode);
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}
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else if(argis("-d:shmup")) {
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PHASEFROM(2); launch_dialog(shmup::showShmupConfig);
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PHASEFROM(2); launch_dialog(); shmup::configure();
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}
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else return 1;
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return 0;
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418
shmup.cpp
418
shmup.cpp
@ -69,7 +69,7 @@ namespace multi {
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static const int CMDS = 15;
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static const int CMDS_PAN = 11;
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const char* playercmds_shmup[15] = {
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vector<string> playercmds_shmup = {
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"forward", "backward", "turn left", "turn right",
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"move up", "move right", "move down", "move left",
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"throw a knife", "face the pointer", "throw at the pointer",
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@ -77,7 +77,7 @@ namespace multi {
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"Orb power (target: facing)"
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};
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const char* playercmds_turn[15] = {
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vector<string> playercmds_turn = {
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"move up-right", "move up-left", "move down-right", "move down-left",
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"move up", "move right", "move down", "move left",
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"stay in place (left + right)", "cancel move", "leave the game",
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@ -85,7 +85,7 @@ namespace multi {
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""
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};
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const char* pancmds[11] = {
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vector<string> pancmds = {
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"pan up", "pan right", "pan down", "pan left",
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"rotate left", "rotate right", "home",
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"world overview", "review your quest", "inventory", "main menu"
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@ -93,7 +93,7 @@ namespace multi {
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#define SHMUPAXES_BASE 4
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#define SHMUPAXES ((SHMUPAXES_BASE) + 4 * (MAXPLAYER))
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#define SHMUPAXES_CUR ((SHMUPAXES_BASE) + 4 * vid.scfg.players)
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#define SHMUPAXES_CUR ((SHMUPAXES_BASE) + 4 * playercfg)
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const char* axemodes[SHMUPAXES] = {
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"do nothing",
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@ -132,9 +132,6 @@ const char* axemodes[SHMUPAXES] = {
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int centerplayer = -1;
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int shmupnumkeys;
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const char** shmupcmdtable;
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char* axeconfigs[24]; int numaxeconfigs;
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int* dzconfigs[24];
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@ -178,28 +175,112 @@ void resetScores() {
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multi::treasures[i] = multi::kills[i] = multi::deaths[i] = 0;
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}
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bool shmupcfg;
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bool configdead;
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void handleConfig(int sym, int uni);
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void showShmupConfig() {
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#if CAP_SDL
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cmode = sm::SHMUPCONFIG;
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string player_count_name(int p) {
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return XLAT(
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p == 2 ? "two players" :
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p == 3 ? "three players" :
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p == 4 ? "four players" :
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p == 5 ? "five players" :
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p == 6 ? "six players" :
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p == 7 ? "seven players" :
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"one player");
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}
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int sc = vid.scfg.subconfig;
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struct key_configurer {
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if(sc == 1 || sc == 2 || sc == 4 || sc == 5 || sc == 6 || sc == 7 || sc == 8) {
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shmupnumkeys = CMDS;
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shmupcmdtable = shmup::on ? playercmds_shmup : playercmds_turn;
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}
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else if(sc == 3) {
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shmupnumkeys = CMDS_PAN;
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shmupcmdtable = pancmds;
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int sc;
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vector<string>& shmupcmdtable;
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int setwhat;
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key_configurer(int sc, vector<string>& sct) : sc(sc), shmupcmdtable(sct), setwhat(0) {}
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void operator() () {
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dialog::init(
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XLAT(sc == 1 ? "configure player 1" :
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sc == 2 ? "configure player 2" :
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sc == 3 ? "configure panning" :
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sc == 4 ? "configure player 3" :
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sc == 5 ? "configure player 4" :
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sc == 6 ? "configure player 5" :
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sc == 7 ? "configure player 6" :
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sc == 8 ? "configure player 7" : ""
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));
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getcstat = ' ';
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for(int i=0; i<isize(shmupcmdtable); i++) if(shmupcmdtable[i][0])
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dialog::addSelItem(XLAT(shmupcmdtable[i]), listkeys(16*sc+i),
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setwhat ? (setwhat>1 && i == (setwhat&15) ? '?' : 0) : 'a'+i);
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else dialog::addBreak(100);
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if(setwhat == 1)
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dialog::addItem(XLAT("press a key to unassign"), 0);
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else if(setwhat)
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dialog::addItem(XLAT("press a key for '%1'", XLAT(shmupcmdtable[setwhat&15])), 0);
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else
