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fixed leg position on wolves
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@ -276,7 +276,7 @@ namespace geom3 {
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SLEV[4], FLATEYE,
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LEG1, LEG, LEG3, GROIN, GROIN1, GHOST,
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BODY, NECK1, NECK, NECK3, HEAD,
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ABODY, AHEAD, BIRD;
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ALEG, ABODY, AHEAD, BIRD;
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string invalid;
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@ -352,6 +352,7 @@ namespace geom3 {
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HEAD = lev_to_factor(human_height);
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ABODY = lev_to_factor(human_height * .4);
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ALEG = lev_to_factor(human_height * .2);
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AHEAD = lev_to_factor(human_height * .6);
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BIRD = lev_to_factor((human_wall_ratio+1)/2 * wh * .8);
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GHOST = lev_to_factor(human_height * .5);
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@ -483,7 +483,7 @@ void animallegs(const transmatrix& V, eMonster mo, color_t col, double footphase
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if(!footphase) rightfoot = leftfoot = 0;
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transmatrix VAML = mmscale(V, 1.04);
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transmatrix VAML = mmscale(V, geom3::ALEG);
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hpcshape* sh[6][4] = {
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{&shDogFrontPaw, &shDogRearPaw, &shDogFrontLeg, &shDogRearLeg},
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