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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-24 01:00:25 +00:00

racing:: first commit

This commit is contained in:
Zeno Rogue 2018-11-17 19:30:50 +01:00
parent 74ad8ea135
commit 16a5e45c0a
9 changed files with 479 additions and 2 deletions

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@ -80,6 +80,11 @@ namespace hr { namespace inv { bool on, activating; } }
#include "geom-exp.cpp"
#include "quit.cpp"
#include "shmup.cpp"
#if CAP_RACING
#include "racing.cpp"
#endif
#include "conformal.cpp"
#include "rug.cpp"
#include "control.cpp"

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@ -5135,6 +5135,18 @@ void drawMarkers() {
}
}
#if CAP_RACING
if(racing::on && racing::player_relative) {
using namespace racing;
cell *goal = NULL;
for(cell *c: track) if(inscreenrange(c)) goal = c;
hyperpoint H = tC0(ggmatrix(goal));
queuechr(H, 2*vid.fsize, 'X', 0x10100 * int(128 + 100 * sintick(150)));
queuestr(H, vid.fsize, its(celldistance(cwt.at, track.back())), 0x10101 * int(128 - 100 * sintick(150)));
addauraspecial(H, 0x10100, 0);
}
#endif
if(lmouseover && vid.drawmousecircle && ok && DEFAULTCONTROL && MOBON) {
queuecircleat(lmouseover, .8, darkena(lmouseover->cpdist > 1 ? 0x00FFFF : 0xFF0000, 0, 0xFF));
}
@ -5671,6 +5683,14 @@ void drawfullmap() {
void gamescreen(int _darken) {
if(subscreen_split([=] () {
calcparam();
current_display->set_projection(0, false);
current_display->set_viewport(0);
compute_graphical_distance();
gamescreen(_darken);
})) return;
if((cmode & sm::MAYDARK) && !current_display->sidescreen) {
_darken += 2;
}

20
hyper.h
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@ -4675,5 +4675,25 @@ extern bool showquotients;
bool do_draw(cell *c, const transmatrix& T);
#if CAP_RACING
namespace racing {
extern bool on, player_relative;
void generate_track();
void show();
void prepare_subscreens();
extern vector<cell*> track;
extern map<cell*, pair<int, int> > trackstage;
extern int current_player;
}
bool subscreen_split(reaction_t for_each_subscreen);
#else
namespace racing { static const bool on = false; }
inline bool subscreen_split(reaction_t for_each_subscreen) { return false; }
#endif
}

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@ -1002,6 +1002,13 @@ void centerpc(ld aspd) {
if(geometry == gCrystal)
crystal::centerrug(aspd);
#if CAP_RACING
if(racing::on) {
racing::set_view();
return;
}
#endif
if(ors::mode == 2 && vid.sspeed < 5) return;
if(vid.sspeed >= 4.99) aspd = 1000;
@ -1049,6 +1056,8 @@ void centerpc(ld aspd) {
}
void optimizeview() {
subscreen_split(optimizeview);
if(centerover.at && inmirror(centerover.at)) {
anims::reflect_view();

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@ -857,6 +857,11 @@ named_functionality get_o_key() {
});
#endif
#if CAP_RACING
if(racing::on)
return named_dialog(XLAT("racing mode"), racing::show);
#endif
if(viewdists)
return named_functionality(XLAT("geometry experiments"), runGeometryExperiments);

