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https://github.com/zenorogue/hyperrogue.git
synced 2024-11-23 21:07:17 +00:00
better sky, sky color variation
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parent
0ec99c92af
commit
eed8df5982
158
graph.cpp
158
graph.cpp
@ -4591,7 +4591,6 @@ int ceiling_category(cell *c) {
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case laHauntedWall:
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case laHauntedBorder:
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case laWhirlwind:
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case laDragon:
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case laBurial:
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case laHalloween:
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case laReptile:
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@ -4622,17 +4621,18 @@ int ceiling_category(cell *c) {
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case laEndorian:
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case laTortoise:
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case laPrairie:
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case laDragon:
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case laSnakeNest:
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case laDocks:
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case laKraken:
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case laBrownian:
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case laHell:
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return 2;
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case laBarrier:
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case laCaves:
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case laMirror:
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case laMirrorOld:
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case laHell:
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case laCocytus:
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case laEmerald:
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case laDeadCaves:
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@ -4677,13 +4677,79 @@ int get_skybrightness(int mul = 1) {
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return int(s * 255);
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}
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void draw_euclidean_sky() {
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if(!euclid) return;
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if(WDIM == 3 || GDIM == 2) return;
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transmatrix T = ggmatrix(currentmap->gamestart());
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T = gpushxto0(tC0(T)) * T;
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queuepoly(T, cgi.shEuclideanSky, 0x0044e4FF);
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queuepolyat(T * zpush(cgi.SKY+0.5) * xpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY);
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dqi_sky *sky ;
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void prepare_sky() {
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sky = NULL;
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if(euclid) {
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if(WDIM == 3 || GDIM == 2) return;
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transmatrix T = ggmatrix(currentmap->gamestart());
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T = gpushxto0(tC0(T)) * T;
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queuepoly(T, cgi.shEuclideanSky, 0x0044e4FF);
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queuepolyat(T * zpush(cgi.SKY+0.5) * xpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY);
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}
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else {
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sky = &queuea<dqi_sky> (PPR::SKY);
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}
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}
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void dqi_sky::draw() {
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vector<glhr::colored_vertex> skyvertices;
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int sk = get_skybrightness();
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unordered_map<cell*, color_t> colors;
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#ifdef USE_UNORDERED_MAP
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colors.reserve(isize(sky));
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#endif
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for(sky_item& si: sky) colors[si.c] = darkena(gradient(0, si.color, 0, sk, 255), 0, 0xFF);
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hyperpoint skypoint = cpush0(2, cgi.SKY);
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vector<glhr::colored_vertex> this_poly;
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for(sky_item& si: sky) {
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auto c = si.c;
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for(int i=0; i<c->type; i++) {
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if(1) {
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cellwalker cw0(c, i);
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cellwalker cw = cw0;
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do {
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cw += wstep; cw++;
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if(cw.at < c || !colors.count(si.c)) goto next;
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}
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while(cw != cw0);
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this_poly.clear();
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transmatrix T1 = si.T;
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do {
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this_poly.emplace_back(T1 * skypoint, colors[cw.at]);
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T1 = T1 * cellrelmatrix(cw.at, cw.spin);
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cw += wstep; cw++;
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}
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while(cw != cw0);
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int k = isize(this_poly);
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for(int j=2; j<k; j++) {
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skyvertices.push_back(this_poly[0]);
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skyvertices.push_back(this_poly[j-1]);
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skyvertices.push_back(this_poly[j]);
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}
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}
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next: ;
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}
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}
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current_display->set_all(0);
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glhr::switch_mode(glhr::gmVarColored, glhr::new_shader_projection);
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for(auto& v: skyvertices) for(int i=0; i<3; i++) v.color[i] *= 2;
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glhr::prepare(skyvertices);
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glhr::set_fogbase(1.0 + 5 / sightranges[geometry]);
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glDrawArrays(GL_TRIANGLES, 0, isize(skyvertices));
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}
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void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t& wcol) {
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@ -4697,16 +4763,12 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
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if(fieldpattern::fieldval_uniq(c) % 3 == 0) {
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queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
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}
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int sk = get_skybrightness();
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if(sk > 0) {
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auto sky = draw_shapevec(c, V, cgi.shFullFloor.levels[SIDE_SKY], 0x000000FF + 0x100 * (sk/17), PPR::SKY);
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if(sky) sky->tinf = NULL, sky->flags |= POLY_INTENSE;
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}
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sky->sky.emplace_back(sky_item{c, V, 0x00000F});
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if(c->land == laAsteroids) {
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if(fieldpattern::fieldval_uniq(c) % 9 < 3) {
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queuepolyat(V * zpush(-0.5-cgi.SKY), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
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}
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sk = get_skybrightness(-1);
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int sk = get_skybrightness(-1);
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auto sky = draw_shapevec(c, V * MirrorZ, cgi.shFullFloor.levels[SIDE_SKY], 0x000000FF + 0x100 * (sk/17), PPR::SKY);
