improved Red Rock and other heights display in 3D

This commit is contained in:
Zeno Rogue 2019-08-08 00:20:02 +02:00
parent 5a3a408831
commit ad4c219002
1 changed files with 3 additions and 2 deletions

View File

@ -4399,10 +4399,11 @@ color_t transcolor(cell *c, cell *c2, color_t wcol) {
if(isSulphuric(c->wall) && !isSulphuric(c2->wall)) return darkena3(winf[c->wall].color, 0, 0x40);
if(among(c->wall, waCanopy, waSolidBranch, waWeakBranch) && !among(c2->wall, waCanopy, waSolidBranch, waWeakBranch)) return 0x00C00060;
if(c->wall == waFloorA && c2->wall == waFloorB && !c->item && !c2->item) return darkena3(0xFF00FF, 0, 0x80);
if(realred(c->wall) && realred(c2->wall) && c->wall != c2->wall) {
if(realred(c->wall) || realred(c2->wall)) {
int l = snakelevel(c) - snakelevel(c2);
if(l > 0) return darkena3(floorcolors[laRedRock], 0, 0x30 * l);
}
if(among(c->wall, waRubble, waDeadfloor2) && !snakelevel(c2)) return darkena3(winf[c->wall].color, 0, 0x40);
if(c->wall == waMagma && c2->wall != waMagma) return darkena3(magma_color(lavatide(c, -1)/4), 0, 0x80);
return 0;
}
@ -6063,7 +6064,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
}
}
else if(winf[c->wall].glyph == '.' || among(c->wall, waFloorA, waFloorB, waChasm, waLadder, waCanopy) || isWatery(c) || isSulphuric(c->wall)) ;
else if(winf[c->wall].glyph == '.' || among(c->wall, waFloorA, waFloorB, waChasm, waLadder, waCanopy, waRed1, waRed2, waRed3, waRubble, waDeadfloor2) || isWatery(c) || isSulphuric(c->wall)) ;
else if(c->wall == waBigBush || c->wall == waSolidBranch)
queuepolyat(face_the_player(V), cgi.shSolidBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+3);