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fixed the humanoid legs in product
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@@ -631,7 +631,7 @@ EX void ShadowV(const transmatrix& V, const hpcshape& bp, PPR prio IS(PPR::MONST
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#if CAP_SHAPES
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transmatrix otherbodyparts(const transmatrix& V, color_t col, eMonster who, double footphase) {
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#define VFOOT (GDIM == 2 ? V : mmscale(V, cgi.LEG0))
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#define VFOOT ((GDIM == 2 || prod) ? V : mmscale(V, cgi.LEG0))
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#define VLEG mmscale(V, cgi.LEG)
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#define VGROIN mmscale(V, cgi.GROIN)
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#define VBODY mmscale(V, cgi.BODY)
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