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newlands:: some theming

This commit is contained in:
Zeno Rogue 2018-12-25 12:51:42 +01:00
parent dda147c173
commit bc27e10dc9
2 changed files with 9 additions and 9 deletions

View File

@ -778,9 +778,9 @@ monstertype minf[motypes] = {
"for a long time. This attack can destroy other Raiders if it hits them."},
{ '@', 0xC00000, "Red Jelly", jellydesc},
{ '@', 0x0000C0, "Blue Jelly", jellydesc},
{ 'B', 0xE07000, "Brown Bug", NODESCYET},
{ 'B', 0xE07000, "Bronze Beast", NODESCYET},
{ 'B', 0xE07060, "Acid Bird", NODESCYET},
{ 'W', 0xA04060, "Variant Warrior", NODESCYET},
{ 'W', 0xA04060, "Mutant", NODESCYET},
{ 'W', 0xC04040, "Falling Dog", NODESCYET},
{ 'B', 0x40C040, "Western Hawk", NODESCYET},
@ -1246,8 +1246,8 @@ itemtype iinf[ittypes] = {
{ '*', 0x20C0C0, "Brownie",
"Tasty cookie."
},
{ '*', 0x20C0C0, "West Treasure", NODESCYET},
{ '*', 0xC020C0, "Variant Treasure", NODESCYET},
{ '$', 0xF0C0C0, "Meteorite", NODESCYET},
{ '*', 0x30FF30, "Shining Gem", NODESCYET},
{ 'o', 0x703800, "Orb of Intensity", NODESCYET},
{ 'o', 0x80D080, "Orb of Gravity", NODESCYET},
@ -1633,9 +1633,9 @@ const landtype linf[landtypes] = {
"somehow. In the meantime, its memory has been cleared, since the 'remove faraway cells from the memory'"
" option was on."
},
{ 0xA04060, "Brownian", NODESCYET},
{ 0xA04060, "West Wall", NODESCYET},
{ 0xA04060, "Variant", NODESCYET}
{ 0x804000, "Brown Islands", NODESCYET},
{ 0xA04060, "Free Fall", NODESCYET},
{ 0x30FF30, "Irradiated Field", NODESCYET}
};
vector<landtacinfo> land_tac = {

View File

@ -1252,11 +1252,11 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
queuepoly(VFISH, shShark, darkena(col, 0, 0xFF));
else if(m == moEagle || m == moParrot || m == moBomberbird || m == moAlbatross ||
m == moTameBomberbird || m == moWindCrow || m == moTameBomberbirdMoved ||
m == moSandBird || m == moAcidBird) {
m == moSandBird) {
ShadowV(V, shEagle);
queuepoly(VBIRD, shEagle, darkena(col, 0, 0xFF));
}
else if(m == moSparrowhawk || m == moWestHawk) {
else if(among(m, moSparrowhawk, moWestHawk, moAcidBird)) {
ShadowV(V, shHawk);
queuepoly(VBIRD, shHawk, darkena(col, 0, 0xFF));
}