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better cell-cursors; bad cell-cursors removed
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parent
9c1efae2f6
commit
d1846f9325
18
graph.cpp
18
graph.cpp
@ -5779,6 +5779,17 @@ void queuecircleat(cell *c, double rad, color_t col) {
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}
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return;
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}
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if(spatial_graphics || GDIM == 3) {
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vector<transmatrix> corners(c->type+1);
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for(int i=0; i<c->type; i++) corners[i] = gmatrix[c] * rgpushxto0(get_corner_position(c, i, 3 / rad));
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corners[c->type] = corners[0];
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for(int i=0; i<c->type; i++) {
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queueline(mscale(corners[i], geom3::FLOOR) * C0, mscale(corners[i+1], geom3::FLOOR) * C0, col, 2, PPR::SUPERLINE);
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queueline(mscale(corners[i], geom3::WALL) * C0, mscale(corners[i+1], geom3::WALL) * C0, col, 2, PPR::SUPERLINE);
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queueline(mscale(corners[i], geom3::FLOOR) * C0, mscale(corners[i], geom3::WALL) * C0, col, 2, PPR::SUPERLINE);
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}
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return;
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}
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#if CAP_SHAPES
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if(vid.stereo_mode || sphere) {
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dynamicval<color_t> p(poly_outline, col);
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@ -5928,16 +5939,11 @@ void drawMarkers() {
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}
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}
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if(DIM == 3 && !inHighQual && !shmup::on && vid.axes && playermoved) {
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if(GDIM == 3 && !inHighQual && !shmup::on && vid.axes && playermoved) {
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cell *c = forwardcell();
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IG(c) queuecircleat(c, .8, getcs().uicolor);
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}
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if(DIM == 3 && !inHighQual && !playermoved) {
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cell *c = mouseover;
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IG(c) queuecircleat(c, .8, 0xFFFFFFFF);
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}
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#endif
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}
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