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fixed weird coloring of ghost-on-tentacle
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@ -2469,7 +2469,7 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col, bool m
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hyperpoint V0 = conformal::on ? tC0(Vs) : inverse(cwtV) * tC0(Vs);
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hyperpoint V1 = spintox(V0) * V0;
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Vs = cwtV * rspintox(V0) * rpushxto0(V1) * pispin;
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drawMonsterType(moGhost, c, Vs, darkena(col, 0, 0xFF), footphase);
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drawMonsterType(moGhost, c, Vs, col, footphase, asciicol);
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col = minf[moTentacletail].color;
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}
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/*
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