@ -2308,7 +2308,7 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col) {
// cwtV * rgpushxto0(inverse(cwtV) * tC0(Vs));
}
if(c->monst == moHunterChanging)
Vs = Vs * cspin(DIM-1, DIM, M_PI);
Vs = Vs * cspin(DIM-2, DIM-1, M_PI);
if(c->monst == moShadow)