Zeno Rogue
|
99e64d862d
|
shallow water graphics and mechanics
|
2020-03-07 04:47:09 +01:00 |
|
Zeno Rogue
|
5707fac1a7
|
new ring shape: shFrogRing
|
2020-03-07 04:47:09 +01:00 |
|
Zeno Rogue
|
8005b39f6f
|
ASCII/3D mode, also reacts to neon settings
|
2020-01-30 17:45:05 +01:00 |
|
Zeno Rogue
|
081fee1907
|
fixed lmouseover computation destroying dual geometry
|
2020-01-29 18:21:12 +01:00 |
|
Zeno Rogue
|
f05fa60400
|
added MAXMDIM guards
|
2020-01-29 18:18:51 +01:00 |
|
Zeno Rogue
|
be90304f12
|
better display of trapdoors in Zebra 3D
|
2020-01-28 17:58:55 +01:00 |
|
Zeno Rogue
|
b931e5e333
|
fixed z-fighting when drawing Onyx in 3D
|
2020-01-28 17:58:55 +01:00 |
|
Zeno Rogue
|
9f947c70a7
|
fat edges in linepatterns in 3D
|
2020-01-28 17:58:55 +01:00 |
|
Zeno Rogue
|
4b7739e80d
|
fixed a freeze when drawing offscreen grid lines
|
2020-01-19 11:49:35 +01:00 |
|
Zeno Rogue
|
2271a67506
|
removed the MAX_EDGE limit
|
2020-01-18 16:03:32 +01:00 |
|
Zeno Rogue
|
61261a5acc
|
removed debug
|
2020-01-02 17:20:37 +01:00 |
|
Zeno Rogue
|
f1dd349cee
|
static_bubbles (always false)
|
2020-01-02 16:54:28 +01:00 |
|
Zeno Rogue
|
7b6ffd689c
|
export drawPlayer
|
2020-01-02 16:54:16 +01:00 |
|
Zeno Rogue
|
a37457ead9
|
precise_width for nicer long lines
|
2020-01-02 16:51:32 +01:00 |
|
Zeno Rogue
|
3e33aadba4
|
gridline now automatically improves the precision when edges are long
|
2019-12-27 12:42:16 +01:00 |
|
Zeno Rogue
|
aeac634abd
|
downseek works in Euclidean now
|
2019-12-27 11:14:25 +01:00 |
|
Zeno Rogue
|
c247936e34
|
removed the functions queuechr -- use queuestr now
|
2019-12-26 23:38:28 +01:00 |
|
Zeno Rogue
|
c4528bf954
|
bubbles react to neon
|
2019-12-26 23:32:27 +01:00 |
|
Zeno Rogue
|
6c61162392
|
merge
|
2019-12-26 22:40:41 +01:00 |
|
Zeno Rogue
|
2f9419615d
|
fixed turn-based multiplayer
|
2019-12-26 10:29:41 +01:00 |
|
Zeno Rogue
|
b53b98f0d5
|
fixed a bug in drawBubble
|
2019-12-26 09:40:28 +01:00 |
|
Zeno Rogue
|
dd95d8070c
|
better bubbles
|
2019-12-25 23:10:36 +01:00 |
|
Zeno Rogue
|
e8ec32d078
|
text bubbles
|
2019-12-25 22:01:57 +01:00 |
|
Zeno Rogue
|
4848cb1b87
|
show the big numbers in the Clearing
|
2019-12-25 21:57:25 +01:00 |
|
Zeno Rogue
|
769982040d
|
renamed solnihv:: to sn:: and solnih to sn::in()
|
2019-12-14 12:28:45 +01:00 |
|
Zeno Rogue
|
8cfc5a578f
|
renamed penrose.cpp to kite.cpp and 'penrose' to 'kite::in()'
|
2019-12-14 12:12:24 +01:00 |
|
Zeno Rogue
|
d5c8aebf16
|
renamed binary:: to bt:: and binarytiling to bt::in()
|
2019-12-14 12:05:01 +01:00 |
|
Zeno Rogue
|
f772f9b7fd
|
replaced 'archimedean' with 'arcm::in()'
|
2019-12-14 11:57:23 +01:00 |
|
Zeno Rogue
|
0a9ec78c18
|
remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7)
|
2019-12-14 11:57:23 +01:00 |
|
Zeno Rogue
|
e5a2116958
|
fixed hunting flashes
|
2019-12-08 20:07:02 +01:00 |
|
Zeno Rogue
|
26fb19e7a8
|
subdivided game.cpp; split movepcto into separate functions
|
2019-12-08 20:07:02 +01:00 |
|
Zeno Rogue
|
8386a14d6a
|
'circles' are now drawn on all copies in quotient geometries
|
2019-12-06 14:03:02 +01:00 |
|
Zeno Rogue
|
415922ff1b
|
fixed precise_mouseover for hybrid (something weird there?) and confusing spaces
|
2019-12-06 13:05:54 +01:00 |
|
Zeno Rogue
|
ac9d18adfb
|
simplified the drawing algo for product
|
2019-12-06 11:47:26 +01:00 |
|
Zeno Rogue
|
99ab57086b
|
in_wallopt(): auto in racing
|
2019-12-06 11:45:19 +01:00 |
|
Zeno Rogue
|
1cba452f07
|
rewritten the Euclidean geometry
|
2019-11-30 18:06:47 +01:00 |
|
Zeno Rogue
|
622b683e33
|
drawcell parameter is now cell, not cellwalker (need to check half-elliptic)
|
2019-11-30 18:04:54 +01:00 |
|
Zeno Rogue
|
5a2a893254
|
fixup to 982f01e6e : removed debug
|
2019-11-23 20:41:56 +01:00 |
|
Zeno Rogue
|
982f01e6e5
|
tracking the specific copy of the player in confusing geometries
|
2019-11-23 19:05:24 +01:00 |
|
Zeno Rogue
|
3139feb50c
|
animateMovement: correct even if moved to the same cell
|
2019-11-22 19:39:50 +01:00 |
|
Zeno Rogue
|
939c979f19
|
movement arrows drawn correctly only in the target direction even if multiple
|
2019-11-22 19:00:11 +01:00 |
|
Zeno Rogue
|
bf584b5429
|
more movei
|
2019-11-22 18:48:51 +01:00 |
|
Zeno Rogue
|
a1c7b8db3d
|
animateMov YA fixup
|
2019-11-22 16:46:37 +01:00 |
|
Zeno Rogue
|
441b6180db
|
removed old animateAttack
|
2019-11-22 16:46:25 +01:00 |
|
Zeno Rogue
