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https://github.com/zenorogue/hyperrogue.git
synced 2025-01-11 09:50:34 +00:00
fixed the monster color in the minimap for Dragons etc
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8c21e450b0
commit
dd212d756b
@ -1598,7 +1598,7 @@ void showCustomizeChar() {
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double alpha = atan2(mousex - vid.xres/2, mousey - firsty) - M_PI/2;
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V = V * spin(alpha);
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drawMonsterType(moPlayer, NULL, V, 0, cc_footphase / scale);
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drawMonsterType(moPlayer, NULL, V, 0, cc_footphase / scale, NOCOLOR);
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quickqueue();
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keyhandler = [] (int sym, int uni) {
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36
graph.cpp
36
graph.cpp
@ -869,7 +869,7 @@ bool drawItemType(eItem it, cell *c, const transmatrix& V, color_t icol, int pti
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if(!mmitem && it) return true;
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else if(it == itSavedPrincess) {
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drawMonsterType(moPrincess, c, V, icol, 0);
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drawMonsterType(moPrincess, c, V, icol, 0, icol);
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return false;
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}
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@ -1316,11 +1316,11 @@ void drawMimic(eMonster m, cell *where, const transmatrix& V, color_t col, doubl
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}
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}
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bool drawMonsterType(eMonster m, cell *where, const transmatrix& V1, color_t col, double footphase) {
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bool drawMonsterType(eMonster m, cell *where, const transmatrix& V1, color_t col, double footphase, color_t asciicol) {
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#if MAXMDIM >= 4
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if(DIM == 3 && m != moPlayer)
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addradar(V1, minf[m].glyph, col, isFriendly(m) ? 0x00FF00FF : 0xFF0000FF);
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if(DIM == 3 && m != moPlayer && asciicol != NOCOLOR)
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addradar(V1, minf[m].glyph, asciicol, isFriendly(m) ? 0x00FF00FF : 0xFF0000FF);
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#endif
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#if CAP_SHAPES
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@ -2254,13 +2254,13 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V1, color_t col
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#endif
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}
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bool drawMonsterTypeDH(eMonster m, cell *where, const transmatrix& V, color_t col, bool dh, ld footphase) {
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bool drawMonsterTypeDH(eMonster m, cell *where, const transmatrix& V, color_t col, bool dh, ld footphase, color_t asciicol) {
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dynamicval<color_t> p(poly_outline, poly_outline);
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if(dh) {
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poly_outline = OUTLINE_DEAD;
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darken++;
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}
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bool b = drawMonsterType(m,where,V,col, footphase);
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bool b = drawMonsterType(m,where,V,col, footphase, asciicol);
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if(dh) {
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darken--;
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}
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@ -2381,7 +2381,7 @@ void drawWormSegments() {
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bool dont_face_pc = false;
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bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col, bool mirrored) {
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bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col, bool mirrored, color_t asciicol) {
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#if CAP_SHAPES
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bool darkhistory = conformal::includeHistory && conformal::inkillhistory.count(c);
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@ -2424,7 +2424,7 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col, bool m
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if(isDragon(c->monst) && c->stuntime == 0) col = 0xFF6000;
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if(DIM == 3)
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addradar(Vparam, minf[m].glyph, col, isFriendly(m) ? 0x00FF00FF : 0xFF0000FF);
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addradar(Vparam, minf[m].glyph, asciicol, isFriendly(m) ? 0x00FF00FF : 0xFF0000FF);
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transmatrix Vb0 = Vb;
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if(c->mondir != NODIR && DIM == 3 && isAnyIvy(c)) {
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@ -2659,7 +2659,7 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col, bool m
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}
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if(!nospins && flipplayer) Vs = Vs * pispin;
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if(mmmon) {
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drawMonsterType(moMimic, c, Vs, col, footphase);
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drawMonsterType(moMimic, c, Vs, col, footphase, asciicol);
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drawPlayerEffects(Vs, c, false);
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}
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}
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@ -2673,7 +2673,7 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col, bool m
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else if(c->monst == moIllusion) {
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multi::cpid = 0;
