2D3D:: draw stun stars on the correct level

This commit is contained in:
Zeno Rogue 2019-05-16 17:07:31 +02:00
parent 63c843f30f
commit dc92ff2eda
1 changed files with 1 additions and 0 deletions

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@ -446,6 +446,7 @@ void drawStunStars(const transmatrix& V, int t) {
#if CAP_SHAPES
for(int i=0; i<3*t; i++) {
transmatrix V2 = V * spin(M_PI * 2 * i / (3*t) + ptick(200));
if(GDIM == 3) V2 = V2 * zpush(geom3::HEAD);
queuepolyat(V2, shFlailBall, 0xFFFFFFFF, PPR::STUNSTARS);
}
#endif