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	2d3d:: fixed walls next to trees
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		| @@ -3890,7 +3890,7 @@ void draw_wall(cell *c, const transmatrix& V, color_t wcol, color_t& zcol, int c | ||||
|     color_t wcol2 = gradient(0, wcol0, 0, .8, 1); | ||||
|     draw_shapevec(c, V, qfi.fshape->levels[SIDE_WALL], darkena(wcol, 0, 0xFF), PPR::WALL); | ||||
|     forCellIdEx(c2, i, c)  | ||||
|       if(!highwall(c2)) | ||||
|       if(!highwall(c2) || conegraph(c2)) | ||||
|         placeSidewall(c, i, SIDE_WALL, V, darkena(wcol2, fd, 255)); | ||||
|     return; | ||||
|     } | ||||
|   | ||||
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