|
d05ec40014
|
fixup animateMovement
|
2019-11-22 16:37:32 +01:00 |
|
Zeno Rogue
|
3078451283
|
used movei in movement animations; also replaced animateReplacement with indAnimateMovement
|
2019-11-22 16:32:05 +01:00 |
|
Zeno Rogue
|
2458ec715d
|
removed calc_relative_matrix with direction hint; used adj in more places
|
2019-11-22 14:34:56 +01:00 |
|
Zeno Rogue
|
8fad2bc9d5
|
replaced compute_relamatrix and some cases of calc_relativematrix with adj
|
2019-11-22 14:25:13 +01:00 |
|
Zeno Rogue
|
928e369977
|
ray:: stereo modes
|
2019-11-16 03:04:01 +01:00 |
|
Zeno Rogue
|
012d833f50
|
removed the tohex parameter
|
2019-11-14 19:33:55 +01:00 |
|
Zeno Rogue
|
3eee611eca
|
nisot::local_perspective moved to display_data
|
2019-11-14 17:20:55 +01:00 |
|
Zeno Rogue
|
aeaaf7586a
|
refactored map functions: ddspin, iddspin, spacedist, spin_angle, virtualRebase[simple], adj
|
2019-11-14 16:51:50 +01:00 |
|
Zeno Rogue
|
9f6f3232b5
|
the orientation after recentering is now always 'player facing upwards'
|
2019-11-14 00:43:36 +01:00 |
|
Zeno Rogue
|
109dd9823c
|
simplified ddspin/iddspin/cellgfxdist, replaced cellrelmatrix with adj/iadj
|
2019-11-14 00:27:59 +01:00 |
|
Zeno Rogue
|
ef9e2236ba
|
viewctr is no more... major reduction of redundancy/complexity
|
2019-11-14 00:26:50 +01:00 |
|
Zeno Rogue
|
add037d4e8
|
asonov:: changed direct checking of gArnoldCat to asonov::in()
|
2019-11-08 15:34:51 +01:00 |
|
Zeno Rogue
|
d199411248
|
new tiling: Arnold's cat
|
2019-11-08 15:01:03 +01:00 |
|
Zeno Rogue
|
a0edba1922
|
removed outlines from falling stuff
|
2019-11-03 14:19:56 +01:00 |
|
Zeno Rogue
|
43bf7c5cfe
|
fixed MAXMDIM guards
|
2019-11-03 14:19:11 +01:00 |
|
Zeno Rogue
|
bd7805e68d
|
ray:: namespace and basic configurator
|
2019-10-25 14:50:48 +02:00 |
|
Zeno Rogue
|
85a08d205d
|
refactored celldraw
|
2019-10-25 12:44:41 +02:00 |
|
Zeno Rogue
|
4d5fb13b32
|
removed BUILDZEBRA from drawcell
|
2019-10-25 09:22:19 +02:00 |
|
Zeno Rogue
|
fd8f363b8f
|
nil:: quotient spaces
|
2019-10-25 08:52:18 +02:00 |
|
Zeno Rogue
|
8337a83568
|
raycasting::: ray_comparison_mode
|
2019-10-23 23:10:50 +02:00 |
|
Zeno Rogue
|
be9cea07b3
|
raytracing:: better Solv, and Nil
|
2019-10-23 18:52:57 +02:00 |
|
Zeno Rogue
|
3943b1937b
|
raycaster for Solv
|
2019-10-22 22:42:48 +02:00 |
|
Zeno Rogue
|
ed5a86a1b8
|
raycasting:: Euclidean
|
2019-10-22 10:52:17 +02:00 |
|
Zeno Rogue
|
edbbb51135
|
basic raycaster implementation
|
2019-10-22 00:37:57 +02:00 |
|
Zeno Rogue
|
be3d755d09
|
exports for raycasting
|
2019-10-22 00:37:24 +02:00 |
|
Zeno Rogue
|
a6c01a2e96
|
animallegs cleanup NFC
|
2019-10-21 22:42:50 +02:00 |
|
Zeno Rogue
|
c527d4e613
|
ODS in hyperbolic
|
2019-10-21 22:42:27 +02:00 |
|
Zeno Rogue
|
09fcd14aa7
|
redesigned shader system
|
2019-10-21 22:34:20 +02:00 |
|
Zeno Rogue
|
4fc3c73855
|
fixed the racing marker in Crystal344
|
2019-10-12 14:40:33 +02:00 |
|
Zeno Rogue
|
94857cad86
|
fixed an issue in optimizeview for crystal334
|
2019-10-12 13:14:38 +02:00 |
|
Zeno Rogue
|
adee8aa699
|
wall optimization option (-wallopt): do not draw things behind walls
|
2019-10-12 11:21:00 +02:00 |
|
Zeno Rogue
|
07abd6384a
|
option 'permaside' (-pside) to permanently move the model to the left side
|
2019-10-07 00:08:37 +02:00 |
|
Zeno Rogue
|
5664e51bde
|
fixup
|
2019-10-06 15:02:47 +02:00 |
|
Zeno Rogue
|
216adba04c
|
in disk models of 3D, walls are still drawn if the adjacent cell is a wall but not drawn
|
2019-10-06 14:29:51 +02:00 |
|
Zeno Rogue
|
8674b3bc23
|
in randomwalk/total chaos modes, special graphics are no longer used for Warped Coast
|
2019-10-05 18:55:11 +02:00 |
|
Zeno Rogue
|
282ca884c4
|
less aggressive backwall optimization in Solv
|
2019-10-05 18:55:11 +02:00 |
|
Zeno Rogue
|
08108c342c
|
aura in the fisheye projection, also minor optimization
|
2019-10-05 12:33:00 +02:00 |
|
Zeno Rogue
|
d69cb4e946
|
SolN manifold
|
2019-10-03 20:10:48 +02:00 |
|
Zeno Rogue
|
46d127401e
|
nih improvements
|
2019-10-02 19:22:43 +02:00 |
|
Zeno Rogue
|
d6ab96f821
|
non-isotropic hyperbolic space
|
2019-10-01 05:03:46 +02:00 |
|
Zeno Rogue
|
255186840f
|
ternary tiling
|
2019-09-30 23:36:15 +02:00 |
|
Zeno Rogue
|
b1273dd704
|
do not show Reptile Tail
|
2019-09-28 14:18:23 +02:00 |
|
Zeno Rogue
|
8d9511ae79
|
racing forces standard_centering in quotient/nil/hybrid geometries
|
