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3d:: better particles

This commit is contained in:
? 2019-02-26 20:18:57 +01:00 committed by Zeno Rogue
parent cc98858aa0
commit 321a709f91

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@ -5272,11 +5272,13 @@ struct flashdata {
int size;
cell *where;
double angle;
double angle2;
int spd; // 0 for flashes, >0 for particles
color_t color;
flashdata(int _t, int _s, cell *_w, color_t col, int sped) {
t=_t; size=_s; where=_w; color = col;
angle = rand() % 1000; spd = sped;
if(DIM == 3) angle2 = acos((rand() % 1000 - 499.5) / 500);
}
};
@ -5550,9 +5552,13 @@ void drawFlashes() {
if(f.spd) {
#if CAP_SHAPES
kill = tim > 300;
int partcol = darkena(f.color, 0, max(255 - tim*255/300, 0));
int partcol = darkena(f.color, 0, DIM == 3 ? 255 : max(255 - tim*255/300, 0));
poly_outline = OUTLINE_DEFAULT;
queuepoly(V * spin(f.angle) * xpush(f.spd * tim * scalefactor / 50000.), shParticle[f.size], partcol);
ld t = f.spd * tim * scalefactor / 50000.;
transmatrix T =
DIM == 2 ? V * spin(f.angle) * xpush(t) :
V * cspin(0, 1, f.angle) * cspin(0, 2, f.angle2) * cpush(2, t);
queuepoly(T, shParticle[f.size], partcol);
#endif
}