removed transparency from monsters in 3D

This commit is contained in:
Zeno Rogue 2019-04-21 01:06:37 +02:00
parent dd9f7d0275
commit b07a5a5c69
2 changed files with 32 additions and 26 deletions

View File

@ -152,10 +152,14 @@ color_t darkened(color_t c) {
return c;
}
color_t darkena(color_t c, int lev, int a) {
color_t darkena3(color_t c, int lev, int a) {
return (darkenedby(c, lev) << 8) + a;
}
color_t darkena(color_t c, int lev, int a) {
return darkena3(c, lev, DIM == 3 ? 255 : a);
}
#if !CAP_GL
void setcameraangle(bool b) { }
#else

View File

@ -326,6 +326,8 @@ transmatrix iddspin(cell *c, int d, ld bonus) {
return spin(hexshiftat(c) - displayspin(c, d) + bonus);
}
#define UNTRANS (DIM == 3 ? 0x000000FF : 0)
void drawPlayerEffects(const transmatrix& V, cell *c, bool onplayer) {
if(!onplayer && !items[itOrbEmpathy]) return;
if(items[itOrbShield] > (shmup::on ? 0 : ORBBASE)) drawShield(V, itOrbShield);
@ -1227,7 +1229,7 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
if(girl) {
queuepoly(VBODY1 * VBS, shFemaleDress, evil ? 0xC000C0FF : 0x00C000FF);
if(vid.cs.charid < 2)
queuepoly(VBODY2 * VBS, shPrincessDress, evil ? 0xC040C0C0 : 0x8080FFC0);
queuepoly(VBODY2 * VBS, shPrincessDress, (evil ? 0xC040C0C0 : 0x8080FFC0) | UNTRANS);
}
else {
if(vid.cs.charid < 2)
@ -1446,7 +1448,7 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
ShadowV(V, shPBody);
queuepoly(VBS, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBS, shPSword, 0xFFFF00FF);
queuepoly(VHEAD, shHood, 0xD0D000C0);
queuepoly(VHEAD, shHood, 0xD0D000C0 | UNTRANS);
return false;
}
@ -1641,7 +1643,7 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
}
case moVineSpirit: {
queuepoly(VGHOST, shGhost, 0xD0D0D0C0);
queuepoly(VGHOST, shGhost, 0xD0D0D0C0 | UNTRANS);
queuepoly(VGHOST, shEyes, 0xFF0000FF);
return false;
}
@ -1664,9 +1666,9 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
case moKrakenH: {
queuepoly(VFISH, shKrakenHead, darkena(col, 0, 0xD0));
queuepoly(VFISH, shKrakenEye, 0xFFFFFFC0);
queuepoly(VFISH, shKrakenEye, 0xFFFFFFC0 | UNTRANS);
queuepoly(VFISH, shKrakenEye2, 0xC0);
queuepoly(VFISH * Mirror, shKrakenEye, 0xFFFFFFC0);
queuepoly(VFISH * Mirror, shKrakenEye, 0xFFFFFFC0 | UNTRANS);
queuepoly(VFISH * Mirror, shKrakenEye2, 0xC0);
return false;
}
@ -1743,16 +1745,16 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
case moNecromancer: {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBS, shPBody, 0xC00000C0);
queuepoly(VBS, shPBody, 0xC00000C0 | UNTRANS);
queuepoly(VHEAD, shHood, darkena(col, 1, 0xFF));
return false;
}
case moDraugr: {
const transmatrix VBS = VBODY * otherbodyparts(V, 0x483828D0, m, footphase);
queuepoly(VBS, shPBody, 0x483828D0);
queuepoly(VBS, shPSword, 0xFFFFD0A0);
queuepoly(VHEAD, shPHead, 0x483828D0);
const transmatrix VBS = VBODY * otherbodyparts(V, 0x483828D0 | UNTRANS, m, footphase);
queuepoly(VBS, shPBody, 0x483828D0 | UNTRANS);
queuepoly(VBS, shPSword, 0xFFFFD0A0 | UNTRANS);
queuepoly(VHEAD, shPHead, 0x483828D0 | UNTRANS);
// queuepoly(V, shSkull, 0xC06020D0);
//queuepoly(V, shSkullEyes, 0x000000D0);
// queuepoly(V, shWightCloak, 0xC0A080A0);
@ -1760,15 +1762,15 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
b--;
if(b < 0) b = 0;
if(b > 6) b = 6;
queuepoly(VHEAD1, shWightCloak, 0x605040A0 + 0x10101000 * b);
