mirror of
				https://github.com/zenorogue/hyperrogue.git
				synced 2025-10-31 22:12:59 +00:00 
			
		
		
		
	3D:: no more FACE-direction changing in HUD
This commit is contained in:
		| @@ -1324,8 +1324,8 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V1, color_t col | ||||
|   char xch = minf[m].glyph; | ||||
|    | ||||
|   transmatrix V = V1; | ||||
|   if(WDIM == 3 && (classflag(m) & CF_FACE_UP)) V = V1 * cspin(0, 2, M_PI/2); | ||||
|    | ||||
|   if(WDIM == 3 && (classflag(m) & CF_FACE_UP) && where) V = V1 * cspin(0, 2, M_PI/2); | ||||
|  | ||||
|   // if(DIM == 3) V = V * cspin(0, 2, M_PI/2); | ||||
|  | ||||
|   if(m == moTortoise && where && where->stuntime >= 3) | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Zeno Rogue
					Zeno Rogue