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3D:: two-player uses split screen
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@ -265,7 +265,7 @@ void display_data::set_projection(int ed, bool apply_models) {
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eyewidth_translate(ed);
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if(dim3) {
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glhr::projection_multiply(glhr::frustum(current_display->tanfov, current_display->tanfov * vid.yres / vid.xres));
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glhr::projection_multiply(glhr::frustum(current_display->tanfov, current_display->tanfov * cd->ysize / cd->xsize));
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glhr::projection_multiply(glhr::scale(1, -1, -1));
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current_display->scrdist_text = cd->ysize;
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}
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@ -1254,4 +1254,54 @@ int calcfps() {
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return (1000 * CFPS) / ret;
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}
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namespace subscreens {
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vector<display_data> player_displays;
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bool in;
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int current_player;
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bool is_current_player(int id) {
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if(!in) return true;
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return id == current_player;
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}
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void prepare() {
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int N = multi::players;
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if(N > 1) {
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player_displays.resize(N, *current_display);
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int qrows[10] = {1, 1, 1, 1, 2, 2, 2, 3, 3, 3};
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int rows = qrows[N];
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int cols = (N + rows - 1) / rows;
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for(int i=0; i<N; i++) {
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auto& pd = player_displays[i];
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pd.xmin = (i % cols) * 1. / cols;
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pd.xmax = ((i % cols) + 1.) / cols;
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pd.ymin = (i / cols) * 1. / rows;
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pd.ymax = ((i / cols) + 1.) / rows;
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}
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}
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else {
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player_displays.clear();
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}
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}
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bool split(reaction_t what) {
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using namespace racing;
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if(in) return false;
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if(!racing::on && !(shmup::on && DIM == 3)) return false;
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if(!player_displays.empty()) {
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in = true;
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int& p = current_player;
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for(p = 0; p < multi::players; p++) {
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dynamicval<display_data*> c(current_display, &player_displays[p]);
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what();
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}
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in = false;
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return true;
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}
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return false;
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}
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}
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}
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11
graph.cpp
11
graph.cpp
@ -6174,15 +6174,22 @@ void drawfullmap() {
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void gamescreen(int _darken) {
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if(subscreen_split([=] () {
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if(subscreens::split([=] () {
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calcparam();
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current_display->set_projection(0, false);
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current_display->set_viewport(0);
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compute_graphical_distance();
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gamescreen(_darken);
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})) {
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if(racing::on) return;
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// create the gmatrix
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current_display->set_projection(0, false);
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current_display->set_viewport(0);
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current_display->set_viewport(0);
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View = subscreens::player_displays[0].view_matrix;
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viewctr = subscreens::player_displays[0].view_center;
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just_gmatrix = true;
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currentmap->draw();
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just_gmatrix = false;
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return;
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}
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7
hyper.h
7
hyper.h
@ -4902,8 +4902,6 @@ namespace racing {
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void displayScore(eLand l);
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}
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bool subscreen_split(reaction_t for_each_subscreen);
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#else
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// static bool on = false: emits a warning
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@ -4925,5 +4923,10 @@ bool no_barriers_in_radius(cell *c, int rad);
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extern ld extra_generation_distance;
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namespace subscreens {
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void prepare();
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bool split(reaction_t for_each_subscreen);
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}
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}
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@ -987,13 +987,16 @@ void spinEdge(ld aspd) {
