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https://github.com/zenorogue/hyperrogue.git
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removed transparency from monsters in 3D
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dd9f7d0275
commit
b07a5a5c69
@ -152,10 +152,14 @@ color_t darkened(color_t c) {
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return c;
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}
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color_t darkena(color_t c, int lev, int a) {
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color_t darkena3(color_t c, int lev, int a) {
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return (darkenedby(c, lev) << 8) + a;
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}
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color_t darkena(color_t c, int lev, int a) {
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return darkena3(c, lev, DIM == 3 ? 255 : a);
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}
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#if !CAP_GL
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void setcameraangle(bool b) { }
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#else
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52
graph.cpp
52
graph.cpp
@ -326,6 +326,8 @@ transmatrix iddspin(cell *c, int d, ld bonus) {
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return spin(hexshiftat(c) - displayspin(c, d) + bonus);
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}
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#define UNTRANS (DIM == 3 ? 0x000000FF : 0)
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void drawPlayerEffects(const transmatrix& V, cell *c, bool onplayer) {
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if(!onplayer && !items[itOrbEmpathy]) return;
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if(items[itOrbShield] > (shmup::on ? 0 : ORBBASE)) drawShield(V, itOrbShield);
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@ -1227,7 +1229,7 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
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if(girl) {
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queuepoly(VBODY1 * VBS, shFemaleDress, evil ? 0xC000C0FF : 0x00C000FF);
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if(vid.cs.charid < 2)
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queuepoly(VBODY2 * VBS, shPrincessDress, evil ? 0xC040C0C0 : 0x8080FFC0);
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queuepoly(VBODY2 * VBS, shPrincessDress, (evil ? 0xC040C0C0 : 0x8080FFC0) | UNTRANS);
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}
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else {
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if(vid.cs.charid < 2)
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@ -1446,7 +1448,7 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
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ShadowV(V, shPBody);
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queuepoly(VBS, shPBody, darkena(col, 0, 0xC0));
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if(!peace::on) queuepoly(VBS, shPSword, 0xFFFF00FF);
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queuepoly(VHEAD, shHood, 0xD0D000C0);
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queuepoly(VHEAD, shHood, 0xD0D000C0 | UNTRANS);
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return false;
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}
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@ -1641,7 +1643,7 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
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}
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case moVineSpirit: {
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queuepoly(VGHOST, shGhost, 0xD0D0D0C0);
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queuepoly(VGHOST, shGhost, 0xD0D0D0C0 | UNTRANS);
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queuepoly(VGHOST, shEyes, 0xFF0000FF);
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return false;
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}
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@ -1664,9 +1666,9 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
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case moKrakenH: {
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queuepoly(VFISH, shKrakenHead, darkena(col, 0, 0xD0));
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queuepoly(VFISH, shKrakenEye, 0xFFFFFFC0);
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queuepoly(VFISH, shKrakenEye, 0xFFFFFFC0 | UNTRANS);
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queuepoly(VFISH, shKrakenEye2, 0xC0);
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queuepoly(VFISH * Mirror, shKrakenEye, 0xFFFFFFC0);
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queuepoly(VFISH * Mirror, shKrakenEye, 0xFFFFFFC0 | UNTRANS);
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queuepoly(VFISH * Mirror, shKrakenEye2, 0xC0);
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return false;
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}
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@ -1743,16 +1745,16 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
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case moNecromancer: {
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const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
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ShadowV(V, shPBody);
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queuepoly(VBS, shPBody, 0xC00000C0);
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queuepoly(VBS, shPBody, 0xC00000C0 | UNTRANS);
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queuepoly(VHEAD, shHood, darkena(col, 1, 0xFF));
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return false;
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}
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case moDraugr: {
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const transmatrix VBS = VBODY * otherbodyparts(V, 0x483828D0, m, footphase);
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queuepoly(VBS, shPBody, 0x483828D0);
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queuepoly(VBS, shPSword, 0xFFFFD0A0);
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queuepoly(VHEAD, shPHead, 0x483828D0);
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const transmatrix VBS = VBODY * otherbodyparts(V, 0x483828D0 | UNTRANS, m, footphase);
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queuepoly(VBS, shPBody, 0x483828D0 | UNTRANS);
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queuepoly(VBS, shPSword, 0xFFFFD0A0 | UNTRANS);
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queuepoly(VHEAD, shPHead, 0x483828D0 | UNTRANS);
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// queuepoly(V, shSkull, 0xC06020D0);
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//queuepoly(V, shSkullEyes, 0x000000D0);
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// queuepoly(V, shWightCloak, 0xC0A080A0);