2019-09-27 18:04:04 +02:00 |
|
Zeno Rogue
|
d1bf6fef5e
|
replaced product::product_sphere()
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
0785d970f1
|
hybrid::fixed precise_mouseover
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
3e6e1cd6ed
|
hybrid:: fixed queuecircleat
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
f8963a1c75
|
rots:: show the underlying geometry
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
8f8fb8a217
|
replaced hooks_startmenu and hooks_mainmenu with a general hooks_display_dialog
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
f934943732
|
changed some shmup:: to multi::
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
848eb8f48b
|
export everything: modules compiled separately
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
9647cbd47e
|
added #include hyper.h to all cpp files
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
98ddecc63e
|
removed init.cpp
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
f7c4d102df
|
slr:: movement animation (not rotation nor attack animation though)
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
d046211a9c
|
better flagging of geometries, and isometry spaces nicely selectable
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
a0140254c8
|
slr:: works with bitruncated tilings (Archimedean not tested)
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
86967c1ee0
|
fixed the humanoid legs in product
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
54b12a3c5e
|
fixed legs in product
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
61ea588ffb
|
shmup for product: player movement
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
ce46243b55
|
get_shiftview_of used gpush instead of rgpush; fixed wallradar
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
a3da1d327d
|
disabled wall gridlines in 3D geometries
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
50052f27f5
|
pointing-to-directions now checks for the cell which is the most towards the given direction
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
96d7496043
|
refactored all the operations on View
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
fd42b45fce
|
sl2:: 3d-models
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
1e6970ca28
|
hybrid:: refactored the common parts of prod and sl2, also used them when applicable
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
136b931609
|
PSL(2,R)
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
a03eb0d913
|
fixed new geometry handling for Archimedean
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
0ab4a30406
|
product:: backwall optimization
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
3aefce498c
|
product:: clipping fixup
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
87ec57f974
|
clipping fixup
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
9de77a2280
|
just in case, remove invalid points from radar
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
b97666980e
|
fixed a bug with radarpoints obscuring screen due to NaNs
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
21a38293d0
|
monster facing in product
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
597140e28d
|
product:: wallradar and TPP
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
47823ef0fb
|
cview() called outside of draw -- this way it works with product
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
201098efe9
|
convenience functions zforward_dir and zpush0
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
38ee044e70
|
product:: do not show marker under player
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
b480286aa9
|
product:: move other face_the_player stuff
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
4fd8a18e09
|
product:: fixed radar
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
9c7c60dcfa
|
product: Orb of the Sword
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
872abace91
|
product:: nice ivies
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
4ba654600f
|
fixup to targetting
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
2267355daa
|
product:: precise_mouseover fixed
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
b0f954f422
|
product:: animations fixed
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
890f23c00c
