checktide in 3D

This commit is contained in:
Zeno Rogue
2019-09-12 22:38:46 +02:00
parent 07be3e1e2e
commit da295089b5
+1 -1
View File
@@ -4027,7 +4027,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
viewBuggyCells(c,V);
#endif
if(conformal::on || inHighQual || sightrange_bonus > gamerange_bonus) checkTide(c);
if(conformal::on || inHighQual || DIM == 3 || sightrange_bonus > gamerange_bonus) checkTide(c);
// save the player's view center
if(isPlayerOn(c) && !shmup::on) {