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fixed regrouping dogs disappearing
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@@ -2308,7 +2308,7 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col) {
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// cwtV * rgpushxto0(inverse(cwtV) * tC0(Vs));
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}
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if(c->monst == moHunterChanging)
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Vs = Vs * cspin(DIM-1, DIM, M_PI);
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Vs = Vs * cspin(DIM-2, DIM-1, M_PI);
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}
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if(c->monst == moShadow)
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