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2d3d:: trap markers

This commit is contained in:
Zeno Rogue 2019-05-10 02:43:30 +02:00
parent 5de099e921
commit be032e0f03

View File

@ -5269,7 +5269,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
case waArrowTrap:
if(c->wparam >= 1)
queuepoly(V, shDisk, darkena(trapcol[c->wparam&3], 0, 0xFF));
queuepoly(mscale(V, geom3::FLOOR), shDisk, darkena(trapcol[c->wparam&3], 0, 0xFF));
if(isCentralTrap(c)) arrowtraps.push_back(c);
break;
@ -5277,7 +5277,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
draw_floorshape(c, V, shMFloor, darkena(0xC00000, 0, 0xFF));
draw_floorshape(c, V, shMFloor2, darkena(0x600000, 0, 0xFF));
if(c->wparam >= 1)
queuepoly(V, shDisk, darkena(trapcol[c->wparam&3], 0, 0xFF));
queuepoly(mscale(V, geom3::FLOOR), shDisk, darkena(trapcol[c->wparam&3], 0, 0xFF));
break;
case waGiantRug: