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3d:: depthtest disabled for PPR::SUPERLINE and beyond
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4e6a50f425
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@ -5364,7 +5364,7 @@ void queuecircleat(cell *c, double rad, color_t col) {
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dynamicval<color_t> p(poly_outline, col);
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for(int i=0; i<c->type; i++) {
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if(binarytiling && i < 4) continue;
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queuepolyat(gmatrix[c], shBinaryWall[i], 0, PPR::LINE);
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queuepolyat(gmatrix[c], shBinaryWall[i], 0, PPR::SUPERLINE);
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}
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return;
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}
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4
hyper.h
4
hyper.h
@ -2074,7 +2074,9 @@ enum class PPR {
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PARTICLE, SWORDMARK, MAGICSWORD, MISSILE,
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MINEMARK, ARROW,
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MOBILE_ARROW,
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LINE, TEXT, CIRCLE,
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LINE,
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// no depth testing for SUPERLINE and above
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SUPERLINE, TEXT, CIRCLE,
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MAX,
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DEFAULT = -1
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};
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@ -608,7 +608,7 @@ void dqi_poly::gldraw() {
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current_display->set_mask(ed);
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glhr::color2(color);
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glhr::set_depthtest(model_needs_depth());
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glhr::set_depthtest(model_needs_depth() && prio < PPR::SUPERLINE);
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if(flags & (POLY_INVERSE | POLY_FORCE_INVERTED)) {
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glStencilOp( GL_ZERO, GL_ZERO, GL_ZERO);
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@ -640,7 +640,7 @@ void dqi_poly::gldraw() {
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if(outline) {
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glhr::color2(outline);
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glhr::set_depthtest(model_needs_depth());
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glhr::set_depthtest(model_needs_depth() && prio < PPR::SUPERLINE);
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glDrawArrays(GL_LINE_STRIP, offset, cnt);
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}
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}
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