383
racing.cpp Normal file
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@ -0,0 +1,383 @@
// Hyperbolic Rogue
// namespaces for complex features (whirlwind, whirlpool, elec, princess, clearing,
// mirror, hive, heat + livecaves, etc.)
// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
namespace hr {
namespace racing {
bool on;
bool player_relative = false;
static const int LENGTH = 250;
static const int TWIDTH = 6;
vector<cell*> track;
map<cell*, pair<int, int> > trackstage;
int trackval(cell *c) {
int v = celldist(c);
int bonus = 0;
forCellEx(c2, c) {
int d = celldist(c2) - v;
if(d < 0 && !passable(c2, c, P_ISPLAYER))
bonus += 2;
if(d == 0 && !passable(c2, c, P_ISPLAYER))
bonus ++;
}
return v + bonus;
}
void generate_track() {
track.clear();
/*
int t = -1;
bignum full_id;
bool onlychild = true;
*/
cell *s = currentmap->gamestart();
setdist(s, 6, NULL);
makeEmpty(s);
map<cell*, cell*> parent;
map<int, vector<cell*> > cellbydist;
cellbydist[0].push_back(s);
cell *goal;
while(true) {
if(cellbydist.empty()) {
stop_game();
start_game();
return;
}
auto it = cellbydist.end();
it--;
// if(hrand(100) < 85 && it != cellbydist.begin()) it--;
auto& v = it->second;
if(v.empty()) { cellbydist.erase(it); continue; }
int id = hrand(isize(v));
cell *c = v[id];
v[id] = v.back(); v.pop_back();
if(it->first >= LENGTH) {
goal = c;
break;
}
setdist(c, 4, parent[c]);
forCellEx(c1, c) if(passable(c, c1, P_ISPLAYER) && !parent.count(c1)) {
parent[c1] = c;
cellbydist[trackval(c1)].push_back(c1);
}
}
while(goal != s) {
track.push_back(goal);
forCellEx(c2, goal) if(celldist(c2) < celldist(goal)) { goal = c2; break; }
}
track.push_back(s);
reverse(track.begin(), track.end());
/*
transmatrix At = spin(hrand(1000));
track.push_back(s);
while(isize(track) < LENGTH) {
At = At * xpush(.1);
cell *sb = s;
virtualRebase(s, At, true);
fixmatrix(At);
if(s != sb) track.push_back(s);
}
*/
/*
cellwalker ycw(s, hrand(s->type));
track.push_back(s);
for(int i=0; i<LENGTH; i++) {
if(i == 0) {
t = type_in(expansion, s, celldist);
bignum b = expansion.get_descendants(LENGTH, t);
full_id = hrand(b);
}
if(i == 1)
onlychild = true;
if(!onlychild) ycw++;
if(VALENCE == 3) ycw++;
onlychild = false;
for(int tch: expansion.children[t]) {
ycw++;
if(i == 1)
tch = type_in(expansion, ycw.cpeek(), celldist);
auto& sub_id = expansion.get_descendants(LENGTH-i-1, tch);
if(full_id < sub_id) { t = tch; break; }
full_id.addmul(sub_id, -1);
onlychild = true;
}
ycw += wstep;
track.push_back(ycw.at);
}
for(int a = 0; a < 2; a++)
for(int i=0; i<isize(track)-1; i++) {
cell *cx = track[min(i + 10, isize(track)-1)];
ld err = HUGE_VAL;
forCellEx(c2, track[i]) {
ld dist = hdist0(calc_relative_matrix(cx, c2, C0) * C0);
if(dist < err) err = dist, track[i+1] = c2;
}
} */
// for(cell *c:track) if(c->land != laMirror) c->bardir = NOBARRIERS;
for(cell *c:track) setdist(c, 0, NULL);
manual_celllister cl;
for(int i=0; i<isize(track); i++) {
trackstage[track[i]] = {0, i};
cl.add(track[i]);
}
int win = isize(track) - 10;
for(int i=0; i<isize(cl.lst); i++) {
cell *c = cl.lst[i];
auto p = trackstage[c];
forCellEx(c2, c) if(!trackstage.count(c2)) {
trackstage[c2] = {p.first+1, p.second};
cl.add(c2);
}
c->item = itNone;
if(c->wall == waMirror || c->wall == waCloud) c->wall = waNone;
if(!isIvy(c))
c->monst = moNone;
if(inmirror(c->land))
;
else if(p.first == TWIDTH)
c->wall = waBarrier,
c->land = laBarrier;
else if(p.first > TWIDTH)
c->land = laMemory,
c->wall = waChasm;
if(p.second >= win && p.first < TWIDTH) c->wall = hrand(2) ? waMirror : waCloud;
}
int byat[256];
for(int a=0; a<16; a++) byat[a] = 0;
for(auto s: trackstage) byat[s.second.first]++;
for(int a=0; a<16; a++) printf("%d: %d\n", a, byat[a]);
/*
for(cell *c: track) {
int i = trackval(c) - celldist(c);
if(i == 0) c->item = itDiamond;
if(i == 1) c->item = itGold;
if(i == 2) c->item = itEmerald;
if(i == 3) c->item = itSapphire;
if(i == 4) c->item = itRuby;
if(i >= 5) c->item = itBone;
}
*/
}
vector<tuple<int, cell*, transmatrix, ld> > history;
