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3d:: wallradar
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068f825f1e
commit
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@ -181,6 +181,7 @@ void initConfig() {
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addsaver(vid.ballangle, "ball angle", 20);
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addsaver(vid.yshift, "Y shift", 0);
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addsaver(vid.use_wall_radar, "wallradar", true);
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addsaver(vid.fixed_facing, "fixed facing", 0);
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addsaver(vid.camera_angle, "camera angle", 0);
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addsaver(vid.ballproj, "ballproj", 1);
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@ -1499,10 +1500,15 @@ void show3D() {
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else if(uni == 'e')
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pushScreen(showStereo);
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else if(uni == 'y')
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else if(uni == 'y') {
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dialog::editNumber(vid.yshift, 0, 1, .1, 0, XLAT("Y shift"),
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XLAT("Don't center on the player character.")
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);
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if(DIM == 3) dialog::extra_options = [] () {
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dialog::addBoolItem(XLAT("reduce if walls on the way"), vid.use_wall_radar, 'R');
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dialog::add_action([] () { vid.use_wall_radar = !vid.use_wall_radar; });
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};
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}
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else if(uni == 's')
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dialog::editNumber(vid.camera_angle, -180, 180, 5, 0, XLAT("camera rotation"),
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XLAT("Rotate the camera. Can be used to obtain a first person perspective, "
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36
graph.cpp
36
graph.cpp
@ -6011,12 +6011,40 @@ bool allowChangeRange() {
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purehookset hooks_drawmap;
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transmatrix cview() {
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transmatrix actual_view_transform;
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ld wall_radar(cell *c, transmatrix T) {
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if(!vid.use_wall_radar) return vid.yshift;
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ld fixed_yshift = 0;
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ld step = vid.yshift / 20;
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for(int i=0; i<20; i++) {
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T = T * cpush(2, -step);
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virtualRebase(c, T, false);
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color_t col;
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if(isWall3(c, col)) {
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T = T * cpush(2, step);
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step /= 2; i = 17;
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if(step < 1e-3) break;
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}
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else fixed_yshift += step;
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}
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return fixed_yshift;
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}
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void make_actual_view() {
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sphereflip = Id;
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if(DIM == 3 && !shmup::on && vid.yshift) return cpush(2, vid.yshift) * View;
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if(DIM == 3) return View;
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if(DIM == 3 && !shmup::on && vid.yshift) {
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actual_view_transform = cpush(2, wall_radar(viewctr.at->c7, inverse(View)));
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return;
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}
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if(DIM == 3) { actual_view_transform = Id; return; }
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if(sphereflipped()) sphereflip[DIM][DIM] = -1;
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return ypush(vid.yshift) * sphereflip * View;
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actual_view_transform = ypush(vid.yshift) * sphereflip;
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}
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transmatrix cview() {
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make_actual_view();
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return actual_view_transform * View;
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}
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void precise_mouseover() {
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4
hyper.h
4
hyper.h
@ -1076,6 +1076,7 @@ struct videopar {
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int radarsize; // radar for 3D geometries
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int aurastr, aurasmoothen;
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bool fixed_facing;
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bool use_wall_radar;
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int linequality;
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@ -3501,6 +3502,9 @@ inline hyperpoint tC0(const transmatrix &T) {
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transmatrix actualV(const heptspin& hs, const transmatrix& V);
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transmatrix applyspin(const heptspin& hs, const transmatrix& V);
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transmatrix cview();
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bool isWall3(cell *c, color_t& wcol);
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extern transmatrix actual_view_transform;
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ld wall_radar(cell *c, transmatrix T);
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extern string bitruncnames[5];
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extern bool need_mouseh;
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17
hypgraph.cpp
17
hypgraph.cpp
@ -1096,14 +1096,11 @@ void centerpc(ld aspd) {
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if(shmup::on && DIM == 3 && vid.sspeed > -5) {
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int id = subscreens::in ? subscreens::current_player : 0;
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if(false) { // gmatrix.count(shmup::pc[id]->base)) {
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transmatrix at = ggmatrix(shmup::pc[id]->base) * shmup::pc[id]->at * cpush(2, -vid.yshift);
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View = inverse(at) * View;
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}
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else {
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viewctr = shmup::pc[id]->base->master;
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View = inverse(shmup::pc[id]->at * cpush(2, -vid.yshift));
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}
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viewctr = shmup::pc[id]->base->master;
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transmatrix& T = shmup::pc[id]->at;
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View = inverse(T);
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if(vid.yshift) View = cpush(2, wall_radar(viewctr.at->c7, T)) * View;
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#if CAP_RACING
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if(racing::on) racing::set_view();
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#endif
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@ -1123,9 +1120,7 @@ void centerpc(ld aspd) {
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ors::unrotate(cwtV); ors::unrotate(View);
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hyperpoint H = tC0(cwtV);
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if(DIM == 2) H = ypush(-vid.yshift) * sphereflip * H;
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if(DIM == 3 && !shmup::on && vid.yshift) H = cpush(2, -vid.yshift) * H;
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hyperpoint H = inverse(actual_view_transform) * tC0(cwtV);
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ld R = zero_d(DIM, H) ? 0 : hdist0(H);
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if(R < 1e-9) {
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// either already centered or direction unknown
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