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delete textures, saner resetGL calling rule?
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@ -654,8 +654,12 @@ void resetGL() {
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delete glfont[i];
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glfont[i] = NULL;
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}
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if(floor_textures) {
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delete floor_textures;
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floor_textures = NULL;
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}
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#endif
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buildpolys();
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resetGeometry(); // includes buildPoly
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}
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#endif
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