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2D3D:: fixed a crash in Euclidean when changing camera level
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@ -6807,7 +6807,7 @@ void make_actual_view() {
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if(GDIM == 3) {
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ld max = WDIM == 2 ? vid.camera : vid.yshift;
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if(max)
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actual_view_transform = zpush(wall_radar(viewctr.at->c7, inverse(View), max)) * actual_view_transform;
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actual_view_transform = zpush(wall_radar((masterless ? centerover.at : viewctr.at->c7), inverse(View), max)) * actual_view_transform;
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camera_level = asin_auto(tC0(inverse(actual_view_transform * View))[2]);
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}
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#endif
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