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fixed the cameraangle option
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db88c32455
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91873c19c6
@ -2416,6 +2416,7 @@ void drawaura() {
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}
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glflush();
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current_display->set_projection(0, false);
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setcameraangle(true);
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glhr::switch_mode(glhr::gmVarColored, glhr::shader_projection::standard);
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glhr::id_modelview();
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glhr::prepare(auravertices);
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@ -1415,7 +1415,8 @@ void drawqueue() {
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spherespecial = 0;
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spherephase = 0;
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current_display->set_projection(0, true);
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setcameraangle(true);
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for(auto& ptd: ptds) if(ptd->prio == PPR::OUTCIRCLE)
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ptd->draw();
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