3d:: weird walls now display as rings (passable) or sawrings (impassable)

This commit is contained in:
? 2019-02-27 16:36:56 +01:00 committed by Zeno Rogue
parent 0620916dd2
commit 41be07ae72
1 changed files with 4 additions and 8 deletions

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@ -3801,9 +3801,9 @@ void draw_gravity_particles(cell *c, const transmatrix V) {
bool isWall3(cell *c, color_t& wcol) {
if(isWorm(c)) { wcol = minf[c->monst].color; return true; }
if(isWall(c)) return true;
if(c->wall == waChasm) { wcol = 0x606000; return true; }
// if(c->wall == waChasm) { wcol = 0x606000; return true; }
if(c->wall == waInvisibleFloor) return false;
if(chasmgraph(c)) return true;
// if(chasmgraph(c)) return true;
if(among(c->wall, waMirror, waCloud)) return true;
return false;
}
@ -4673,12 +4673,8 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
}
else if(winf[c->wall].glyph == '.') ;
else if(!hiliteclick) {
int d = (wcol & 0xF0F0F0) >> 4;
for(int a=0; a<c->type; a++)
queuepoly(V, shMiniWall3D[a], darkena(wcol - d * get_darkval(a), 0, 0xFF));
}
else
queuepoly(rgpushxto0(tC0(V)), chasmgraph(c) ? shSawRing : shRing, darkena(wcol, 0, 0xFF));
}
else switch(c->wall) {