item/monster icons in 3d

This commit is contained in:
Zeno Rogue 2019-05-12 14:35:14 +02:00
parent 79f36c6f49
commit 9a21401b9c
9 changed files with 53 additions and 21 deletions

View File

@ -215,7 +215,7 @@ void display_data::set_projection(int ed) {
DEBB(DF_GRAPH, (debugfile,"current_display->set_projection\n"));
bool pers3 = false;
bool apply_models = !among(pmodel, mdUnchanged, mdRug);
bool apply_models = !among(pmodel, mdUnchanged, mdFlatten, mdRug);
shaderside_projection = false;
glhr::new_shader_projection = glhr::shader_projection::standard;
@ -242,13 +242,14 @@ void display_data::set_projection(int ed) {
if(spherephase == 3) glhr::new_shader_projection = glhr::shader_projection::standardS33;
}
}
if(pmodel == mdFlatten) shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::flatten;
start_projection(ed, shaderside_projection);
if(pmodel == mdRug) return;
auto cd = current_display;
if(!shaderside_projection) {
if(!shaderside_projection || glhr::new_shader_projection == glhr::shader_projection::flatten) {
if(DIM == 3 && apply_models) {
glhr::projection_multiply(glhr::ortho(cd->xsize/2, -cd->ysize/2, 1));
glhr::id_modelview();
@ -319,7 +320,7 @@ void display_data::set_projection(int ed) {
}
}
if(vid.camera_angle && !among(pmodel, mdUnchanged, mdRug)) {
if(vid.camera_angle && !among(pmodel, mdUnchanged, mdFlatten, mdRug)) {
ld cam = vid.camera_angle * degree;
GLfloat cc = cos(cam);

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@ -261,7 +261,7 @@ enum eModel {
mdFisheye, mdJoukowsky, mdJoukowskyInverted,
mdRotatedHyperboles, mdSpiral, mdPerspective,
mdEquivolume,
mdGUARD, mdUnchanged, mdHyperboloidFlat, mdPolynomial, mdRug
mdGUARD, mdUnchanged, mdHyperboloidFlat, mdPolynomial, mdRug, mdFlatten
};
typedef unsigned long long flagtype;

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@ -771,7 +771,7 @@ bool drawItemType(eItem it, cell *c, const transmatrix& V, color_t icol, int pti
#endif
transmatrix Vit = V;
if(GDIM == 3 && WDIM == 2) Vit = mscale(V, geom3::STUFF);
if(GDIM == 3 && WDIM == 2 && c) Vit = mscale(V, geom3::STUFF);
if(DIM == 3 && c) Vit = face_the_player(Vit);
// V * cspin(0, 2, ptick(618, 0));

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@ -162,7 +162,7 @@ int glyphflags(int gid) {
}
bool graphglyph() {
if(DIM == 3) return false;
// if(DIM == 3) return false;
return vid.graphglyph == 2 || (vid.graphglyph == 1 && vid.monmode);
}
@ -187,6 +187,9 @@ bool displayglyph(int cx, int cy, int buttonsize, char glyph, color_t color, int
if(m == moKrakenT || m == moDragonTail) bsize /= 2;
if(m == moSlime) bsize = (2*bsize+1)/3;
transmatrix V = atscreenpos(cx+buttonsize/2, cy, bsize*zoom);
if(isWorm(m) && wormscale != 1)
for(int i=0; i<DIM; i++)
V[i][i] /= wormscale;
int mcol = color;
mcol -= (color & 0xFCFCFC) >> 2;
drawMonsterType(m, NULL, V, mcol, glyphphase[id]/500.0);
@ -394,7 +397,7 @@ void drawStats() {
bool h = hide_player();
{
dynamicval<eModel> pm(pmodel, mdDisk);
dynamicval<eModel> pm(pmodel, DIM == 3 ? mdFlatten : mdDisk);
// dynamicval<videopar> v(vid, vid);
// vid.alpha = vid.scale = 1;
dynamicval<ld> va(vid.alpha, 1);

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@ -3950,7 +3950,7 @@ namespace glhr {
enum class shader_projection { standard, band, halfplane, standardH3, standardR3,
standardS30, standardS31, standardS32, standardS33,
ball, halfplane3, band3,
ball, halfplane3, band3, flatten,
MAX
};

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@ -671,7 +671,10 @@ hyperpoint mscale(const hyperpoint& t, double fac) {
}
transmatrix mscale(const transmatrix& t, double fac) {
if(GDIM == 3) return t * cpush(2, fac);
if(GDIM == 3) {
if(pmodel == mdFlatten) { transmatrix u = t; u[2][DIM] += fac; return u; }
return t * cpush(2, fac);
}
transmatrix res;
for(int i=0; i<MDIM; i++) for(int j=0; j<MDIM; j++)
res[i][j] = t[i][j] * fac;