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void centerpc(ld aspd) {
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if(subscreens::split([=] () {centerpc(aspd);})) return;
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#if CAP_CRYSTAL
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if(geometry == gCrystal)
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crystal::centerrug(aspd);
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#endif
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if(shmup::on && DIM == 3 && vid.sspeed > -5) {
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transmatrix at = ggmatrix(shmup::pc[0]->base) * shmup::pc[0]->at * cpush(2, -vid.yshift);
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int id = subscreens::in ? subscreens::current_player : 0;
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transmatrix at = ggmatrix(shmup::pc[id]->base) * shmup::pc[id]->at * cpush(2, -vid.yshift);
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View = inverse(at) * View;
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#if CAP_RACING
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if(racing::on) racing::set_view();
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@ -1057,7 +1060,7 @@ void centerpc(ld aspd) {
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void optimizeview() {
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subscreen_split(optimizeview);
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if(subscreens::split(optimizeview)) return;
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#if CAP_ANIMATIONS
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if(centerover.at && inmirror(centerover.at)) {
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62
racing.cpp
62
racing.cpp
@ -643,22 +643,20 @@ bool inrec = false;
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ld race_angle = 90;
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int current_player;
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void set_view() {
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multi::cpid = subscreens::in ? subscreens::current_player : 0;
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if(race_start_tick == 0) race_start_tick = ticks + 5000;
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if(subscreen_split(set_view)) return;
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shmup::monster *who = shmup::pc[current_player];
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shmup::monster *who = shmup::pc[multi::cpid];
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if(!inrec) {
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const transmatrix T = who->at;
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ld alpha = -atan2(T * C0);
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ld distance = hdist0(T * C0);
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ld beta = -atan2(xpush(-distance) * spin(-alpha) * T * Cx1);
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current_history[current_player].emplace_back(ghostmoment{ticks - race_start_tick, rti_id[who->base],
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current_history[multi::cpid].emplace_back(ghostmoment{ticks - race_start_tick, rti_id[who->base],
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angle_to_uchar(alpha),
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frac_to_uchar(distance / distance_multiplier),
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angle_to_uchar(beta),
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@ -1092,29 +1090,6 @@ auto hooks1 =
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else return named_functionality();
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});
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vector<display_data> player_displays;
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bool in_subscreen;
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void prepare_subscreens() {
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int N = multi::players;
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if(N > 1) {
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player_displays.resize(N, *current_display);
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int qrows[10] = {1, 1, 1, 1, 2, 2, 2, 3, 3, 3};
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int rows = qrows[N];
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int cols = (N + rows - 1) / rows;
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for(int i=0; i<N; i++) {
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auto& pd = player_displays[i];
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pd.xmin = (i % cols) * 1. / cols;
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pd.xmax = ((i % cols) + 1.) / cols;
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pd.ymin = (i / cols) * 1. / rows;
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pd.ymax = ((i / cols) + 1.) / rows;
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}
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}
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else {
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player_displays.clear();
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}
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}
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map<string, map<eLand, int> > scoreboard;
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void uploadScore() {
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@ -1153,7 +1128,7 @@ void displayScore(eLand l) {
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}
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void race_won() {
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if(!race_finish_tick[current_player]) {
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if(!race_finish_tick[multi::cpid]) {
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int result = ticks - race_start_tick;
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int losers = 0;
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int place = 1;
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@ -1161,9 +1136,9 @@ void race_won() {
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for(auto& ghost: ghostset()[specialland]) if(ghost.result < result) place++; else losers++;
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for(auto& ghost: oghostset()[specialland]) if(ghost.result < result) place++; else losers++;
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if(place == 1 && losers) trophy[current_player] = 0xFFD500FF;
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if(place == 2) trophy[current_player] = 0xFFFFC0FF;
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if(place == 3) trophy[current_player] = 0x967444FF;
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if(place == 1 && losers) trophy[multi::cpid] = 0xFFD500FF;
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if(place == 2) trophy[multi::cpid] = 0xFFFFC0FF;
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if(place == 3) trophy[multi::cpid] = 0x967444FF;
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if(place + losers > 1)
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addMessage(XLAT("Finished the race! Time: %1, place: %2 out of %3", racetimeformat(result), its(place), its(place+losers)));