|
product:: darkval
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
aaadf953ea
|
product:: item placement
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
a2919f5a9c
|
product:: works for bitruncated tilings
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
fb0f5872c8
|
3d models in product space
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
00f4f4fca5
|
fully turnable product spaces
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
6c19c6eadf
|
viewcenter() in product (fix for product)
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
95da7ff09e
|
using viewcenter() consistently
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
6958cbcbd9
|
product:: preliminary version (no turning)
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
96bf478482
|
renamed DIM to GDIM
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
4f88a7c727
|
disabled clipping test in mdPerspective in sol
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
a1faa299df
|
nisot:: face_the_player implemented
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
8b1c7bffe4
|
initial reformatting of comments for Doxygen
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
0ef57dde15
|
further cleanup
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
609d1b91d3
|
further cleanup
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
4ec7652861
|
cleanup mapeditor
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
5ea055b39e
|
split namespace conformal into models and history
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
19a01caf55
|
moved ctof to pattern2
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
a76a5dd265
|
further cleanup
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
65c4e6a31c
|
further cleanup
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
05bd7a905c
|
more header cleanup
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
e1194ff588
|
more header cleanup
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
a423dbd2da
|
more header cleanup
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
c2d56fb9bc
|
autohdr.h applied in more files
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
24a2e6178a
|
unused function displaynum removed
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
c131e21198
|
namespace hyperpoint_vec removed
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
650e5a5c7f
|
fixed the 'targeted cell' in Sol/Nil
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
2fbca25361
|
disabled heptamarkers blocking the view in 3D
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
ad4c219002
|
improved Red Rock and other heights display in 3D
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
32bf6e959e
|
nilv:: darkval
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
8ac64fc2a0
|
nilv:: Nil shader, and improved geodesics
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
9350053c49
|
renamed mdSolPerspective to mdGeodesic
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
4f27b12ca2
|
nilv:: preliminary implementation
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
b6c2457a13
|
racing::standard_centering auto-disabled in Solv
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
b97326cfa8
|
inscreenrange in sol now just returns gmatrix count
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
e7cf9692d9
|
solv:: third person perspective works now
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
e8edff6ef7
|
solv:: increased guaranteed drawing (without clipping) range
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
01647a34cf
|
Yendor marker displays an approximate if celldistance returns DISTANCE_UNKNOWN
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
8830770982
|
fixed celldistance parameter order (to a more popular c1) in two instances
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
96e160df78
|
yendor:: removed break when looking for keycell -- the furthest cell is selected by default now
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
a50725b3b7
|
fixed centerview not computed in masterful euclidean
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
1dd8a09bfd
|
fixed inverse_exp being used in non-Sol in makeradar
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
2f0448dbc3
|
fixed clipping: do not do it in 2D!