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dialog::addItem(XLAT("unassign a key"), 'z');
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dialog::display();
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keyhandler = [this] (int sym, int uni) {
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if(!setwhat) dialog::handleNavigation(sym, uni);
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if(sym) {
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if(setwhat) {
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vid.scfg.keyaction[sym] = setwhat;
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setwhat = 0;
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}
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else if(uni >= 'a' && uni < 'a' + isize(shmupcmdtable) && shmupcmdtable[uni-'a'][0])
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setwhat = 16*sc+uni - 'a';
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else if(uni == 'z')
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setwhat = 1;
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else if(doexiton(sym, uni))
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popScreen();
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}
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};
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joyhandler = [this] (SDL_Event& ev) {
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if(ev.type == SDL_JOYBUTTONDOWN && setwhat) {
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int joyid = ev.jbutton.which;
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int button = ev.jbutton.button;
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if(joyid < 8 && button < 32)
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vid.scfg.joyaction[joyid][button] = setwhat;
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setwhat = 0;
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return true;
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}
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else if(ev.type == SDL_JOYHATMOTION && setwhat) {
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int joyid = ev.jhat.which;
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int hat = ev.jhat.hat;
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int dir = 4;
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if(ev.jhat.value == SDL_HAT_UP) dir = 0;
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if(ev.jhat.value == SDL_HAT_RIGHT) dir = 1;
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if(ev.jhat.value == SDL_HAT_DOWN) dir = 2;
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if(ev.jhat.value == SDL_HAT_LEFT) dir = 3;
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printf("%d %d %d\n", joyid, hat, dir);
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if(joyid < 8 && hat < 4 && dir < 4) {
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vid.scfg.hataction[joyid][hat][dir] = setwhat;
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setwhat = 0;
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return true;
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}
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}
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return false;
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};
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}
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};
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#if CAP_SDLJOY
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else if(sc == SCJOY) {
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struct joy_configurer {
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bool shmupcfg, racecfg;
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int playercfg;
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joy_configurer(int playercfg) : playercfg(playercfg) {}
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void operator() () {
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dialog::init();
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getcstat = ' ';
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numaxeconfigs = 0;
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@ -227,231 +308,201 @@ void showShmupConfig() {
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dialog::addBoolItem(XLAT("Configure dead zones"), (configdead), 'z');
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dialog::display();
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keyhandler = [this] (int sym, int uni) {
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dialog::handleNavigation(sym, uni);
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if(sym) {
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char xuni = uni | 96;
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if(xuni >= 'a' && xuni < 'a' + numaxeconfigs) {
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if(configdead) {
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int& dz = (*dzconfigs[xuni - 'a']);
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dz += int(shiftmul * 100);
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if(dz < 0) dz = 0;
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if(dz > 65000) dz = 65000;
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}
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else {
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int v = (*axeconfigs[xuni - 'a']);
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v += (shiftmul>0?1:-1);
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v += SHMUPAXES_CUR;
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v %= SHMUPAXES_CUR;
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(*axeconfigs[xuni - 'a']) = v;
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}
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}
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else if(xuni == 'z')
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configdead = !configdead;
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else if(doexiton(sym, uni))
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popScreen();
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}
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};
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}
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};
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#endif
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else if(sc == 0) {
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struct shmup_configurer {
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bool shmupcfg;
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int playercfg;
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shmup_configurer() { shmupcfg = shmup::on; players = multi::players; }
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void operator()() {
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#if CAP_SDL
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cmode = sm::SHMUPCONFIG;
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dialog::init(SHMUPTITLE);
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dialog::addItem(XLAT(
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vid.scfg.players == 2 ? "two players" :
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vid.scfg.players == 3 ? "three players" :
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vid.scfg.players == 4 ? "four players" :
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vid.scfg.players == 5 ? "five players" :
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vid.scfg.players == 6 ? "six players" :
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vid.scfg.players == 7 ? "seven players" :
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"one player"), 'n');
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dialog::addItem(player_count_name(playercfg), 'n');
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dialog::addItem(XLAT(shmupcfg ? "shoot'em up mode" : "turn-based mode"), 's');
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dialog::addItem(XLAT(shmup::on == shmupcfg && players == vid.scfg.players ?