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@ -273,6 +273,7 @@ void applymodel(hyperpoint H, hyperpoint& ret) {
}
case mdUnchanged:
case mdFlatten:
ret = H / current_display->radius;
return;
@ -1288,12 +1289,20 @@ transmatrix screenpos(ld x, ld y) {
transmatrix atscreenpos(ld x, ld y, ld size) {
transmatrix V = Id;
V[0][2] += (x - current_display->xcenter);
V[1][2] += (y - current_display->ycenter);
V[0][0] = size * 2 * hcrossf / crossf;
V[1][1] = size * 2 * hcrossf / crossf;
V[2][2] = current_display->scrdist;
if(pmodel == mdFlatten) {
V[0][3] += (x - current_display->xcenter);
V[1][3] += (y - current_display->ycenter);
V[0][0] = size * 2 * hcrossf / crossf;
V[1][1] = size * 2 * hcrossf / crossf;
}
else {
V[0][2] += (x - current_display->xcenter);
V[1][2] += (y - current_display->ycenter);
V[0][0] = size * 2 * hcrossf / crossf;
V[1][1] = size * 2 * hcrossf / crossf;
V[2][2] = current_display->scrdist;
}
return V;
}

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@ -441,6 +441,15 @@ void coords_to_poly() {
}
void addpoly(const transmatrix& V, const vector<glvertex> &tab, int ofs, int cnt) {
if(pmodel == mdFlatten) {
for(int i=ofs; i<ofs+cnt; i++) {
hyperpoint h = glhr::gltopoint(tab[i]);
h[3] = 1;
h = V * h;
add1(h);
}
return;
}
tofix.clear(); knowgood = false;
hyperpoint last = V * glhr::gltopoint(tab[ofs]);
bool last_behind = is_behind(last);
@ -2709,6 +2718,8 @@ void configure_floorshapes() {
generate_floorshapes();
}
ld wormscale;
#if MAXMDIM >= 4
extern void make_3d_models();
#endif
@ -2854,7 +2865,7 @@ void buildpolys() {
bshape(shPirateX, PPR::ITEM, scalefactor, 124);
bshape(shTreat, PPR::ITEM, scalefactor, 253);
ld wormscale = WDIM == 3 ? 3 : 1;
wormscale = WDIM == 3 ? 3 : 1;
// first layer monsters
bshape(shTentacleX, PPR::TENTACLE0);

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@ -305,9 +305,11 @@ bool operator != (const glmatrix& m1, const glmatrix& m2) {
return !(m1 == m2);
}
bool uses_mvp(shader_projection sp) { return among(sp, shader_projection::standard, shader_projection::flatten); }
void set_modelview(const glmatrix& modelview) {
if(!current) return;
if(current_shader_projection != shader_projection::standard) {
if(!uses_mvp(current_shader_projection)) {
if(modelview != current_modelview) {
current_modelview = modelview;
glUniformMatrix4fv(current->uMV, 1, 0, modelview.as_array());
@ -331,7 +333,7 @@ void set_modelview(const glmatrix& modelview) {
void id_modelview() {
if(!current) return;
if(current_shader_projection != shader_projection::standard) { set_modelview(id); return; }
if(!uses_mvp(current_shader_projection)) { set_modelview(id); return; }
#if MINIMIZE_GL_CALLS
if(projection == current_matrix) return;
current_matrix = projection;
@ -495,7 +497,7 @@ void init() {
shader_projection sp = shader_projection(j);
bool mps = j != 0;
bool mps = !uses_mvp(sp);
bool band = among(sp, shader_projection::band, shader_projection::band3);
bool hp = among(sp, shader_projection::halfplane, shader_projection::halfplane3);
bool sh3 = (sp == shader_projection::standardH3);
@ -510,6 +512,7 @@ void init() {
bool dim3 = s3 || among(sp, shader_projection::ball, shader_projection::halfplane3, shader_projection::band3);
bool dim2 = !dim3;
bool ball = (sp == shader_projection::ball);
bool flatten = (sp == shader_projection::flatten);
programs[i][j] = new GLprogram(stringbuilder(
@ -557,9 +560,11 @@ void init() {
varcol, "vColor = aColor;",
!varcol, "vColor = uColor;",
lfog, "vColor = vColor * clamp(1.0 + aPosition.z * uFog, 0.0, 1.0);",
!mps, "gl_Position = uMVP * aPosition;",
!mps && !flatten, "gl_Position = uMVP * aPosition;",
!mps && flatten, "vec4 pos = aPosition; pos[3] = 1.0; gl_Position = uMVP * pos;",
ball, "vec4 t = uMV * aPosition; t /= (t[3] + uAlpha); ",
mps&&!(band||hp||s3||ball),"gl_Position = uP * (uMV * aPosition);",
mps&&!(band||hp||s3||ball||flatten),"gl_Position = uP * (uMV * aPosition);",
mps&&flatten, "vec4 pos = aPosition; pos[3] = 1.0; gl_Position = uP * (uMV * pos);",
band||hp, "vec4 t = uMV * aPosition;",
(band||hp) && dim2, "float zlev = zlevel(t);",