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
dc54135d5f
|
radarrange configurable
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
44b9968ff8
|
cleaned up invis_point -> point_behind and invalid_point(transmatrix), also implemented for Solv
|
2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
1e81ed606d
|
solv:: graphical coordinates are now always standard -- local_perspective used in all models
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
03119d0dd5
|
solv:: behind-camera optimization
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
8ba99c42a0
|
solv:: fixup to ilocal_perspective removal, to work in mdPerspective too
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
49c3a643ae
|
solv:: backward wall optimization
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
3b7d80bb17
|
solv:: Vineyard
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
487f5a0d24
|
solv:: fixed minemarks obscuring the view
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
d36bd6977b
|
fixed crash on displaying Rugs in inventory in 3D geometries
|
2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
21a6e64e96
|
more ddspin/nearcorner bugfixes
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
5a0d84683a
|
fixed crash in (i)ddspin: move to cmove
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
c97ab10700
|
pushed unimplemented Product
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
598603c937
|
geodesics in Sol
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
9326b9594b
|
fixed transwall coloring inconsistencies
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
cf496e8940
|
kite-and-dart tiling
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
f72da51b38
|
3D:: support for drawing walls on multiple types of cells
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
dd5d317cb3
|
Sol geometry
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
946570da31
|
moved zpush from 3dmodels to hyperpoint
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
2d30f3830c
|
standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
7baf97521c
|
linewidth multipliers for grid and ring
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
5476b33e94
|
fixed to work on OPENGL 1.0
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
1d8c086169
|
more exports, inlines exported
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
e92b8c7512
|
wclick fixup
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
4689b7a79a
|
no below-centering in native perspective
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
de06aede33
|
fixed movement in mobile 3D, also WAIT if held for 250-500 ms in full 3D geometry
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
77f7b42856
|
camera movement in mobile/orientation/DRAG
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
a602dcc593
|
added missing CAP_TEXTURE guard
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
c390c1c111
|
a hack to make sky work correctly in stereo
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
db988058de
|
added a separate option axes3 for highlighting forward, and in different location
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
3a4e84effe
|
Orb of the Sword in non-shmup 3D geometries
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
84df837855
|
fixed drawing the sky in stereo
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
1e8e8d9fa3
|
fixed incorrect bridges on mercury rivers
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
7451d1886f
|
improved the ceiling above the mercury rivers
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
06573ea3c8
|
shadow of the player character is always shown
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
8ec38e36e2
|
improved Tortoise graphics in 3D, Baby Tortoises appear
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
66560a6e9f
|
fixed the vertical placement of Jiangshi
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
fcb7308aa4
|
fixed weird coloring of ghost-on-tentacle
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
dd212d756b
|
fixed the monster color in the minimap for Dragons etc
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
99aeb04185
|
reduced the number of bird animation frames
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
|
488c25ecea
|
halved animatedbird space usage
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
|
05b81b8c7d
|
more stars in R'Lyeh
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
|
c039f229e3
|
better sky for R'Lyeh, Temple, and Ruined City
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
|
b7e84ec04c
|
fixed the Z-placement of the Tentacle tail
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
|
37f3b122c3
|
3D:: no more FACE-direction changing in HUD
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
0cedcc23f5
|
ascii: fixed monster coloring including Mimics
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
2db7dc4b6b
|
ascii: fixed compasses
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
40b1e7bab1
|
ascii: fixed a bug with grid
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
e19d7e2e64
|
ascii: better warped/normal border
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
e8becb8ba2
|
eyes on warrior statues
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
57470eafe4
|
better sky in Irradiated
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
2db8eec411
|
hell/Alchemist brighter
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
5de371f1f7
|
fixed adding things to non-existent sky
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
5fc24ac17a
|
a bit higher sky, and Great Walls with more elements
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
06301d73fc
|
new memory handling
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
db744db786
|
flattened reptiles on non-standard tilings
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
d23af4b71b
|
fixed a crash in Terracotta
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
101707e2ad
|
fixed rose
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
a848617991
|
more visible rose waves
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
5d7a01febe
|
3D:: dog stripes
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
1077abf223
|
red power aura in Land of Power
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
eed8df5982
|
better sky, sky color variation
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
5519252fd0
|
added some missing CAP_* guards
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
a49de4530f
|
dual:: added some missing gd->store's
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
246efc72a5
|
2D3D:: fixed a crash in Euclidean when changing camera level
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
003f2361a8
|
gridlines in radar
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
1c6e6bafb4
|
moved the parameters from geom3:: to videopar
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
baa1871d01
|
Euclidean sky as a shape
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