bool inrec = false;
ld race_angle = 90;
int current_player;
void set_view() {
if(subscreen_split(set_view)) return;
shmup::monster *who = shmup::pc[current_player];
safety = true;
printf("%d\n", ticks);
if(!inrec) history.emplace_back(ticks, who->base, who->at, who->footphase);
transmatrix at = ggmatrix(who->base) * who->at;
if(racing::player_relative)
View = spin(race_angle * degree) * inverse(at) * View;
else {
int z = racing::trackstage[who->base].second;
int steps = euclid ? 1000 : 20;
cell *c1 = racing::track[max(z-steps, 0)];
cell *c2 = racing::track[min(z+steps, isize(racing::track)-1)];
transmatrix T1 = ggmatrix(c1);
transmatrix T2 = ggmatrix(c2);
transmatrix T = spintox(inverse(T1) * T2 * C0);
hyperpoint h = T * inverse(T1) * at * C0;
ld y = asin_auto(h[1]);
ld x = asin_auto(h[0] / cos_auto(y));
// printf("%d %lf\n", z, x);
transmatrix Z = T1 * inverse(T) * xpush(x);
View = spin(race_angle * degree) * inverse(Z) * View;
}
}
#if CAP_COMMANDLINE
void show();
int readArgs() {
using namespace arg;
if(0) ;
else if(argis("-racing")) {
PHASEFROM(2);
stop_game();
shmup::on = true;
racing::on = true;
tactic::on = true;
timerghost = false;
}
else return 1;
return 0;
}
#endif
int tstart, tstop;
heptspin sview;
/*
void restore_time(int t) {
tuple<int, cell*, transmatrix, ld> sf = make_tuple(t, nullptr, Id, 0);
auto it = lower_bound(history.begin(), history.end(), sf, [] (auto a, auto b) { return get<0>(a) < get<0>(b); });
auto& m = shmup::pc[0];
tie(t, m->base, m->at, m->footphase) = *it;
shmup::pc[0]->pat = ggmatrix(shmup::pc[0]->base) * shmup::pc[0]->at;
}
*/
/*
bool akh(int sym, int uni) {
if(uni == '1') { tstart = ticks; sview = viewctr; }
else if(uni == '2') { tstop = ticks; }
else if(uni == '3') { conformal::model_orientation = 90; pmodel = mdBand; player_relative = false; }
else if(uni == '4') { conformal::model_orientation = 180; pmodel = mdHalfplane; conformal::halfplane_scale = 2; player_relative = false; }
else if(uni == '5') { pmodel = mdDisk; player_relative = true; }
else if(uni == '6') { vid.use_smart_range = true; vid.smart_range_detail = 2; }
else if(uni == '7' && tstart && tstop) {
viewctr = sview;
nohud = true;
restore_time(tstart);
drawthemap();
centerpc(0);
int t = tstart;
int i = 0;
inrec = true;
while(t < tstop) {
ticks = t;
char buf[1000];
restore_time(t);
shmup::fixStorage();
centerpc(0);
optimizeview();
cwt.at = shmup::pc[0]->base;
drawthemap();
fullcenter();
cmode = sm::NORMAL;
drawthemap();
centerpc(0);
optimizeview();
snprintf(buf, 1000, "animations/race/race%d-%03d.png", int(pmodel), i++);
saveHighQualityShot(buf);
t += 40;
}
inrec = false;
}
else return false;
return true;
}
*/
#if CAP_COMMANDLINE
auto hook =
addHook(hooks_args, 100, readArgs)
// + addHook(hooks_handleKey, 120, akh);
;
#endif
vector<eLand> race_lands = {
laIce, laDesert,
laCrossroads, /* need editing */
laCaves, /* need fixing */
laJungle, /* need pacifying Ivy */
laMirror,
laHell,
laDryForest,
laDeadCaves,
laRedRock,
laElementalWall,
laWildWest,
laDragon,
laHunting,
laTerracotta, /* disable traps and warriors */
laRuins,
};
void show() {
dialog::init(XLAT("Racing"));
dialog::addBoolItem(XLAT("player relative"), player_relative, 'r');
dialog::add_action([] () {
player_relative = !player_relative;
if(pmodel == mdBand || pmodel == mdHalfplane)
pmodel = mdDisk;
});
dialog::addSelItem(XLAT("projection"), conformal::get_model_name(pmodel), 'm');
dialog::add_action([] () {
switch(pmodel) {
case mdDisk:
pmodel = mdBand;
conformal::model_orientation = race_angle;
break;
case mdBand:
pmodel = mdHalfplane;
conformal::model_orientation = race_angle + 90;
break;
default:
pmodel = mdDisk;
}
});
dialog::addSelItem(XLAT("race angle"), fts(race_angle), 'm');
dialog::add_action([] () {
dialog::editNumber(race_angle, 0, 360, 15, 0, XLAT("spiral angle"), "");
int q = conformal::model_orientation - race_angle;
dialog::reaction = [q] () { conformal::model_orientation = race_angle + q; };
});
dialog::addBack();
dialog::display();
}
}
void prepare_subscreens() {
}
}

