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solv:: graphical coordinates are now always standard -- local_perspective used in all models
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@ -334,7 +334,7 @@ void display_data::set_projection(int ed) {
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if(pers3) {
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glhr::projection_multiply(glhr::frustum(current_display->tanfov, current_display->tanfov * cd->ysize / cd->xsize));
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glhr::projection_multiply(glhr::scale(1, -1, -1));
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if(glhr::new_shader_projection == glhr::shader_projection::standardSolv)
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if(solv::local_perspective_used())
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glhr::projection_multiply(glhr::tmtogl_transpose(solv::local_perspective));
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}
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else if(DIM == 3) {
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@ -64,7 +64,7 @@ movedir vectodir(const hyperpoint& P) {
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transmatrix U = ggmatrix(cwt.at);
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if(GDIM == 3 && WDIM == 2) U = radar_transform * U;
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if(pmodel == mdSolPerspective) U = solv::local_perspective * U;
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if(solv::local_perspective_used()) U = solv::local_perspective * U;
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hyperpoint H = sphereflip * tC0(U);
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transmatrix Centered = sphereflip * rgpushxto0(H);
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26
graph.cpp
26
graph.cpp
@ -4497,6 +4497,7 @@ void make_clipping_planes() {
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hyperpoint sx = point3(y1 * z2 - y2 * z1, z1 * x2 - z2 * x1, x1 * y2 - x2 * y1);
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sx /= hypot_d(3, sx);
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sx[3] = 0;
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if(solv::local_perspective_used()) sx = inverse(solv::local_perspective) * sx;
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clipping_planes.push_back(sx);
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};
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ld tx = current_display->tanfov;
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@ -5009,8 +5010,6 @@ void drawcell_in_radar(cell *c, transmatrix V) {
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}
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#endif
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transmatrix ilocal_perspective;
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void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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PROD( if(product::pmap) { product::drawcell_stack(c, V, spinv, mirrored); return; } )
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@ -5055,7 +5054,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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hyperpoint H = tC0(V);
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if(abs(H[0]) <= 1 && abs(H[1]) <= 1 && abs(H[2]) <= 1) ;
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else {
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hyperpoint H2 = solv::local_perspective * solv::inverse_exp(H, true);
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hyperpoint H2 = solv::inverse_exp(H, true);
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for(hyperpoint& cpoint: clipping_planes) if((H2|cpoint) < -.2) return;
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}
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noclipped++;
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@ -5978,8 +5977,6 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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int d = (wcol & 0xF0F0F0) >> 4;
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hyperpoint h; if(sol) { if(pmodel == mdSolPerspective) h = tC0(V); else h = ilocal_perspective * tC0(V); }
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for(int a=0; a<c->type; a++)
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if(c->move(a) && !isWall3(c->move(a), dummy)) {
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if(pmodel == mdPerspective && !sphere && !quotient && !penrose && !sol) {
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@ -5991,12 +5988,12 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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ld b = vid.binary_width * log(2) / 2;
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const ld l = log(2) / 2;
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switch(a) {
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case 0: if(h[0] >= b) continue; break;
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case 1: if(h[1] >= b) continue; break;
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case 2: case 3: if (pmodel == mdPerspective && h[2] >= l) continue; break;
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case 4: if(h[0] <= -b) continue; break;
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case 5: if(h[1] <= -b) continue; break;
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case 6: case 7: if (pmodel == mdPerspective && h[2] <= -l) continue; break;
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case 0: if(V[0][GDIM] >= b) continue; break;
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case 1: if(V[1][GDIM] >= b) continue; break;
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case 2: case 3: if (pmodel == mdPerspective && V[2][GDIM] >= l) continue; break;
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case 4: if(V[0][GDIM] <= -b) continue; break;
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case 5: if(V[1][GDIM] <= -b) continue; break;
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case 6: case 7: if (pmodel == mdPerspective && V[2][GDIM] <= -l) continue; break;
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}
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}
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if(qfi.fshape && wmescher) {
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@ -7130,11 +7127,8 @@ void make_actual_view() {
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if(sol) {
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transmatrix T = eupush( tC0(inverse(View)) );
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solv::local_perspective = View * T;
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if(pmodel == mdSolPerspective) {
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actual_view_transform = inverse(solv::local_perspective) * actual_view_transform;
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return;
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}
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else ilocal_perspective = inverse(solv::local_perspective);
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actual_view_transform = inverse(solv::local_perspective) * actual_view_transform;
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return;
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}
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if(GDIM == 3) {
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ld max = WDIM == 2 ? vid.camera : vid.yshift;
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