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3d:: display other stuff as ascii without errors
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@ -4657,7 +4657,6 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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}
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}
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}
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else if(c->wall == waNone) ;
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else if(isFire(c)) {
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int r = ticks - lastt;
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r += rand() % 5 + 1;
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@ -4666,8 +4665,9 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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drawParticleSpeed(c, wcol, 75 + rand() % 75);
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}
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}
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else if(winf[c->wall].glyph == '.') ;
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else error = true;
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else if(!hiliteclick) queuechr(V, 1, winf[c->wall].glyph, darkenedby(wcol, darken), 2);
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}
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else switch(c->wall) {
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