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2D3D:: fixed a crash bug when drawing Palace ceiling

This commit is contained in:
Zeno Rogue 2019-05-25 03:37:45 +02:00
parent a8c494a96c
commit 542639bcc8

View File

@ -4696,7 +4696,7 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
}
else {
bool window = false;
forCellIdEx(c2, i, c) if(c2->wall == waPalace && ispal(c->modmove(i+1)) && ispal(c->modmove(i-1))) window = true;
forCellIdEx(c2, i, c) if(c2->wall == waPalace && ispal(c->cmodmove(i+1)) && ispal(c->cmodmove(i-1))) window = true;
if(!window) draw_shapevec(c, V, qfi.fshape->levels[SIDE_HIGH], darkena(fcol, fd, 0xFF), PPR::WALL);
if(window)
forCellIdEx(c2, i, c)