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newlands:: some theming
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dda147c173
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14
classes.cpp
14
classes.cpp
@ -778,9 +778,9 @@ monstertype minf[motypes] = {
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"for a long time. This attack can destroy other Raiders if it hits them."},
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{ '@', 0xC00000, "Red Jelly", jellydesc},
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{ '@', 0x0000C0, "Blue Jelly", jellydesc},
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{ 'B', 0xE07000, "Brown Bug", NODESCYET},
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{ 'B', 0xE07000, "Bronze Beast", NODESCYET},
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{ 'B', 0xE07060, "Acid Bird", NODESCYET},
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{ 'W', 0xA04060, "Variant Warrior", NODESCYET},
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{ 'W', 0xA04060, "Mutant", NODESCYET},
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{ 'W', 0xC04040, "Falling Dog", NODESCYET},
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{ 'B', 0x40C040, "Western Hawk", NODESCYET},
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@ -1246,8 +1246,8 @@ itemtype iinf[ittypes] = {
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{ '*', 0x20C0C0, "Brownie",
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"Tasty cookie."
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},
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{ '*', 0x20C0C0, "West Treasure", NODESCYET},
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{ '*', 0xC020C0, "Variant Treasure", NODESCYET},
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{ '$', 0xF0C0C0, "Meteorite", NODESCYET},
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{ '*', 0x30FF30, "Shining Gem", NODESCYET},
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{ 'o', 0x703800, "Orb of Intensity", NODESCYET},
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{ 'o', 0x80D080, "Orb of Gravity", NODESCYET},
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@ -1633,9 +1633,9 @@ const landtype linf[landtypes] = {
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"somehow. In the meantime, its memory has been cleared, since the 'remove faraway cells from the memory'"
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" option was on."
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},
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{ 0xA04060, "Brownian", NODESCYET},
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{ 0xA04060, "West Wall", NODESCYET},
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{ 0xA04060, "Variant", NODESCYET}
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{ 0x804000, "Brown Islands", NODESCYET},
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{ 0xA04060, "Free Fall", NODESCYET},
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{ 0x30FF30, "Irradiated Field", NODESCYET}
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};
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vector<landtacinfo> land_tac = {
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@ -1252,11 +1252,11 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
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queuepoly(VFISH, shShark, darkena(col, 0, 0xFF));
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else if(m == moEagle || m == moParrot || m == moBomberbird || m == moAlbatross ||
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m == moTameBomberbird || m == moWindCrow || m == moTameBomberbirdMoved ||
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m == moSandBird || m == moAcidBird) {
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m == moSandBird) {
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ShadowV(V, shEagle);
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queuepoly(VBIRD, shEagle, darkena(col, 0, 0xFF));
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}
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else if(m == moSparrowhawk || m == moWestHawk) {
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else if(among(m, moSparrowhawk, moWestHawk, moAcidBird)) {
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ShadowV(V, shHawk);
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queuepoly(VBIRD, shHawk, darkena(col, 0, 0xFF));
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}
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