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dialog::addItem(XLAT(shmup::on == shmupcfg && players == playercfg ?
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"continue playing"
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: "start a new game"), '0');
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if(shmupcfg || multi::alwaysuse || vid.scfg.players > 1)
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if(shmupcfg || multi::alwaysuse || playercfg > 1)
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dialog::addItem(XLAT("configure player 1") + dsc(0), '1');
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else
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dialog::addBreak(100);
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if(vid.scfg.players > 1)
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if(playercfg > 1)
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dialog::addItem(XLAT("configure player 2") + dsc(1), '2');
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else if(vid.scfg.players == 1 && !shmupcfg)
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else if(playercfg == 1 && !shmupcfg)
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dialog::addSelItem(XLAT("input"), XLAT(multi::alwaysuse ? "config" : "default"), 'a');
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else
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dialog::addBreak(100);
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if(vid.scfg.players > 2)
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if(playercfg > 2)
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dialog::addItem(XLAT("configure player 3") + dsc(2), '3');
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#if CAP_SDLJOY
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else if(vid.scfg.players == 1 && !shmupcfg && !shmupcfg && !multi::alwaysuse)
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#if CAP_SDLJOY
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else if(playercfg == 1 && !shmupcfg && !shmupcfg && !multi::alwaysuse)
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dialog::addItem(XLAT("old style joystick configuration"), 'b');
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#endif
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#endif
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else dialog::addBreak(100);
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if(vid.scfg.players > 3)
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if(playercfg > 3)
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dialog::addItem(XLAT("configure player 4") + dsc(3), '4');
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else dialog::addBreak(100);
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if(vid.scfg.players > 4)
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if(playercfg > 4)
|
||||
dialog::addItem(XLAT("configure player 5") + dsc(4), '5');
|
||||
else dialog::addBreak(100);
|
||||
|
||||
if(vid.scfg.players > 5)
|
||||
|
||||
if(playercfg > 5)
|
||||
dialog::addItem(XLAT("configure player 6") + dsc(5), '6');
|
||||
else dialog::addBreak(100);
|
||||
|
||||
if(vid.scfg.players > 6)
|
||||
|
||||
if(playercfg > 6)
|
||||
dialog::addItem(XLAT("configure player 7") + dsc(6), '7');
|
||||
else dialog::addBreak(100);
|
||||
|
||||
if(shmupcfg || multi::alwaysuse || vid.scfg.players > 1)
|
||||
if(shmupcfg || multi::alwaysuse || playercfg > 1)
|
||||
