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	2d3d:: seeps display
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		| @@ -1655,8 +1655,8 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V1, color_t col | ||||
|      | ||||
|     case moGhost: case moSeep: case moFriendlyGhost: { | ||||
|       if(m == moFriendlyGhost) col = fghostcolor(where); | ||||
|       queuepoly(VGHOST, shGhost, darkena(col, 0, m == moFriendlyGhost ? 0xC0 : 0x80)); | ||||
|       queuepoly(VGHOST, shEyes, 0xFF); | ||||
|       queuepolyat(VGHOST, shGhost, darkena(col, 0, m == moFriendlyGhost ? 0xC0 : 0x80), DIM == 3 ? PPR::SUPERLINE : shGhost.prio); | ||||
|       queuepolyat(VGHOST, shEyes, 0xFF, DIM == 3 ? PPR::SUPERLINE : shEyes.prio); | ||||
|       return false; | ||||
|       } | ||||
|      | ||||
|   | ||||
| @@ -662,7 +662,7 @@ void dqi_poly::gldraw() { | ||||
|     if(draw) { | ||||
|       if(flags & POLY_TRIANGLES) { | ||||
|         glhr::color2(color); | ||||
|         glhr::set_depthtest(model_needs_depth()); | ||||
|         glhr::set_depthtest(model_needs_depth() && prio < PPR::SUPERLINE); | ||||
|         glDrawArrays(GL_TRIANGLES, ioffset, cnt); | ||||
|         } | ||||
|       else { | ||||
|   | ||||
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