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shadows are now drawn or not correctly -- depending on model_needs_depth()

This commit is contained in:
? 2019-02-22 21:27:42 +01:00 committed by Zeno Rogue
parent 7687381e75
commit ae257b952d

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@ -510,7 +510,7 @@ bool noshadow;
#if CAP_SHAPES
void ShadowV(const transmatrix& V, const hpcshape& bp, PPR prio) {
if(mmspatial) {
if(pmodel == mdHyperboloid || pmodel == mdBall || pmodel == mdHemisphere || noshadow)
if(model_needs_depth() || noshadow)
return; // shadows break the depth testing
dynamicval<color_t> p(poly_outline, OUTLINE_TRANS);
queuepolyat(V, bp, SHADOW_MON, prio);
@ -3338,7 +3338,7 @@ int wavephase;
#if CAP_SHAPES
void floorShadow(cell *c, const transmatrix& V, color_t col) {
if(pmodel == mdHyperboloid || pmodel == mdBall || pmodel == mdHemisphere || noshadow)
if(model_needs_depth() || noshadow)
return; // shadows break the depth testing
dynamicval<color_t> p(poly_outline, OUTLINE_TRANS);
if(qfi.shape) {