queuepoly(VHEAD1, shWightCloak, (0x605040A0 | UNTRANS) + 0x10101000 * b);
return false;
}
case moVoidBeast: {
const transmatrix VBS = VBODY * otherbodyparts(V, 0x080808D0, m, footphase);
queuepoly(VBS, shPBody, 0x080808D0);
queuepoly(VHEAD, shPHead, 0x080808D0);
queuepoly(VHEAD, shWightCloak, 0xFF0000A0);
const transmatrix VBS = VBODY * otherbodyparts(V, 0x080808D0 | UNTRANS, m, footphase);
queuepoly(VBS, shPBody, 0x080808D0 | UNTRANS);
queuepoly(VHEAD, shPHead, 0x080808D0 | UNTRANS);
queuepoly(VHEAD, shWightCloak, 0xFF0000A0 | UNTRANS);
return false;
}
@ -1825,7 +1827,7 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
ShadowV(V, shYeti);
queuepoly(VBS, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD1, shPHead, darkena(col, 1, 0XFF));
queuepoly(VHEAD, shPFace, 0xFFFFFF80);
queuepoly(VHEAD, shPFace, 0xFFFFFF80 | UNTRANS);
return false;
}
@ -1834,7 +1836,7 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
ShadowV(V, shYeti);
queuepoly(VBS, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD1, shPHead, darkena(0xFF8000, 0, 0XFF));
queuepoly(VHEAD, shPFace, 0xFFFFFF80);
queuepoly(VHEAD, shPFace, 0xFFFFFF80 | UNTRANS);
return false;
}
@ -1843,7 +1845,7 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
ShadowV(V, shWaterElemental);
queuepoly(VBS, shWaterElemental, darkena(col, 0, 0xC0));
queuepoly(VHEAD1, shFemaleHair, darkena(col, 0, 0XFF));
queuepoly(VHEAD, shPFace, 0xF0000080);
queuepoly(VHEAD, shPFace, 0xF0000080 | UNTRANS);
return false;
}
@ -4026,21 +4028,21 @@ color_t transcolor(cell *c, cell *c2, color_t wcol) {
if(c2->land == laBarrier) return darkena(lcolor(c), 0, 0x40);
return darkena(gradient(lcolor(c), lcolor(c2), 0, 1, 2), 0, 0x40);
}
if(isAlch(c) && !c->item && (c2->item || !isAlch(c2))) return darkena(winf[c->wall].color, 0, 0x40);
if(isAlch(c) && !c->item && (c2->item || !isAlch(c2))) return darkena3(winf[c->wall].color, 0, 0x40);
if(c->wall == c2->wall) return 0;
if(isFire(c) && !isFire(c2)) return darkena(wcol, 0, 0x30);
if(c->wall == waLadder) return darkena(wcol, 0, 0x30);
if(isFire(c) && !isFire(c2)) return darkena3(wcol, 0, 0x30);
if(c->wall == waLadder) return darkena3(wcol, 0, 0x30);
if(c->wall == waChasm && c2->wall != waChasm) return 0x606060A0;
if(isWateryOrBoat(c) && !isWateryOrBoat(c2)) return 0x0000C060;
if(isSulphuric(c->wall) && !isSulphuric(c2->wall)) return darkena(winf[c->wall].color, 0, 0x40);
if(isSulphuric(c->wall) && !isSulphuric(c2->wall)) return darkena3(winf[c->wall].color, 0, 0x40);
if(among(c->wall, waCanopy, waSolidBranch, waWeakBranch) && !among(c2->wall, waCanopy, waSolidBranch, waWeakBranch)) return 0x00C00060;
if(c->wall == waFloorA && c2->wall == waFloorB && !c->item && !c2->item) return darkena(0xFF00FF, 0, 0x80);
if(c->wall == waFloorA && c2->wall == waFloorB && !c->item && !c2->item) return darkena3(0xFF00FF, 0, 0x80);
if(realred(c->wall) && realred(c2->wall) && c->wall != c2->wall) {
int l = snakelevel(c) - snakelevel(c2);
if(l > 0) return darkena(floorcolors[laRedRock], 0, 0x30 * l);
if(l > 0) return darkena3(floorcolors[laRedRock], 0, 0x30 * l);
}
if(c->wall == waMagma && c2->wall != waMagma) return darkena(magma_color(lavatide(c, -1)/4), 0, 0x80);
if(c->wall == waMagma && c2->wall != waMagma) return darkena3(magma_color(lavatide(c, -1)/4), 0, 0x80);
return 0;
}