dialog::addItem(XLAT("configure panning and general keys"), 'p');
|
||||
else dialog::addBreak(100);
|
||||
|
||||
#if CAP_SDLJOY
|
||||
|
||||
#if CAP_SDLJOY
|
||||
if(numsticks > 0) {
|
||||
if(shmupcfg || multi::alwaysuse || vid.scfg.players > 1)
|
||||
if(shmupcfg || multi::alwaysuse || playercfg > 1)
|
||||
dialog::addItem(XLAT("configure joystick axes"), 'j');
|
||||
else dialog::addBreak(100);
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
if(multi::players > 1)
|
||||
dialog::addItem(XLAT("reset per-player statistics"), 'r');
|
||||
else dialog::addBreak(100);
|
||||
|
||||
dialog::addBreak(50);
|
||||
|
||||
#if CAP_CONFIG
|
||||
|
||||
#if CAP_CONFIG
|
||||
dialog::addItem(XLAT("save the configuration"), 'c');
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
dialog::addHelp();
|
||||
|
||||
|
||||
dialog::addBack();
|
||||
dialog::display();
|
||||
}
|
||||
|
||||
if(sc >= 1 && sc <= MAXPLAYER + 1) {
|
||||
|
||||
dialog::init(
|
||||
XLAT(sc == 1 ? "configure player 1" :
|
||||
sc == 2 ? "configure player 2" :
|
||||
sc == 3 ? "configure panning" :
|
||||
sc == 4 ? "configure player 3" :
|
||||
sc == 5 ? "configure player 4" :
|
||||
sc == 6 ? "configure player 5" :
|
||||
sc == 7 ? "configure player 6" :
|
||||
sc == 8 ? "configure player 7" : ""
|
||||
));
|
||||
|
||||
getcstat = ' ';
|
||||
|
||||
for(int i=0; i<shmupnumkeys; i++) if(shmupcmdtable[i][0])
|
||||
dialog::addSelItem(XLAT(shmupcmdtable[i]), listkeys(16*sc+i),
|
||||
vid.scfg.setwhat ? (vid.scfg.setwhat>1 && i == (vid.scfg.setwhat&15) ? '?' : 0) : 'a'+i);
|
||||
else dialog::addBreak(100);
|
||||
|
||||
if(vid.scfg.setwhat == 1)
|
||||
dialog::addItem(XLAT("press a key to unassign"), 0);
|
||||
else if(vid.scfg.setwhat)
|
||||
dialog::addItem(XLAT("press a key for '%1'", XLAT(shmupcmdtable[vid.scfg.setwhat&15])), 0);
|
||||
else
|
||||
dialog::addItem(XLAT("unassign a key"), 'z');
|
||||
|
||||
dialog::display();
|
||||
keyhandler = [this] (int sym, int uni) { return handleConfig(sym, uni); };
|
||||
#endif
|
||||
}
|
||||
|
||||
keyhandler = handleConfig;
|
||||
#endif
|
||||
}
|
||||
|
||||
void handleConfig(int sym, int uni) {
|
||||
#if CAP_SDL
|
||||
if(!vid.scfg.setwhat) dialog::handleNavigation(sym, uni);
|
||||
int sc = vid.scfg.subconfig;
|
||||
if(sc == 0) {
|
||||
if(uni == '1') vid.scfg.subconfig = 1;
|
||||
else if(uni == '2') vid.scfg.subconfig = 2;
|
||||
else if(uni == 'p') vid.scfg.subconfig = 3;
|
||||
else if(uni == '3') vid.scfg.subconfig = 4;
|
||||
else if(uni == '4') vid.scfg.subconfig = 5;
|
||||
else if(uni == '5') vid.scfg.subconfig = 6;
|
||||
else if(uni == '6') vid.scfg.subconfig = 7;
|
||||
else if(uni == '7') vid.scfg.subconfig = 8;
|
||||
#if CAP_SDLJOY
|
||||
else if(uni == 'j') vid.scfg.subconfig = SCJOY;
|
||||
#endif
|
||||
void handleConfig(int sym, int uni) {
|
||||
auto& cmdlist = shmupcfg ? playercmds_shmup : playercmds_turn;
|
||||
|
||||
#if CAP_SDL
|
||||
if(uni == '1') pushScreen(key_configurer(1, cmdlist));
|
||||
else if(uni == '2') pushScreen(key_configurer(2, cmdlist));
|
||||
else if(uni == 'p') pushScreen(key_configurer(3, pancmds));
|
||||
else if(uni == '3') pushScreen(key_configurer(4, cmdlist));
|
||||
else if(uni == '4') pushScreen(key_configurer(5, cmdlist));
|
||||
else if(uni == '5') pushScreen(key_configurer(6, cmdlist));
|
||||
else if(uni == '6') pushScreen(key_configurer(7, cmdlist));
|
||||
else if(uni == '7') pushScreen(key_configurer(8, cmdlist));
|
||||
#if CAP_SDLJOY
|
||||
else if(uni == 'j') pushScreen(joy_configurer(playercfg));
