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2D3D:: better stars
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42dd86f650
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88d6c0d144
@ -642,6 +642,38 @@ void geometry_information::make_ball(hpcshape& sh, ld rad, int lev) {
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add_texture(sh);
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}
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void geometry_information::hpcsquare(hyperpoint h1, hyperpoint h2, hyperpoint h3, hyperpoint h4) {
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last->flags |= POLY_TRIANGLES;
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hpcpush(h1);
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hpcpush(h2);
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hpcpush(h3);
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hpcpush(h2);
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hpcpush(h3);
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hpcpush(h4);
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}
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void geometry_information::make_star(hpcshape& sh, ld rad) {
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bshape(sh, sh.prio);
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rad = sinh(rad);
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sh.flags |= POLY_TRIANGLES | POLY_INTENSE;
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for(int a=0; a<64; a++) {
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ld z0 = (a-32)/32.;
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ld z1 = (a-31)/32.;
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ld r0 = sqrt(1 - z0*z0) * rad;
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ld r1 = sqrt(1 - z1*z1) * rad;
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z0 *= rad;
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z1 *= rad;
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for(int b=0; b<360; b+=15) {
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ld b0 = b * degree;
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ld b1 = (b+15) * degree;
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hpcsquare(
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hpxy3(r0 * cos(b0), r0 * sin(b0), z0), hpxy3(r0 * cos(b1), r0 * sin(b1), z0),
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hpxy3(r1 * cos(b0), r1 * sin(b0), z1), hpxy3(r1 * cos(b1), r1 * sin(b1), z1)
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);
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}
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}
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}
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hyperpoint psmin(hyperpoint H) {
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hyperpoint res;
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res[2] = asin_auto(H[2]);
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@ -978,8 +1010,8 @@ void geometry_information::make_3d_models() {
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if(euclid)
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make_ball(shSun, 0.5, 2);
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else
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make_ball(shSun, 3, 5);
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make_ball(shNightStar, 0.75, 2);
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make_star(shSun, 3);
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make_star(shNightStar, 0.75);
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if(WDIM == 2) {
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for(int i=0; i<3; i++) {
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24
graph.cpp
24
graph.cpp
@ -4633,9 +4633,7 @@ void draw_euclidean_sky() {
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}
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queuecurve(0, 0x0044e4FF, PPR::EUCLIDEAN_SKY).flags |= POLY_TRIANGLES;
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auto &sun = queuepolyat(T * zpush(cgi.SKY+0.5) * xpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY);
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sun.tinf = NULL;
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sun.flags |= POLY_INTENSE;
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queuepolyat(T * zpush(cgi.SKY+0.5) * xpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY);
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}
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void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t& wcol) {
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@ -4647,9 +4645,7 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
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case 1: {
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if(euclid) return;
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if(fieldpattern::fieldval_uniq(c) % 3 == 0) {
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auto &star = queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
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star.tinf = NULL;
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star.flags |= POLY_INTENSE;
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queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
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}
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int sk = get_skybrightness();
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if(sk > 0) {
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@ -4658,9 +4654,7 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
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}
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if(c->land == laAsteroids) {
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if(fieldpattern::fieldval_uniq(c) % 9 < 3) {
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auto &downstar = queuepolyat(V * zpush(-0.5-cgi.SKY), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
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downstar.tinf = NULL;
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downstar.flags |= POLY_INTENSE;
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queuepolyat(V * zpush(-0.5-cgi.SKY), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
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}
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sk = get_skybrightness(-1);
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auto sky = draw_shapevec(c, V * MirrorZ, cgi.shFullFloor.levels[SIDE_SKY], 0x000000FF + 0x100 * (sk/17), PPR::SKY);
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@ -4675,9 +4669,7 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
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if(c->land == laWineyard) {
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col = 0x4040FF;
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if(emeraldval(c) / 4 == 11) {
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auto &sun = queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY);
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sun.tinf = NULL;
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sun.flags |= POLY_INTENSE;
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queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shSun, 0xFFFF00FF, PPR::SKY);
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}
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}
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else {
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@ -4728,9 +4720,7 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
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if(euclid) return;
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if(true) {
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auto &star = queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
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star.tinf = NULL;
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star.flags |= POLY_INTENSE;
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queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
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}
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int sk = get_skybrightness();
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if(sk > 0) {
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@ -4752,9 +4742,7 @@ void draw_ceiling(cell *c, const transmatrix& V, int fd, color_t& fcol, color_t&
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if(euclid) return;
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if(true) {
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auto &star = queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
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star.tinf = NULL;
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star.flags |= POLY_INTENSE;
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queuepolyat(V * zpush(cgi.SKY+0.5), cgi.shNightStar, 0xFFFFFFFF, PPR::SKY);
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}
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int sk = get_skybrightness();
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if(sk > 0) {
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2
hyper.h
2
hyper.h
@ -4467,6 +4467,7 @@ hpcshape
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void prepare_usershapes();
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void hpcpush(hyperpoint h);
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void hpcsquare(hyperpoint h1, hyperpoint h2, hyperpoint h3, hyperpoint h4);
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void chasmifyPoly(double fac, double fac2, int k);
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void shift(hpcshape& sh, double dx, double dy, double dz);
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void initPolyForGL();
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@ -4522,6 +4523,7 @@ hpcshape
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void slimetriangle(hyperpoint a, hyperpoint b, hyperpoint c, ld rad, int lev);
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void balltriangle(hyperpoint a, hyperpoint b, hyperpoint c, ld rad, int lev);
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void make_ball(hpcshape& sh, ld rad, int lev);
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void make_star(hpcshape& sh, ld rad);
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void adjust_eye(hpcshape& eye, hpcshape head, ld shift_eye, ld shift_head, int q, ld zoom=1);
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void shift_last_straight(ld z);
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void queueball(const transmatrix& V, ld rad, color_t col, eItem what);
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