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3D:: disabled backwall optimization in quotient spaces

This commit is contained in:
Zeno Rogue 2019-05-13 13:19:25 +02:00
parent f88de70a79
commit 866b3075a4

View File

@ -5290,7 +5290,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
if(pmodel == mdPerspective && !sphere && !quotient) {
if(a < 4 && among(geometry, gHoroTris, gBinary3) && celldistAlt(c) >= celldistAlt(viewctr.at->c7)) continue;
else if(a < 2 && among(geometry, gHoroRec) && celldistAlt(c) >= celldistAlt(viewctr.at->c7)) continue;
else if(c->move(a)->master->distance > c->master->distance && c->master->distance > viewctr.at->distance) continue;
else if(c->move(a)->master->distance > c->master->distance && c->master->distance > viewctr.at->distance && !quotient) continue;
}
if(qfi.fshape && wmescher) {
auto& poly = queuepoly(V, shWall3D[a], darkena(wcol2 - d * get_darkval(a), 0, 0xFF));