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if(c->monmirror) Vs = Vs * Mirror;
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drawMonsterType(c->monst, c, Vs, col, footphase);
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drawMonsterType(c->monst, c, Vs, col, footphase, asciicol);
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drawPlayerEffects(Vs, c, false);
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}
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@ -2690,7 +2690,7 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col, bool m
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Vs = Vs * ddspin(c, d, 0);
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}
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if(c->monmirror) Vs = Vs * Mirror;
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return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
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return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase, asciicol);
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}
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else if(c->monst == moKrakenT) {
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@ -2713,7 +2713,7 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col, bool m
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// if(ctof(c) && !masterless) Vb = Vb * xpush(hexhexdist - hcrossf);
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// return (!BITRUNCATED) ? tessf * gp::scale : (c->type == 6 && (i&1)) ? hexhexdist : cgi.crossf;
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return drawMonsterTypeDH(m, c, Vb, col, darkhistory, footphase);
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return drawMonsterTypeDH(m, c, Vb, col, darkhistory, footphase, asciicol);
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}
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// golems, knights, and hyperbugs don't face the player (mondir-controlled)
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@ -2725,7 +2725,7 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col, bool m
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if(c->monst == moPair) Vs = Vs * xpush(-.12);
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if(c->monmirror) Vs = Vs * Mirror;
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if(isFriendly(c)) drawPlayerEffects(Vs, c, false);
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return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
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return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase, asciicol);
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}
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else {
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@ -2751,7 +2751,7 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col, bool m
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if(c->monst == moShadow)
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multi::cpid = c->hitpoints;
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return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
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return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase, asciicol);
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}
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for(int i=0; i<numplayers(); i++) if(c == playerpos(i) && !shmup::on && mapeditor::drawplayer &&
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@ -2778,12 +2778,12 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col, bool m
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ld depth = geom3::factor_to_lev(wormhead(c) == c ? cgi.AHEAD : cgi.ABODY);
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footphase = 0;
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int q = ptds.size();
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drawMonsterType(moPlayer, c, Vs, col, footphase);
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drawMonsterType(moPlayer, c, Vs, col, footphase, asciicol);
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pushdown(c, q, Vs, -depth, true, false);
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}
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else if(mmmon)
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drawMonsterType(moPlayer, c, Vs, col, footphase);
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drawMonsterType(moPlayer, c, Vs, col, footphase, asciicol);
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}
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#endif
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@ -6385,7 +6385,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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transmatrix V2 = V;
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double footphase = t / 200.0;
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applyAnimation(c, V2, footphase, LAYER_SMALL);
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drawMonsterType(fa.m, c, V2, minf[fa.m].color, footphase);
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drawMonsterType(fa.m, c, V2, minf[fa.m].color, footphase, NOCOLOR);
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pushdown(c, q, V2, t*t / 1000000. + t / 1000., true, true);
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}
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}
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@ -6416,7 +6416,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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#if CAP_SHAPES
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int q = ptds.size();
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#endif
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bool m = drawMonster(V, ctype, c, moncol, mirrored);
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bool m = drawMonster(V, ctype, c, moncol, mirrored, asciicol);
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if(m) error = true;
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if(m || c->monst) onradar = false;
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#if CAP_SHAPES
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2
hud.cpp
2
hud.cpp
@ -193,7 +193,7 @@ bool displayglyph(int cx, int cy, int buttonsize, char glyph, color_t color, int
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V[i][i] /= cgi.wormscale;
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int mcol = color;
