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2d3d:: fan fix

This commit is contained in:
Zeno Rogue 2019-05-10 03:11:52 +02:00
parent ec3599ed71
commit 70cd6c0669

View File

@ -5263,7 +5263,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
case waFan:
if(DIM == 3)
for(int a=0; a<10; a++)
queuepoly(V * zpush(geom3::FLOOR + (geom3::WALL - geom3::FLOOR) * a/10.) * spintick(a * degree + PURE ? -1000 : -500, 1/12.), shFan, darkena(wcol, 0, 0xFF));
queuepoly(V * zpush(geom3::FLOOR + (geom3::WALL - geom3::FLOOR) * a/10.) * spin(a *degree) * spintick(PURE ? -1000 : -500, 1/12.), shFan, darkena(wcol, 0, 0xFF));
else
queuepoly(V * spintick(PURE ? -1000 : -500, 1/12.), shFan, darkena(wcol, 0, 0xFF));
break;