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@ -1760,15 +1762,15 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
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b--;
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if(b < 0) b = 0;
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if(b > 6) b = 6;
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queuepoly(VHEAD1, shWightCloak, 0x605040A0 + 0x10101000 * b);
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queuepoly(VHEAD1, shWightCloak, (0x605040A0 | UNTRANS) + 0x10101000 * b);
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return false;
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}
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case moVoidBeast: {
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const transmatrix VBS = VBODY * otherbodyparts(V, 0x080808D0, m, footphase);
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queuepoly(VBS, shPBody, 0x080808D0);
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queuepoly(VHEAD, shPHead, 0x080808D0);
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queuepoly(VHEAD, shWightCloak, 0xFF0000A0);
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const transmatrix VBS = VBODY * otherbodyparts(V, 0x080808D0 | UNTRANS, m, footphase);
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queuepoly(VBS, shPBody, 0x080808D0 | UNTRANS);
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queuepoly(VHEAD, shPHead, 0x080808D0 | UNTRANS);
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queuepoly(VHEAD, shWightCloak, 0xFF0000A0 | UNTRANS);
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return false;
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}
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@ -1825,7 +1827,7 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
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ShadowV(V, shYeti);
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queuepoly(VBS, shYeti, darkena(col, 0, 0xC0));
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queuepoly(VHEAD1, shPHead, darkena(col, 1, 0XFF));
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queuepoly(VHEAD, shPFace, 0xFFFFFF80);
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queuepoly(VHEAD, shPFace, 0xFFFFFF80 | UNTRANS);
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return false;
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}
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@ -1834,7 +1836,7 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
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ShadowV(V, shYeti);
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queuepoly(VBS, shYeti, darkena(col, 0, 0xC0));
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queuepoly(VHEAD1, shPHead, darkena(0xFF8000, 0, 0XFF));
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queuepoly(VHEAD, shPFace, 0xFFFFFF80);
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queuepoly(VHEAD, shPFace, 0xFFFFFF80 | UNTRANS);
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return false;
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}
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@ -1843,7 +1845,7 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
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ShadowV(V, shWaterElemental);
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queuepoly(VBS, shWaterElemental, darkena(col, 0, 0xC0));
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queuepoly(VHEAD1, shFemaleHair, darkena(col, 0, 0XFF));
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queuepoly(VHEAD, shPFace, 0xF0000080);
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queuepoly(VHEAD, shPFace, 0xF0000080 | UNTRANS);
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return false;
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}
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@ -4026,21 +4028,21 @@ color_t transcolor(cell *c, cell *c2, color_t wcol) {
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if(c2->land == laBarrier) return darkena(lcolor(c), 0, 0x40);
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return darkena(gradient(lcolor(c), lcolor(c2), 0, 1, 2), 0, 0x40);
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}
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if(isAlch(c) && !c->item && (c2->item || !isAlch(c2))) return darkena(winf[c->wall].color, 0, 0x40);
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if(isAlch(c) && !c->item && (c2->item || !isAlch(c2))) return darkena3(winf[c->wall].color, 0, 0x40);
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if(c->wall == c2->wall) return 0;
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if(isFire(c) && !isFire(c2)) return darkena(wcol, 0, 0x30);
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if(c->wall == waLadder) return darkena(wcol, 0, 0x30);
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if(isFire(c) && !isFire(c2)) return darkena3(wcol, 0, 0x30);
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if(c->wall == waLadder) return darkena3(wcol, 0, 0x30);
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if(c->wall == waChasm && c2->wall != waChasm) return 0x606060A0;
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if(isWateryOrBoat(c) && !isWateryOrBoat(c2)) return 0x0000C060;
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if(isSulphuric(c->wall) && !isSulphuric(c2->wall)) return darkena(winf[c->wall].color, 0, 0x40);
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if(isSulphuric(c->wall) && !isSulphuric(c2->wall)) return darkena3(winf[c->wall].color, 0, 0x40);
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if(among(c->wall, waCanopy, waSolidBranch, waWeakBranch) && !among(c2->wall, waCanopy, waSolidBranch, waWeakBranch)) return 0x00C00060;
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if(c->wall == waFloorA && c2->wall == waFloorB && !c->item && !c2->item) return darkena(0xFF00FF, 0, 0x80);
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if(c->wall == waFloorA && c2->wall == waFloorB && !c->item && !c2->item) return darkena3(0xFF00FF, 0, 0x80);
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if(realred(c->wall) && realred(c2->wall) && c->wall != c2->wall) {
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int l = snakelevel(c) - snakelevel(c2);
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if(l > 0) return darkena(floorcolors[laRedRock], 0, 0x30 * l);
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if(l > 0) return darkena3(floorcolors[laRedRock], 0, 0x30 * l);
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}
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if(c->wall == waMagma && c2->wall != waMagma) return darkena(magma_color(lavatide(c, -1)/4), 0, 0x80);
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if(c->wall == waMagma && c2->wall != waMagma) return darkena3(magma_color(lavatide(c, -1)/4), 0, 0x80);
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return 0;
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}
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