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	3D:: added missing eyes and faces in drawMimic
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		| @@ -1247,6 +1247,8 @@ void drawMimic(eMonster m, cell *where, const transmatrix& V, color_t col, doubl | ||||
|       queuepoly(VBODY2 * VBS, shPrinceDress,  darkena(col, 1, 0XC0)); | ||||
|     if(cs.charid == 3) | ||||
|       queuepoly(VBODY2 * VBS, shPrincessDress,  darkena(col, 1, 0XC0)); | ||||
|  | ||||
|     humanoid_eyes(V,  0xFF, darkena(col, 0, 0x40)); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   | ||||
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