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2d3d:: disabled special floor graphics for Emerald Mine

This commit is contained in:
Zeno Rogue 2019-05-10 02:46:16 +02:00
parent 8b018dd59d
commit b712bbb444

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@ -2900,7 +2900,7 @@ void draw_reptile(cell *c, const transmatrix &V, color_t col) {
}
void set_emeraldfloor(cell *c) {
if(!masterless && BITRUNCATED) {
if(!masterless && BITRUNCATED && GDIM == 2) {
auto si = patterns::getpatterninfo(c, patterns::PAT_EMERALD, patterns::SPF_SYM0123);
int j = -1;