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if(sky) sky->tinf = NULL, sky->flags |= POLY_INTENSE;
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}
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@ -4716,26 +4778,39 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
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case 2: {
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if(euclid) return;
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color_t col;
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if(c->land == laWineyard) {
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col = 0x4040FF;
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if(emeraldval(c) / 4 == 11) {
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queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY);
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switch(c->land) {
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case laWineyard:
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col = 0x4040FF;
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if(emeraldval(c) / 4 == 11) {
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queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY);
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}
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break;
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case laDesert:
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case laRedRock:
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col = 0x4040FF;
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break;
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case laAlchemist:
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col = fcol;
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break;
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case laDragon:
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col = c->wall == waChasm ? 0xFFFFFF : 0x4040FF;
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break;
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default: {
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int cd = (euclid || stdhyperbolic) ? getCdata(c, 1) : 0;
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int z = (cd * 5) & 127;
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if(z >= 64) z = 127 - z;
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if(c->land == laHell)
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col = z < 32 ? gradient(0x400000, 0xFF0000, 0, z, 32) : gradient(0xFF0000, 0xFFFF00, 32, z, 63);
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else
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col = gradient(0x4040FF, 0xFFFFFF, 0, z, 63);
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}
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}
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else {
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int cd = (euclid || stdhyperbolic) ? getCdata(c, 1) : 0;
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int z = cd & 127;
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if(z >= 64) z = 127 - z;
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col = gradient(0x4040FF, 0xFFFFFF, 0, z, 63);
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}
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int sk = get_skybrightness();
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if(sk > 0) {
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col = gradient(0, col, 0, sk, 255);
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col = darkena(col, 0, 255);
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auto sky = draw_shapevec(c, V, cgi.shFullFloor.levels[SIDE_SKY], col, PPR::SKY);
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if(sky) sky->tinf = NULL;
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}
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sky->sky.emplace_back(c, V, col);
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return;
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}
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@ -4747,6 +4822,7 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
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color_t wcol2 = gradient(0, wcol, 0, .8, 1);
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placeSidewall(c, i, SIDE_SKY, V, darkena(wcol2, fd, 0xFF));
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}
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sky->sky.emplace_back(c, V, 0);
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return;
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}
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@ -4772,11 +4848,7 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
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if(true) {
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queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
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}
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int sk = get_skybrightness();
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if(sk > 0) {
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auto sky = draw_shapevec(c, V, cgi.shFullFloor.levels[SIDE_SKY], 0x000000FF + 0x100 * (sk/17), PPR::SKY);
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if(sky) sky->tinf = NULL, sky->flags |= POLY_INTENSE;
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}
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sky->sky.emplace_back(c, V, 0x00000F);
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break;
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}
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@ -4794,11 +4866,7 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
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if(true) {
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queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
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}
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int sk = get_skybrightness();
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if(sk > 0) {
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auto sky = draw_shapevec(c, V, cgi.shFullFloor.levels[SIDE_SKY], 0x000000FF + 0x100 * (sk/17), PPR::SKY);
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if(sky) sky->tinf = NULL, sky->flags |= POLY_INTENSE;
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}
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sky->sky.emplace_back(c, V, 0x00000F);
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}
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}
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}
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@ -7247,7 +7315,9 @@ void drawfullmap() {
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draw_boundary(1);
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draw_model_elements();
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draw_euclidean_sky();
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#if MAXMDIM >= 4
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prepare_sky();
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#endif
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#endif
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/* if(vid.wallmode < 2 && !euclid && !patterns::whichShape) {
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18
hyper.h
18
hyper.h
@ -2983,6 +2983,19 @@ struct dqi_action : drawqueueitem {
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void draw() { action(); }
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virtual color_t outline_group() { return 2; }
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};
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struct sky_item {
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cell *c;
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transmatrix T;
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color_t color;
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sky_item(cell *_c, const transmatrix _T, color_t _color) : c(_c), T(_T), color(_color) {}
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};
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struct dqi_sky : drawqueueitem {
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vector<sky_item> sky;
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void draw();
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virtual color_t outline_group() { return 3; }
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};
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extern int emeraldtable[100][7];
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@ -4006,6 +4019,11 @@ namespace glhr {
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color[2] = b;
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color[3] = 1;
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}
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colored_vertex(hyperpoint h, color_t col) {
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coords = pointtogl(h);
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for(int i=0; i<4; i++)
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color[i] = part(col, 3-i) / 255.0;
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}
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};
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struct textured_vertex {
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