solv:: fixed minemarks obscuring the view

This commit is contained in:
Zeno Rogue committed 2019-09-12 22:50:10 +02:00
1 parent d36bd6977b
commit 487f5a0d24
1 file changed
+8 -4
+8 -4
View File
@@ -6009,10 +6009,14 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
firelimit++;
}
else if(c->wall == waMineOpen) {
int mines = countMinesAround(c);
if(mines >= 10)
queuepoly(face_the_player(V), cgi.shBigMineMark[0], darkena(minecolors[(mines/10)%10], 0, 0xFF));
queuepoly(face_the_player(V), cgi.shMineMark[0], darkena(minecolors[mines%10], 0, 0xFF));
if(pmodel == mdSolPerspective && hdist0(tC0(V)) < 1e-3) {
}
else {
int mines = countMinesAround(c);
if(mines >= 10)
queuepoly(face_the_player(V), cgi.shBigMineMark[0], darkena(minecolors[(mines/10)%10], 0, 0xFF));
queuepoly(face_the_player(V), cgi.shMineMark[0], darkena(minecolors[mines%10], 0, 0xFF));
}
}
else if(winf[c->wall].glyph == '.' || among(c->wall, waFloorA, waFloorB, waChasm, waLadder, waCanopy) || isWatery(c) || isSulphuric(c->wall)) ;