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added missing CAP_TEXTURE guard
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@ -5947,11 +5947,14 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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}
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if(qfi.fshape && wmescher) {
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auto& poly = queuepoly(V, cgi.shWall3D[a], darkena(wcol2 - d * get_darkval(a), 0, 0xFF));
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#if CAP_TEXTURE
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if(texture::config.tstate == texture::tsActive && isize(texture::config.tinf3.tvertices)) {
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poly.tinf = &texture::config.tinf3;
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poly.offset_texture = 0;
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}
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else {
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else
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#endif
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{
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poly.tinf = &floor_texture_vertices[qfi.fshape->id];
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poly.offset_texture = 0;
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}
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