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fixed the Z-placement of the Tentacle tail

This commit is contained in:
Zeno Rogue 2019-06-17 19:35:57 +02:00
parent 55aa0da142
commit b7e84ec04c

View File

@ -2595,7 +2595,7 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col, bool m
else {
if(c->monst == moTentacletail && c->mondir == NODIR) {
if(c->monmirror) Vb = Vb * Mirror;
queuepoly(Vb, cgi.shWormSegment, darkena(col, 0, 0xFF));
queuepoly(DIM == 3 ? mmscale(Vb, cgi.ABODY) : Vb, cgi.shWormSegment, darkena(col, 0, 0xFF));
}
else if(c->mondir == NODIR) {
bool hexsnake = c->monst == moHexSnake || c->monst == moHexSnakeTail;