|
||||
#endif
|
||||
else if(uni == 'a') multi::alwaysuse = !multi::alwaysuse;
|
||||
#if CAP_SDLJOY
|
||||
#if CAP_SDLJOY
|
||||
else if(uni == 'b') pushScreen(showJoyConfig);
|
||||
#endif
|
||||
#endif
|
||||
else if(uni == 'r')
|
||||
for(int i=0; i<MAXPLAYER; i++)
|
||||
kills[i] = deaths[i] = treasures[i] = 0;
|
||||
else if(uni == 's' || uni == 't')
|
||||
shmupcfg = !shmupcfg;
|
||||
#if CAP_CONFIG
|
||||
#if CAP_CONFIG
|
||||
else if(uni == 'c')
|
||||
hr::saveConfig();
|
||||
#endif
|
||||
#endif
|
||||
else if(uni == 'n' || uni == 'N') {
|
||||
vid.scfg.players += shiftmul > 0 ? 1 : -1;
|
||||
vid.scfg.players %= MAXPLAYER;
|
||||
if(vid.scfg.players <= 0) vid.scfg.players += MAXPLAYER;
|
||||
playercfg += shiftmul > 0 ? 1 : -1;
|
||||
playercfg %= MAXPLAYER;
|
||||
if(playercfg <= 0) playercfg += MAXPLAYER;
|
||||
}
|
||||
else if(sym == SDLK_F1 || uni == '?' || uni == 'h') {
|
||||
gotoHelp("");
|
||||
|
||||
help =
|
||||
XLAT(
|
||||
"Shmup (shoot'em up) mode: You can play a hyperbolic shoot'em up game. The game is based "
|
||||
"on the usual turn-based grid-based HyperRogue, but there are some changes. You fight by "
|
||||
"throwing knives, and you have three extra lives. There are no allies, so all Orbs "
|
||||
"related to allies give you extra lives instead (up to 5). Some other rules have been "
|
||||
"adapted too.\n\n");
|
||||
|
||||
help += XLAT(
|
||||
"Multiplayer: Play cooperatively (locally); treasures, kills, and deaths are calculated "
|
||||
"for each player too, for more competitive play. Orbs and treasures are shared, orbs drain "
|
||||
"faster, knives recharge slower, and player characters are not allowed to separate.\n\n");
|
||||
|
||||
help += XLAT(
|
||||
"Turn-based multiplayer: Turns are executed in parallel. A player can leave the game "
|
||||
"by pressing a designated key (useful when about to get killed or lost). The following "
|
||||
"Orbs work to bring such players back: ");
|
||||
|
||||
help += XLATN(iinf[itOrbLife].name); help += ", ";
|
||||
help += XLATN(iinf[itOrbFriend].name); help += ", ";
|
||||
help += XLATN(iinf[itOrbUndeath].name); help += ", ";
|
||||
help += XLATN(iinf[itOrbTeleport].name); help += ", ";
|
||||
help += XLATN(iinf[itOrbSafety].name); help += "\n\n";
|
||||
|
||||
help += XLAT("This menu can be also used to configure keys.\n\n");
|
||||
|
||||
help = XLAT(
|
||||
"Shmup (shoot'em up) mode: You can play a hyperbolic shoot'em up game. The game is based "
|
||||
"on the usual turn-based grid-based HyperRogue, but there are some changes. You fight by "
|
||||
"throwing knives, and you have three extra lives. There are no allies, so all Orbs "
|
||||
"related to allies give you extra lives instead (up to 5). Some other rules have been "
|
||||
"adapted too.\n\n");
|
||||
|
||||
help += XLAT(
|
||||
"Multiplayer: Play cooperatively (locally); treasures, kills, and deaths are calculated "
|
||||
"for each player too, for more competitive play. Orbs and treasures are shared, orbs drain "
|
||||
"faster, knives recharge slower, and player characters are not allowed to separate.\n\n");
|
||||
|
||||
help += XLAT(
|
||||
"Turn-based multiplayer: Turns are executed in parallel. A player can leave the game "
|
||||
"by pressing a designated key (useful when about to get killed or lost). The following "
|
||||
"Orbs work to bring such players back: ");
|
||||
|
||||
help += XLATN(iinf[itOrbLife].name); help += ", ";
|
||||
help += XLATN(iinf[itOrbFriend].name); help += ", ";
|
||||