88d6c0d144
|
2D3D:: better stars
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
42dd86f650
|
improved Euclidean sky color
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
025ebd8542
|
items on boats are now colored as items
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
8295251cdc
|
multigame support, including dualmode
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
587652e540
|
2D3D:: Euclidean skies
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
13a044154b
|
sword:: accurate sword angles
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
96d4b3bba7
|
cgi set in other places
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
b6e303ec7d
|
MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
9c5344289a
|
big carpet
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
542639bcc8
|
2D3D:: fixed a crash bug when drawing Palace ceiling
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
a8c494a96c
|
R'Lyeh windows
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
6c2ae951b8
|
2D3D:: better Rugs
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
599d5d63e8
|
2D3D:: higher ceilings in the Palace
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
67f3bd6a3c
|
2D3D:: palace gates
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
b8919c884c
|
2D3D:: fixed bird positioning
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
1626e06599
|
3D:: fixed a crash on drawing Hyperbugs
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
4ac7f9043b
|
3D:: Ratlings improved
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
7498db911d
|
removed double drawing of items in minimap
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
5483ec8779
|
mini-map correct in all circumstances, including vertical movement or y/z rotation
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
6084172b5e
|
2D3D:: Space Rocks has no grid, but stars both down and up
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
6012cbc8e2
|
racing: in SpaceRocks
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
32626dc0c1
|
2D3D:: fixed grids
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
fa06306ef9
|
2D3D:: display Rose waves
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
73a742119d
|
3D: Roses (items) did not appear
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
fbbe37a4c4
|
hall ceiling fixup: disable in other models
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
f08c33a8e2
|
3D:: added missing eyes and faces in drawMimic
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
5436265311
|
2D3D:: Mirror Land ceiling draws halffloors correctly
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
0f783f86aa
|
2D3D: fixed item colors in minimap
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
8eb3fa65e2
|
2D3D:: skies and ceilings
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
04a7e560a2
|
2D3D:: fixed Vineyard
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
46443b3d6d
|
drawcell_in_radar factored out
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
cdb85d5edf
|
improved dog leg animation
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
fc7100bbf1
|
3D:: animation for all birds; fixed a crash on Butterfly drawing
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
dc92ff2eda
|
2D3D:: draw stun stars on the correct level
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
a12b4f451e
|
2D3D:: Orb of Storms particles
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
22d5a2b578
|
3D: add items to radar even if user-shaped or hidden
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
969cc76f6d
|
fixed some issues with 'cells_generated_limit'
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
8c2b717223
|
monster orientation is now modelled in non-orientable geometries
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
66b73648d5
|
2D3D:: in elliptic, draw only the correct orientation
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
b9fa90cafb
|
2D3D:: better radar in Euclidean
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
dec0d191a8
|
2d3d:: better radar in sphere, also better sin/cos in general
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
1769f65ddb
|
2D3D:: gravity particles
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
3e7b29a188
|
3D:: fixed how elliptic geometry works
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
e2ef8932fa
|
3D:: disabled backwall optimization in sphere
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
276c47d7ff
|
2D3D:: fixed radar in Euclidean
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
d6b81ed816
|
do not display HiddenFromSight items on radar
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
d2c20fee22
|
redone spinEdge so that fixed_yz works in gravity lands
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
47ffff2e1d
|
fixed skulls' eyes in 2D
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
740cc5fbb6
|
2D3D:: wall shadows
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
653e0cd442
|
3D:: walls on radar only in 2D3D
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
866b3075a4
|
3D:: disabled backwall optimization in quotient spaces
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
f88de70a79
|
3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
175c061ab4
|
2d3d:: shadows
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
b63f8a3c4d
|
3D:: disabled the Thumper animation
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
df3e21b310
|
debug cleanup
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
402b6aa0ad
|
improved armor models; head lower; configurable human eye color
|
2019-09-12 22:49:59 +02:00 |
|
Zeno Rogue
|
5d9ff8b625
|
3d:: redone ratling head
|
2019-09-12 22:49:59 +02:00 |
|
Zeno Rogue
|
de0f4d0685
|
3d:: Princess hair darker to make it stand out better in 3d
|
2019-09-12 22:49:59 +02:00 |
|
Zeno Rogue
|
5c65ba9a7f
|
2d3d:: ASCII mini-map replaces the radar
|
2019-09-12 22:49:58 +02:00 |
|
Zeno Rogue
|
dea2073714
|
2d3d:: smaller cones for fires/bonfires/buoys/thumpers
|
2019-09-12 22:49:58 +02:00 |
|
Zeno Rogue
|
f3e0e099c1
|
3d:: humanoid eyes (except the player)
|
2019-09-12 22:49:57 +02:00 |
|
Zeno Rogue
|
9a21401b9c
|
item/monster icons in 3d
|
2019-09-12 22:49:56 +02:00 |
|
Zeno Rogue
|
d994c92ab6
|
fixed centering in racing
|
2019-09-12 22:49:53 +02:00 |
|
Zeno Rogue
|
0c3b26c997
|
2d3d:: gridline used by linepatterns
|
2019-09-12 22:49:52 +02:00 |
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Zeno Rogue
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53e8006e75
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2D3D:: fixed leg movement
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2019-09-12 22:49:52 +02:00 |
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Zeno Rogue
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44194bd354
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centering/TPP/camera cleanup
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2019-09-12 22:49:50 +02:00 |
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Zeno Rogue
