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fixed the Z-placement of the Tentacle tail
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@ -2595,7 +2595,7 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col, bool m
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else {
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if(c->monst == moTentacletail && c->mondir == NODIR) {
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if(c->monmirror) Vb = Vb * Mirror;
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queuepoly(Vb, cgi.shWormSegment, darkena(col, 0, 0xFF));
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queuepoly(DIM == 3 ? mmscale(Vb, cgi.ABODY) : Vb, cgi.shWormSegment, darkena(col, 0, 0xFF));
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}
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else if(c->mondir == NODIR) {
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bool hexsnake = c->monst == moHexSnake || c->monst == moHexSnakeTail;
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