help += XLATN(iinf[itOrbUndeath].name); help += ", ";
|
||||
help += XLATN(iinf[itOrbTeleport].name); help += ", ";
|
||||
help += XLATN(iinf[itOrbSafety].name); help += "\n\n";
|
||||
|
||||
help += XLAT("This menu can be also used to configure keys.\n\n");
|
||||
}
|
||||
else if(doexiton(sym, uni)) {
|
||||
popScreen();
|
||||
if(shmup::on != shmupcfg) { restart_game(rg::shmup); resetScores(); }
|
||||
else if(vid.scfg.players != players) { restart_game(); resetScores(); }
|
||||
}
|
||||
}
|
||||
else if(sc == SCJOY) {
|
||||
if(sym) {
|
||||
char xuni = uni | 96;
|
||||
if(xuni >= 'a' && xuni < 'a' + numaxeconfigs) {
|
||||
if(configdead) {
|
||||
int& dz = (*dzconfigs[xuni - 'a']);
|
||||
dz += int(shiftmul * 100);
|
||||
if(dz < 0) dz = 0;
|
||||
if(dz > 65000) dz = 65000;
|
||||
}
|
||||
else {
|
||||
int v = (*axeconfigs[xuni - 'a']);
|
||||
v += (shiftmul>0?1:-1);
|
||||
v += SHMUPAXES_CUR;
|
||||
v %= SHMUPAXES_CUR;
|
||||
(*axeconfigs[xuni - 'a']) = v;
|
||||
}
|
||||
if(shmup::on != shmupcfg) {
|
||||
stop_game();
|
||||
switch_game_mode(rg::shmup);
|
||||
resetScores();
|
||||
}
|
||||
else if(xuni == 'z')
|
||||
configdead = !configdead;
|
||||
else if(doexiton(sym, uni))
|
||||
vid.scfg.subconfig = 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if(sym) {
|
||||
if(vid.scfg.setwhat) {
|
||||
vid.scfg.keyaction[sym] = vid.scfg.setwhat;
|
||||
vid.scfg.setwhat = 0;
|
||||
if(playercfg != players) {
|
||||
stop_game();
|
||||
players = playercfg;
|
||||
resetScores();
|
||||
}
|
||||
else if(uni >= 'a' && uni < 'a' + shmupnumkeys && shmupcmdtable[uni-'a'][0])
|
||||
vid.scfg.setwhat = 16*sc+uni - 'a';
|
||||
else if(uni == 'z')
|
||||
vid.scfg.setwhat = 1;
|
||||
else if(uni || sym == SDLK_F10)
|
||||
vid.scfg.subconfig = 0;
|
||||
start_game();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
void configure() {
|
||||
pushScreen(shmup_configurer());
|
||||
}
|
||||
|
||||
#define NUMACT 128
|
||||
@ -479,7 +530,6 @@ bool notremapped(int sym) {
|
||||
}
|
||||
|
||||
void initConfig() {
|
||||
vid.scfg.players = 1;
|
||||
|
||||
char* t = vid.scfg.keyaction;
|
||||
|
||||
@ -577,7 +627,7 @@ void initConfig() {
|
||||
multi::scs[5].uicolor = 0x00C0C0FF;
|
||||
multi::scs[6].uicolor = 0xC0C0C0FF;
|
||||
|
||||
addsaver(vid.scfg.players, "mode-number of players");
|
||||
addsaver(multi::players, "mode-number of players");
|
||||
addsaver(alwaysuse, "use configured keys");
|
||||
// unfortunately we cannot use key names here because SDL is not yet initialized
|
||||
for(int i=0; i<512; i++)
|
||||
@ -606,9 +656,9 @@ void scanchar(FILE *f, char& c) {
|
||||
|
||||
void loadConfig(FILE *f) {
|
||||
int xvernum;
|
||||
int err = fscanf(f, "%d %d", &xvernum, &vid.scfg.players);
|
||||
if(vid.scfg.players < 1 || vid.scfg.players > MAXPLAYER)
|
||||
vid.scfg.players = 1;
|
||||
int err = fscanf(f, "%d %d", &xvernum, &multi::players);
|
||||
if(multi::players < 1 || multi::players > MAXPLAYER)
|
||||
multi::players = 1;
|
||||
if(err != 2) return;
|
||||
if(xvernum >= 8990) { int b=alwaysuse; err=fscanf(f, " %d", &b); alwaysuse = b; }
|
||||
for(int i=0; i<512; i++) scanchar(f, vid.scfg.keyaction[i]);
|
||||
|
@ -97,7 +97,6 @@ void initgame() {
|
||||
DEBB(DF_INIT, (debugfile,"initGame\n"));
|
||||
callhooks(hooks_initgame);
|
||||
|
||||
if(!safety) multi::players = vid.scfg.players;
|
||||
if(multi::players < 1 || multi::players > MAXPLAYER)
|
||||
multi::players = 1;
|
||||
multi::whereto[0].d = MD_UNDECIDED;
|
||||
|
Loading…
Reference in New Issue
Block a user