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3D: add items to radar even if user-shaped or hidden

This commit is contained in:
Zeno Rogue 2019-05-15 17:35:11 +02:00
parent 969cc76f6d
commit 22d5a2b578

View File

@ -800,14 +800,14 @@ bool drawItemType(eItem it, cell *c, const transmatrix& V, color_t icol, int pti
if(c && doHighlight())
poly_outline = kind_outline(it);
if(DIM == 3 && mapeditor::drawUserShape(V, mapeditor::sgItem, it, darkena(icol, 0, 0xFF), c)) return false;
if(WDIM == 3 && c == viewctr.at->c7 && pmodel == mdPerspective && hdist0(tC0(V)) < orbsize * 0.25) return false;
#if MAXMDIM >= 4
if(c && DIM == 3) addradar(V, iinf[it].glyph, icol, kind_outline(it));
#endif
if(DIM == 3 && mapeditor::drawUserShape(V, mapeditor::sgItem, it, darkena(icol, 0, 0xFF), c)) return false;
if(WDIM == 3 && c == viewctr.at->c7 && pmodel == mdPerspective && hdist0(tC0(V)) < orbsize * 0.25) return false;
transmatrix Vit = V;
if(GDIM == 3 && WDIM == 2 && c) Vit = mscale(V, geom3::STUFF);
if(DIM == 3 && c) Vit = face_the_player(Vit);