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3D:: no more FACE-direction changing in HUD

This commit is contained in:
Zeno Rogue 2019-06-17 12:35:31 +02:00
parent ecfaa7c49d
commit 37f3b122c3

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@ -1324,8 +1324,8 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V1, color_t col
char xch = minf[m].glyph;
transmatrix V = V1;
if(WDIM == 3 && (classflag(m) & CF_FACE_UP)) V = V1 * cspin(0, 2, M_PI/2);
if(WDIM == 3 && (classflag(m) & CF_FACE_UP) && where) V = V1 * cspin(0, 2, M_PI/2);
// if(DIM == 3) V = V * cspin(0, 2, M_PI/2);
if(m == moTortoise && where && where->stuntime >= 3)