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@ -1173,7 +1148,7 @@ void race_won() {
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if(place == 1 && losers && official_race)
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achievement_gain("RACEWON", rg::racing);
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race_finish_tick[current_player] = ticks;
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race_finish_tick[multi::cpid] = ticks;
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charstyle gcs = getcs();
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for(color_t *x: {&gcs.skincolor, &gcs.haircolor, &gcs.dresscolor, &gcs.swordcolor, &gcs.dresscolor2}) {
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for(int a=1; a<4; a++)
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@ -1196,7 +1171,7 @@ void race_won() {
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}
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subtrack.resize(ngh);
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subtrack.emplace_back(ghost{gcs, result, race_checksum, time(NULL), current_history[current_player]});
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subtrack.emplace_back(ghost{gcs, result, race_checksum, time(NULL), current_history[multi::cpid]});
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sort(subtrack.begin(), subtrack.end(), [] (const ghost &g1, const ghost &g2) { return g1.result < g2.result; });
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if(isize(subtrack) > ghosts_to_save && ghosts_to_save > 0)
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subtrack.resize(ghosts_to_save);
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@ -1340,21 +1315,4 @@ void add_debug(cell *c) {
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}
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bool subscreen_split(reaction_t what) {
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using namespace racing;
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if(!racing::on) return false;
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if(in_subscreen) return false;
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if(!player_displays.empty()) {
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in_subscreen = true;
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int& p = current_player;
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for(p = 0; p < multi::players; p++) {
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dynamicval<display_data*> c(current_display, &player_displays[p]);
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what();
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}
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in_subscreen = false;
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return true;
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}
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return false;
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}
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}
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12
shmup.cpp
12
shmup.cpp
@ -1582,7 +1582,7 @@ void movePlayer(monster *m, int delta) {
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cpid = m->pid;
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#if CAP_RACING
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if(racing::on && cpid != racing::current_player) return;
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if(racing::on && cpid != subscreens::current_player) return;
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#endif
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double mturn = 0, mgo = 0, mdx = 0, mdy = 0;
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@ -1753,7 +1753,7 @@ void movePlayer(monster *m, int delta) {
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playerturn[cpid] = mgo * SCALE * delta / 200;
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playerturny[cpid] = mturn * SCALE * delta / 200;
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if(!lctrlclick) {
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if(!lctrlclick && cpid == 0) {
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playerturn[cpid] += mouseaim_x;
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playerturny[cpid] += mouseaim_y;
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mouseaim_x = mouseaim_y = 0;
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@ -3112,7 +3112,7 @@ hookset<bool(int)> *hooks_turn;
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void turn(int delta) {
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if(subscreen_split( [delta] () { turn(delta); })) return;
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if(racing::on && subscreens::split( [delta] () { turn(delta); })) return;
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if(callhandlers(false, hooks_turn, delta)) return;
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if(!shmup::on) return;
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@ -3463,16 +3463,16 @@ bool drawMonster(const transmatrix& V, cell *c, const transmatrix*& Vboat, trans
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switch(m->type) {
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case moPlayer:
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playerfound = true;
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cpid = m->pid;
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if(!hide_player()) {
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if(!hide_player() || !subscreens::is_current_player(m->pid)) {
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dynamicval<int> d(cpid, m->pid);
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if(DIM == 3) view = view * spin(-M_PI/2);
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drawPlayerEffects(view, c, true);
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if(m->inBoat) m->footphase = 0;
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if(mapeditor::drawplayer) drawMonsterType(moPlayer, c, view, 0xFFFFFFC0, m->footphase);
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}
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if(keyresult[cpid]) {
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if(subscreens::is_current_player(m->pid) && keyresult[cpid]) {
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hyperpoint h = keytarget(cpid);
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if(DIM == 2)
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queuechr(h, vid.fsize, '+', iinf[keyresult[cpid]].color);
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@ -1366,9 +1366,7 @@ void start_game() {
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#if CAP_TEXTURE
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texture::config.remap();
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#endif
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#if CAP_RACING
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racing::prepare_subscreens();
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#endif
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subscreens::prepare();
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}
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void restart_game(char switchWhat) {
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