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3d:: improved which 'circles' are drawn

This commit is contained in:
Zeno Rogue 2019-03-10 18:38:30 +01:00
parent 3f836d1dfe
commit 88621e0cef

View File

@ -5641,7 +5641,7 @@ void drawMarkers() {
#endif
#if CAP_QUEUE
if(centerover.at && !playermoved && m && !anims::any_animation())
if(centerover.at && !playermoved && m && !anims::any_animation() && DIM == 2)
queuecircleat(centerover.at, .70 - .06 * sintick(200),
darkena(int(175 + 25 * sintick(200)), 0, 0xFF));
@ -5670,10 +5670,16 @@ void drawMarkers() {
}
}
if(DIM == 3 && !inHighQual && !shmup::on && vid.axes) {
if(DIM == 3 && !inHighQual && !shmup::on && vid.axes && playermoved) {
cell *c = forwardcell();
IG(c) queuecircleat(c, .8, getcs().uicolor);
}
if(DIM == 3 && !inHighQual && !playermoved) {
cell *c = mouseover;
IG(c) queuecircleat(c, .8, 0xFFFFFFFF);
}
#endif
}