better cell-cursors; bad cell-cursors removed

This commit is contained in:
Zeno Rogue 2019-05-09 17:03:28 +02:00
parent 9c1efae2f6
commit d1846f9325
1 changed files with 12 additions and 6 deletions

View File

@ -5779,6 +5779,17 @@ void queuecircleat(cell *c, double rad, color_t col) {
}
return;
}
if(spatial_graphics || GDIM == 3) {
vector<transmatrix> corners(c->type+1);
for(int i=0; i<c->type; i++) corners[i] = gmatrix[c] * rgpushxto0(get_corner_position(c, i, 3 / rad));
corners[c->type] = corners[0];
for(int i=0; i<c->type; i++) {
queueline(mscale(corners[i], geom3::FLOOR) * C0, mscale(corners[i+1], geom3::FLOOR) * C0, col, 2, PPR::SUPERLINE);
queueline(mscale(corners[i], geom3::WALL) * C0, mscale(corners[i+1], geom3::WALL) * C0, col, 2, PPR::SUPERLINE);
queueline(mscale(corners[i], geom3::FLOOR) * C0, mscale(corners[i], geom3::WALL) * C0, col, 2, PPR::SUPERLINE);
}
return;
}
#if CAP_SHAPES
if(vid.stereo_mode || sphere) {
dynamicval<color_t> p(poly_outline, col);
@ -5928,16 +5939,11 @@ void drawMarkers() {
}
}
if(DIM == 3 && !inHighQual && !shmup::on && vid.axes && playermoved) {
if(GDIM == 3 && !inHighQual && !shmup::on && vid.axes && playermoved) {
cell *c = forwardcell();
IG(c) queuecircleat(c, .8, getcs().uicolor);
}
if(DIM == 3 && !inHighQual && !playermoved) {
cell *c = mouseover;
IG(c) queuecircleat(c, .8, 0xFFFFFFFF);
}
#endif
}