solv:: graphical coordinates are now always standard -- local_perspective used in all models

This commit is contained in:
Zeno Rogue 2019-07-31 14:04:31 +02:00
parent 537f9455ee
commit 1e81ed606d
3 changed files with 12 additions and 18 deletions

View File

@ -334,7 +334,7 @@ void display_data::set_projection(int ed) {
if(pers3) {
glhr::projection_multiply(glhr::frustum(current_display->tanfov, current_display->tanfov * cd->ysize / cd->xsize));
glhr::projection_multiply(glhr::scale(1, -1, -1));
if(glhr::new_shader_projection == glhr::shader_projection::standardSolv)
if(solv::local_perspective_used())
glhr::projection_multiply(glhr::tmtogl_transpose(solv::local_perspective));
}
else if(DIM == 3) {

View File

@ -64,7 +64,7 @@ movedir vectodir(const hyperpoint& P) {
transmatrix U = ggmatrix(cwt.at);
if(GDIM == 3 && WDIM == 2) U = radar_transform * U;
if(pmodel == mdSolPerspective) U = solv::local_perspective * U;
if(solv::local_perspective_used()) U = solv::local_perspective * U;
hyperpoint H = sphereflip * tC0(U);
transmatrix Centered = sphereflip * rgpushxto0(H);

View File

@ -4497,6 +4497,7 @@ void make_clipping_planes() {
hyperpoint sx = point3(y1 * z2 - y2 * z1, z1 * x2 - z2 * x1, x1 * y2 - x2 * y1);
sx /= hypot_d(3, sx);
sx[3] = 0;
if(solv::local_perspective_used()) sx = inverse(solv::local_perspective) * sx;
clipping_planes.push_back(sx);
};
ld tx = current_display->tanfov;
@ -5009,8 +5010,6 @@ void drawcell_in_radar(cell *c, transmatrix V) {
}
#endif
transmatrix ilocal_perspective;
void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
PROD( if(product::pmap) { product::drawcell_stack(c, V, spinv, mirrored); return; } )
@ -5055,7 +5054,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
hyperpoint H = tC0(V);
if(abs(H[0]) <= 1 && abs(H[1]) <= 1 && abs(H[2]) <= 1) ;
else {
hyperpoint H2 = solv::local_perspective * solv::inverse_exp(H, true);
hyperpoint H2 = solv::inverse_exp(H, true);
for(hyperpoint& cpoint: clipping_planes) if((H2|cpoint) < -.2) return;
}
noclipped++;
@ -5978,8 +5977,6 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
int d = (wcol & 0xF0F0F0) >> 4;
hyperpoint h; if(sol) { if(pmodel == mdSolPerspective) h = tC0(V); else h = ilocal_perspective * tC0(V); }
for(int a=0; a<c->type; a++)
if(c->move(a) && !isWall3(c->move(a), dummy)) {
if(pmodel == mdPerspective && !sphere && !quotient && !penrose && !sol) {
@ -5991,12 +5988,12 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
ld b = vid.binary_width * log(2) / 2;
const ld l = log(2) / 2;
switch(a) {
case 0: if(h[0] >= b) continue; break;
case 1: if(h[1] >= b) continue; break;
case 2: case 3: if (pmodel == mdPerspective && h[2] >= l) continue; break;
case 4: if(h[0] <= -b) continue; break;
case 5: if(h[1] <= -b) continue; break;
case 6: case 7: if (pmodel == mdPerspective && h[2] <= -l) continue; break;
case 0: if(V[0][GDIM] >= b) continue; break;
case 1: if(V[1][GDIM] >= b) continue; break;
case 2: case 3: if (pmodel == mdPerspective && V[2][GDIM] >= l) continue; break;
case 4: if(V[0][GDIM] <= -b) continue; break;
case 5: if(V[1][GDIM] <= -b) continue; break;
case 6: case 7: if (pmodel == mdPerspective && V[2][GDIM] <= -l) continue; break;
}
}
if(qfi.fshape && wmescher) {
@ -7130,11 +7127,8 @@ void make_actual_view() {
if(sol) {
transmatrix T = eupush( tC0(inverse(View)) );
solv::local_perspective = View * T;
if(pmodel == mdSolPerspective) {
actual_view_transform = inverse(solv::local_perspective) * actual_view_transform;
return;
}
else ilocal_perspective = inverse(solv::local_perspective);
actual_view_transform = inverse(solv::local_perspective) * actual_view_transform;
return;
}
if(GDIM == 3) {
ld max = WDIM == 2 ? vid.camera : vid.yshift;