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3d:: out-of-memory chasms are displayed as hard walls (faster racing)

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? 2019-02-27 18:37:26 +01:00 committed by Zeno Rogue
parent c032db2019
commit a9a02e0f8f

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@ -3801,7 +3801,7 @@ void draw_gravity_particles(cell *c, const transmatrix V) {
bool isWall3(cell *c, color_t& wcol) {
if(isWorm(c)) { wcol = minf[c->monst].color; return true; }
if(isWall(c)) return true;
// if(c->wall == waChasm) { wcol = 0x606000; return true; }
if(c->wall == waChasm && c->land == laMemory) { wcol = 0x606000; return true; }
if(c->wall == waInvisibleFloor) return false;
// if(chasmgraph(c)) return true;
if(among(c->wall, waMirror, waCloud)) return true;