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@ -1259,7 +1259,9 @@ void killThePlayer(eMonster m) {
monster *playerCrash(monster *who, hyperpoint where) {
if(who->isVirtual) return NULL;
for(int j=0; j<players; j++) if(pc[j]!=who) {
// in the racing mode, neither crashing nor getting too far away is a problem
if(racing::on) return NULL;
for(int j=0; j<players; j++) if(pc[j] && pc[j]!=who) {
if(pc[j]->isVirtual) continue;
double d = intval(pc[j]->pat*C0, where);
if(d < 0.1 * SCALE2 || d > 100) return pc[j];
@ -1493,6 +1495,10 @@ static const int reflectflag = P_MIRRORWALL;
void movePlayer(monster *m, int delta) {
cpid = m->pid;
#if CAP_RACING
if(racing::on && cpid != racing::current_player) return;
#endif
double mturn = 0, mgo = 0, mdx = 0, mdy = 0;
@ -1562,6 +1568,13 @@ void movePlayer(monster *m, int delta) {
// if(mturn > 1) mturn = 1;
// if(mturn < -1) mturn = -1;
#if CAP_RACING
if(racing::on) {
if(abs(mdy) > abs(mgo)) mgo = -mdy;
if(abs(mdx) > abs(mturn)) mturn = -mdx;
mdx = mdy = 0;
}
#endif
playerturn[cpid] = mturn * delta / 150.0;
@ -1611,7 +1624,15 @@ void movePlayer(monster *m, int delta) {
if(mgo < -1) mgo = -1;
if(!canmove) mgo = 0;
playergo[cpid] = mgo * SCALE * delta / 600;
if(racing::on) {
m->vel += mgo * delta / 600;
playergo[cpid] = m->vel * SCALE * delta / 600;
printf("vel = %lf go = %lf\n", m->vel, playergo[cpid]);
}
else {
playergo[cpid] = mgo * SCALE * delta / 600;
}
if(playergo[cpid] && markOrb(itOrbDash)) playergo[cpid] *= 1.5;
@ -2935,8 +2956,11 @@ hookset<bool(int)> *hooks_turn;
void turn(int delta) {
if(subscreen_split( [delta] () { turn(delta); })) return;
if(callhandlers(false, hooks_turn, delta)) return;
if(!shmup::on) return;
timetowait = 0;
passive_switch = (gold() & 1) ? moSwitch1 : moSwitch2;

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@ -257,6 +257,10 @@
#define CAP_COMPLEX2 CAP_BONUS
#endif
#ifndef CAP_RACING
#define CAP_RACING CAP_BONUS
#endif
#if ISMOBILE
#define EXTRALICENSE "\n\nHyperRogue soundtrack by Shawn Parrotte (http://www.shawnparrotte.com), under the Creative Commons BY-SA 3.0 license, http://creativecommons.org/licenses/by-sa/3.0/"
#undef XEXTRALICENSE

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@ -175,6 +175,10 @@ void initgame() {
yendor::init(2);
#if CAP_RACING
if(racing::on) racing::generate_track();
#endif
clear_euland(specialland);
if(euclid && specialland == laPrincessQuest) {
@ -1301,6 +1305,9 @@ void start_game() {
resetmusic();
#if CAP_TEXTURE
texture::config.remap();
#endif
#if CAP_RACING
racing::prepare_subscreens();
#endif
}