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	fixed some monster displays
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							| @@ -1249,6 +1249,7 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col, | ||||
|           evil ? 0xC00000FF : 0x332A22FF); | ||||
|         } | ||||
|       queuepoly(VHEAD, shPFace,  facecolor); | ||||
|       return false; | ||||
|       } | ||||
|    | ||||
|     case moWolf: case moRedFox: case moWolfMoved: case moLavaWolf: { | ||||
| @@ -1264,7 +1265,7 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col, | ||||
|         } | ||||
|       queuepoly(VAHEAD, shWolfHead, darkena(col, 0, 0xFF)); | ||||
|       queuepoly(VAHEAD, shWolfEyes, darkena(col, 3, 0xFF)); | ||||
|       break; | ||||
|       return false; | ||||
|       } | ||||
|      | ||||
|     case moReptile: { | ||||
| @@ -1275,7 +1276,7 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col, | ||||
|       queuepoly(VAHEAD, shReptileEye, darkena(col, 3, 0xFF)); | ||||
|       queuepoly(VAHEAD * Mirror, shReptileEye, darkena(col, 3, 0xFF)); | ||||
|       queuepoly(VABODY, shReptileTail, darkena(col, 2, 0xFF)); | ||||
|       break; | ||||
|       return false; | ||||
|       } | ||||
|      | ||||
|     case moSalamander: { | ||||
| @@ -1286,7 +1287,7 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col, | ||||
|       queuepoly(VAHEAD, shReptileEye, darkena(0xD00000, 0, 0xFF)); | ||||
|       queuepoly(VAHEAD * Mirror, shReptileEye, darkena(0xD00000, 0, 0xFF)); | ||||
|       queuepoly(VABODY, shReptileTail, darkena(0xD08000, 0, 0xFF)); | ||||
|       break; | ||||
|       return false; | ||||
|       } | ||||
|      | ||||
|     case moVineBeast: { | ||||
| @@ -1298,14 +1299,14 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col, | ||||
|       queuepoly(VABODY, shWolfBody, darkena(col, 1, 0xFF)); | ||||
|       queuepoly(VAHEAD, shWolfHead, darkena(col, 0, 0xFF)); | ||||
|       queuepoly(VAHEAD, shWolfEyes, 0xFF0000FF); | ||||
|       break; | ||||
|       return false; | ||||
|       } | ||||
|      | ||||
|     case moMouse: case moMouseMoved: { | ||||
|       queuepoly(VALEGS, shMouse, darkena(col, 0, 0xFF)); | ||||
|       queuepoly(VALEGS, shMouseLegs, darkena(col, 1, 0xFF)); | ||||
|       queuepoly(VALEGS, shMouseEyes, 0xFF); | ||||
|       break; | ||||
|       return false; | ||||
|       } | ||||
|      | ||||
|     case moRunDog: case moHunterDog: case moHunterGuard: case moHunterChanging: case moFallingDog: { | ||||
|   | ||||
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