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2d3d:: no more mirror markers
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@ -2428,7 +2428,7 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col) {
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if(mirr) Vs = Vs * Mirror;
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if(inmirrorcount&1) mirr = !mirr;
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col = mirrorcolor(geometry == gElliptic ? det(Vs) < 0 : mirr);
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if(!mouseout() && !nospins) {
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if(!mouseout() && !nospins && GDIM == 2) {
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hyperpoint P2 = Vs * inverse(cwtV) * mouseh;
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queuechr(P2, 10, 'x', 0xFF00);
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}
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