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brownian:: improved colors
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@ -115,6 +115,14 @@ namespace brownian {
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}
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}
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}
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color_t get_color(int y) {
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return
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y < level ? gradient(0x603000, 0x804000, 1, y, level-1) :
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y < 2 * level ? 0xA05000 :
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y < 3 * level ? 0xC09050 :
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0xE0D0A0;
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}
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}
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@ -2864,13 +2864,14 @@ void setcolors(cell *c, color_t& wcol, color_t& fcol) {
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case laBrownian: {
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using brownian::level;
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fcol = wcol =
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/*
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c->landparam == 0 ? 0x0000F0 :
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c->landparam < level ? gradient(0x002000, 0xFFFFFF, 1, c->landparam, level-1) :
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c->landparam < 2 * level ? 0xFFFF80 :
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// gradient(0xFFFF80, 0xFFFF00, 2*level, c->landparam, 2*level-1) :
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c->landparam < 3 * level ? 0xFF8000 :
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// gradient(0xFF8000, 0xFFF000, 2*level, c->landparam, 3*level-1) :
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0xC00000;
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0xC00000; */
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c->landparam == 0 ? 0x0000F0 : brownian::get_color(c->landparam);
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break;
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}
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#endif
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@ -3543,6 +3544,8 @@ int getSnakelevColor(cell *c, int i, int last, int fd, color_t wcol) {
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col = 0xD0D0D0-i*0x101010;
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else if(c->land == laSnakeNest)
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return darkena(nestcolors[pattern_threecolor(c)] * (5 + i) / 4, 0, 0xFF);
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else if(c->land == laBrownian)
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col = brownian::get_color(c->landparam % brownian::level + (i+1) * brownian::level);
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else if(i == last-1)
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col = wcol;
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else
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