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improved dog leg animation
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@ -18,6 +18,10 @@ ld eyepos;
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hyperpoint shcenter;
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hyperpoint front_leg, rear_leg;
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transmatrix front_leg_move, rear_leg_move, front_leg_move_inverse, rear_leg_move_inverse;
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ld leg_length;
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vector<hyperpoint> get_shape(hpcshape sh) {
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vector<hyperpoint> res;
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for(int i=sh.s; i<sh.e-1; i++) res.push_back(hpc[i]);
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@ -927,6 +931,19 @@ void make_3d_models() {
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make_foot_3d(shYetiFoot);
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make_skeletal(shSkeletalFoot, WDIM == 2 ? zc(0.5) + geom3::human_height/40 - geom3::FLOOR : 0);
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hyperpoint front_leg = Hypc;
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hyperpoint rear_leg = Hypc;
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using namespace hyperpoint_vec;
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for(int i=shDogFrontPaw.s; i<shDogFrontPaw.e; i++) front_leg += hpc[i];
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for(int i=shDogRearPaw.s; i<shDogRearPaw.e; i++) rear_leg += hpc[i];
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front_leg = normalize(front_leg);
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rear_leg = normalize(rear_leg);
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front_leg_move = zpush(zc(0.4)) * rgpushxto0(front_leg);
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front_leg_move_inverse = inverse(front_leg_move);
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rear_leg_move = zpush(zc(0.4)) * rgpushxto0(rear_leg);
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rear_leg_move_inverse = inverse(rear_leg_move);
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leg_length = zc(0.4) - zc(0);
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make_paw_3d(shWolfFrontPaw, shWolfFrontLeg);
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make_paw_3d(shWolfRearPaw, shWolfRearLeg);
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make_paw_3d(shDogFrontPaw, shDogFrontLeg);
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21
graph.cpp
21
graph.cpp
@ -549,8 +549,23 @@ void animallegs(const transmatrix& V, eMonster mo, color_t col, double footphase
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};
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hpcshape **x = sh[mo == moRagingBull ? 5 : mo == moBug0 ? 3 : mo == moMetalBeast ? 4 : mo == moRunDog ? 0 : mo == moReptile ? 2 : 1];
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if(GDIM == 3) {
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queuepolyat(V * front_leg_move * cspin(0, 2, rightfoot / leg_length) * front_leg_move_inverse, *x[0], col, PPR::MONSTER_FOOT);
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queuepolyat(V * Mirror * front_leg_move * cspin(0, 2, leftfoot / leg_length) * front_leg_move_inverse, *x[0], col, PPR::MONSTER_FOOT);
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queuepolyat(V * rear_leg_move * cspin(0, 2, -rightfoot / leg_length) * rear_leg_move_inverse, *x[1], col, PPR::MONSTER_FOOT);
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queuepolyat(V * Mirror * rear_leg_move * cspin(0, 2, -leftfoot / leg_length) * rear_leg_move_inverse, *x[1], col, PPR::MONSTER_FOOT);
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return;
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const transmatrix VL = (GDIM == 3 ? V : mmscale(V, geom3::ALEG0));
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/*
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if(WDIM == 2) V1 = V1 * zpush(geom3::GROIN);
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Tright = V1 * cspin(0, 2, rightfoot/SCALE * 3);
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Tleft = V1 * Mirror * cspin(2, 0, rightfoot/SCALE * 3);
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if(WDIM == 2) Tleft = Tleft * zpush(-geom3::GROIN), Tright = Tright * zpush(-geom3::GROIN);
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*/
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}
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const transmatrix VL = mmscale(V, geom3::ALEG0);
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if(x[0]) queuepolyat(VL * xpush(rightfoot), *x[0], col, PPR::MONSTER_FOOT);
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if(x[0]) queuepolyat(VL * Mirror * xpush(leftfoot), *x[0], col, PPR::MONSTER_FOOT);
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@ -650,8 +665,8 @@ transmatrix otherbodyparts(const transmatrix& V, color_t col, eMonster who, doub
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else {
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transmatrix V1 = V;
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if(WDIM == 2) V1 = V1 * zpush(geom3::GROIN);
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Tright = V1 * cspin(0, 2, rightfoot/SCALE * 3);
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Tleft = V1 * Mirror * cspin(2, 0, rightfoot/SCALE * 3);
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Tright = V1 * cspin(0, 2, rightfoot/ leg_length);
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Tleft = V1 * Mirror * cspin(2, 0, rightfoot / leg_length);
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if(WDIM == 2) Tleft = Tleft * zpush(-geom3::GROIN), Tright = Tright * zpush(-geom3::GROIN);
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}
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