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2D3D:: draw stun stars on the correct level
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@ -446,6 +446,7 @@ void drawStunStars(const transmatrix& V, int t) {
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#if CAP_SHAPES
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for(int i=0; i<3*t; i++) {
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transmatrix V2 = V * spin(M_PI * 2 * i / (3*t) + ptick(200));
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if(GDIM == 3) V2 = V2 * zpush(geom3::HEAD);
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queuepolyat(V2, shFlailBall, 0xFFFFFFFF, PPR::STUNSTARS);
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}
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#endif
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