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fixed leg position on wolves

This commit is contained in:
? 2019-02-27 01:06:52 +01:00 committed by Zeno Rogue
parent 1809cf1622
commit c5f2dec44c
2 changed files with 3 additions and 2 deletions

View File

@ -276,7 +276,7 @@ namespace geom3 {
SLEV[4], FLATEYE,
LEG1, LEG, LEG3, GROIN, GROIN1, GHOST,
BODY, NECK1, NECK, NECK3, HEAD,
ABODY, AHEAD, BIRD;
ALEG, ABODY, AHEAD, BIRD;
string invalid;
@ -352,6 +352,7 @@ namespace geom3 {
HEAD = lev_to_factor(human_height);
ABODY = lev_to_factor(human_height * .4);
ALEG = lev_to_factor(human_height * .2);
AHEAD = lev_to_factor(human_height * .6);
BIRD = lev_to_factor((human_wall_ratio+1)/2 * wh * .8);
GHOST = lev_to_factor(human_height * .5);

View File

@ -483,7 +483,7 @@ void animallegs(const transmatrix& V, eMonster mo, color_t col, double footphase
if(!footphase) rightfoot = leftfoot = 0;
transmatrix VAML = mmscale(V, 1.04);
transmatrix VAML = mmscale(V, geom3::ALEG);
hpcshape* sh[6][4] = {
{&shDogFrontPaw, &shDogRearPaw, &shDogFrontLeg, &shDogRearLeg},