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mcol -= (color & 0xFCFCFC) >> 2;
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drawMonsterType(m, NULL, V, mcol, glyphphase[id]/500.0);
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drawMonsterType(m, NULL, V, mcol, glyphphase[id]/500.0, NOCOLOR);
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}
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else {
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eItem it = eItem(id);
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4
hyper.h
4
hyper.h
@ -2095,7 +2095,7 @@ extern bool ivoryz;
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transmatrix face_the_player(const transmatrix V);
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void addradar(const transmatrix& V, char ch, color_t col, color_t outline);
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bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col, double footphase);
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bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col, double footphase, color_t asciicol);
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void drawPlayerEffects(const transmatrix& V, cell *c, bool onPlayer);
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@ -5547,4 +5547,6 @@ void apply_memory_reserve();
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void show_memory_menu();
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static const int PSEUDOKEY_MEMORY = 16397;
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static const color_t NOCOLOR = 0;
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}
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@ -1436,10 +1436,10 @@ namespace mapeditor {
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dynamicval<bool> ws(mmspatial, false);
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if(sg == 0) {
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multi::cpid = id, drawMonsterType(moPlayer, drawcell, Id, 0xC0C0C0, 0);
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multi::cpid = id, drawMonsterType(moPlayer, drawcell, Id, 0xC0C0C0, 0, 0xC0C0C0);
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}
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else if(sg == 1) {
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drawMonsterType(eMonster(id), drawcell, Id, minf[id].color, 0);
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drawMonsterType(eMonster(id), drawcell, Id, minf[id].color, 0, minf[id].color);
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}
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else if(sg == 2) {
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drawItemType(eItem(id), drawcell, Id, iinf[id].color, 0, false);
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@ -1207,11 +1207,11 @@ void draw_ghost_at(ghost& ghost, cell *w, const transmatrix& V, ghostmoment& p)
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dynamicval<charstyle> x(getcs(), ghost.cs);
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if(ghost.cs.charid == -1) {
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dynamicval<bool> pc(peace::on, true);
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drawMonsterType(eMonster(ghost.cs.uicolor), w, V, ghost.cs.dresscolor, uchar_to_frac(p.footphase));
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drawMonsterType(eMonster(ghost.cs.uicolor), w, V, ghost.cs.dresscolor, uchar_to_frac(p.footphase), NOCOLOR);
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return;
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}
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drawMonsterType(moPlayer, w, V, 0, uchar_to_frac(p.footphase));
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drawMonsterType(moPlayer, w, V, 0, uchar_to_frac(p.footphase), NOCOLOR);
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}
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bool ghost_finished(ghost& ghost) {
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@ -1273,7 +1273,7 @@ void drawStats() {
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for(int i=0; i<multi::players; i++) {
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dynamicval<int> d(multi::cpid, i);
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drawMonsterType(moPlayer, shmup::pc[i]->base, racerel(race_finish_tick[i] ? 100 : get_percentage(i)), 0xFFFFFFC0, shmup::pc[i]->footphase);
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drawMonsterType(moPlayer, shmup::pc[i]->base, racerel(race_finish_tick[i] ? 100 : get_percentage(i)), 0xFFFFFFC0, shmup::pc[i]->footphase, NOCOLOR);
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}
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quickqueue();
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@ -3649,7 +3649,7 @@ bool drawMonster(const transmatrix& V, cell *c, const transmatrix*& Vboat, trans
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drawPlayerEffects(view, c, true);
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if(WDIM == 3) view = view * spin(-M_PI/2) * cspin(0, 2, -M_PI/2);
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if(m->inBoat) m->footphase = 0;
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if(mapeditor::drawplayer) drawMonsterType(moPlayer, c, view, 0xFFFFFFC0, m->footphase);
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if(mapeditor::drawplayer) drawMonsterType(moPlayer, c, view, 0xFFFFFFC0, m->footphase, 0xFFFFFFC0);
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}
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if(ths && h) first_cell_to_draw = false;
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@ -3751,7 +3751,7 @@ bool drawMonster(const transmatrix& V, cell *c, const transmatrix*& Vboat, trans
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/* else if(DIM == 3)
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drawMonsterType(m->type, c, view * cspin(0, 2, M_PI/2), col, m->footphase); */
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/* else */
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drawMonsterType(m->type, c, view, col, m->footphase);
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drawMonsterType(m->type, c, view, col, m->footphase, col);
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if(m->type == moTortoise) tortoise::emap.erase(c);
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break;
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}
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