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d5dc3f2176
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refactored grid, and made it display nicely in 2d3d
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2019-09-12 22:49:46 +02:00 |
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Zeno Rogue
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bb63fcdcda
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refactored first_cell_to_draw so that it is changed in one place
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2019-09-12 22:49:46 +02:00 |
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Zeno Rogue
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216cd868af
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3d optimization:: do not draw back walls (not only in horo)
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2019-09-12 22:49:45 +02:00 |
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Zeno Rogue
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029b0e9d6c
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3d: fixed transparent walls between lands
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2019-09-12 22:49:45 +02:00 |
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Zeno Rogue
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7ce12ef63b
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factored 'addradar' function
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2019-09-12 22:49:44 +02:00 |
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Zeno Rogue
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22ce25c396
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export ptick
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2019-09-12 22:49:43 +02:00 |
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Zeno Rogue
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889bf3448c
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2d3d:: no more mirror markers
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2019-09-12 22:49:42 +02:00 |
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Zeno Rogue
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534663e663
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3d:: using models not walls for worms
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2019-09-12 22:49:41 +02:00 |
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Zeno Rogue
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45b7188869
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2d3d:: sword markers on the floor level
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2019-09-12 22:49:41 +02:00 |
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Zeno Rogue
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73f53b93a8
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3d:: correct eyes
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2019-09-12 22:49:05 +02:00 |
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Zeno Rogue
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51030e87aa
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3d:: do not draw cells outside of view
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2019-09-12 22:48:57 +02:00 |
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Zeno Rogue
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e1d30d1a2f
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3d:: do not hide that many items close to cursor
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2019-09-12 22:48:56 +02:00 |
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Zeno Rogue
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798f4b54f7
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3d:: nicer effects for orbs
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2019-09-12 22:48:54 +02:00 |
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Zeno Rogue
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eb822f195b
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11.0u and the fix to ocean/rrv
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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d07e6eb386
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2d3d:: missing guards
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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70cd6c0669
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2d3d:: fan fix
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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1e64d4e220
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2d3d:: no sidewalls if no qfi.fshape
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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dc036e7c7b
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2d3d:: seeps display
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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b712bbb444
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2d3d:: disabled special floor graphics for Emerald Mine
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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8b018dd59d
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2d3d:: graphics for branches, barrels, and firetraps
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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be032e0f03
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2d3d:: trap markers
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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5de099e921
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2d3d:: fan graphics
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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8046de11bd
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3d:: disabled shSwitchDisks in 3D
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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e20868dd19
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2d3d:: fixed walls next to trees
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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684480ccaf
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2d3d:: colored rose scent
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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f491e3ce99
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no more hiding the boat under the player
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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14e9ebec57
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cones for bonfires, fires, thumpers, and sea buoys
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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b6c8727e1f
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2d3d:: boats
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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dbb8857a39
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2d3d:: cone graphics for trees etc.
