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improved Red Rock and other heights display in 3D
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5a3a408831
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@ -4399,10 +4399,11 @@ color_t transcolor(cell *c, cell *c2, color_t wcol) {
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if(isSulphuric(c->wall) && !isSulphuric(c2->wall)) return darkena3(winf[c->wall].color, 0, 0x40);
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if(among(c->wall, waCanopy, waSolidBranch, waWeakBranch) && !among(c2->wall, waCanopy, waSolidBranch, waWeakBranch)) return 0x00C00060;
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if(c->wall == waFloorA && c2->wall == waFloorB && !c->item && !c2->item) return darkena3(0xFF00FF, 0, 0x80);
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if(realred(c->wall) && realred(c2->wall) && c->wall != c2->wall) {
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if(realred(c->wall) || realred(c2->wall)) {
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int l = snakelevel(c) - snakelevel(c2);
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if(l > 0) return darkena3(floorcolors[laRedRock], 0, 0x30 * l);
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}
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if(among(c->wall, waRubble, waDeadfloor2) && !snakelevel(c2)) return darkena3(winf[c->wall].color, 0, 0x40);
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if(c->wall == waMagma && c2->wall != waMagma) return darkena3(magma_color(lavatide(c, -1)/4), 0, 0x80);
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return 0;
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}
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@ -6063,7 +6064,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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}
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}
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else if(winf[c->wall].glyph == '.' || among(c->wall, waFloorA, waFloorB, waChasm, waLadder, waCanopy) || isWatery(c) || isSulphuric(c->wall)) ;
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else if(winf[c->wall].glyph == '.' || among(c->wall, waFloorA, waFloorB, waChasm, waLadder, waCanopy, waRed1, waRed2, waRed3, waRubble, waDeadfloor2) || isWatery(c) || isSulphuric(c->wall)) ;
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else if(c->wall == waBigBush || c->wall == waSolidBranch)
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queuepolyat(face_the_player(V), cgi.shSolidBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+3);
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