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2d3d:: disabled special floor graphics for Emerald Mine
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@ -2900,7 +2900,7 @@ void draw_reptile(cell *c, const transmatrix &V, color_t col) {
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}
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void set_emeraldfloor(cell *c) {
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if(!masterless && BITRUNCATED) {
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if(!masterless && BITRUNCATED && GDIM == 2) {
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auto si = patterns::getpatterninfo(c, patterns::PAT_EMERALD, patterns::SPF_SYM0123);
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int j = -1;
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