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fixed the humanoid legs in product

This commit is contained in:
Zeno Rogue 2019-08-26 10:14:42 +02:00
parent 54934b9871
commit 86967c1ee0

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@ -631,7 +631,7 @@ EX void ShadowV(const transmatrix& V, const hpcshape& bp, PPR prio IS(PPR::MONST
#if CAP_SHAPES
transmatrix otherbodyparts(const transmatrix& V, color_t col, eMonster who, double footphase) {
#define VFOOT (GDIM == 2 ? V : mmscale(V, cgi.LEG0))
#define VFOOT ((GDIM == 2 || prod) ? V : mmscale(V, cgi.LEG0))
#define VLEG mmscale(V, cgi.LEG)
#define VGROIN mmscale(V, cgi.GROIN)
#define VBODY mmscale(V, cgi.BODY)