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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13f3f49db9
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2d3d:: fixed the placement of monsters (including PC view) on rock levels etc.
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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41e868a795
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2d3d:: fixed levels of various stuff
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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c297bbf52a
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2d3d:: compass
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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7255cb4e0d
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2d3d:: worm graphics
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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0ecd8a058a
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2d3d:: fixed crash when setting subprio
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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55d7678c99
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2D3D:: Hall of Mirrors
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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d1846f9325
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better cell-cursors; bad cell-cursors removed
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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9c1efae2f6
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2d3d:: mouse reading
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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0a4ccb2b5c
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2d3d:: no more player hiding if camera > 0
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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5ab7249afd
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horopoint cleanup in 2D
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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450739b133
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2D3D: switch without changing the display
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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6a7c1438eb
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2D3D:: Archimedean no longer crashes after changing
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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2d79243ca2
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2D3D:: 3D particles
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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4175c61486
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fixed pushdown
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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1c4d86e0e9
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3D graphics in 2D (first commit)
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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c8e950cd40
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added some missing CAP_ and MAXMDIM guards
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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6253c6c3e3
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redone gravity in shmup
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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e3023ba1f8
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fixed the sky display in Yendorian
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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6e26508a77
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replaced some instances of double to ld, so that everything compiles when ld is redefined to float
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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5d77c86658
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scrdist_text removed
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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5895540ae9
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removed mdText as it was equivalent to mdUnchanged
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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c20a0cb59e
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3d:: wallradar
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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3c9e4db46e
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major cleanup of projection setting
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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8b0c0f58c4
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animated 3D birds
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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596b4ce786
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3d:: converting the old vector graphics into 3D models
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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10a82c544b
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3d:: make monster facing correct, based on FACEUP/FACESIDE
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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b07a5a5c69
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removed transparency from monsters in 3D
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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a07afdc0a7
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added HEAD3 placement
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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f507b7cf55
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fixed Orb of the Warp destroyed while refactoring
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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c0145c0d9c
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3d:: Euclidean tori
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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ca57a38ddd
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3d:: the option to restrict generation no longer produces weird elements
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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418fa37dd8
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3d:: texture:: remap single-type textures to 3D geometries
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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c1373e64f7
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fixed a bug with animateReplacement in crystal
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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9b7ad345a9
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mine adjacency rule can be changed (in 2D for now)
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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8a53258361
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fixed mines when more than 7 adjacent mines
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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cc5f381d20
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3d:: draw:: draw items without rotation, draw them in current location
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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efb72afb87
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fixed Slime display
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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f9ba041451
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asteroids:: theming, changed look to invisible floors + grid, provided validity rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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217a643605
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fixed some monster displays
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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55492e229b
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Asteroids in 3D
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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5356eba11c
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Asteroids
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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6b2a9bb6f1
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refactored hasFacing
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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e7b4f3783a
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minor refactor to drawMonster
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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11ee7c1b9a
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drawMonsterType with cases
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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4ab48f2398
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fixed boat/item animation
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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bd396d4979
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fixed knight cloaks and tortoises
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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0af9df16e4
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3d:: Yendorian Forest
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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84b2c866ef
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ladders drawn as transparent
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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c1f9d7ed0b
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3d:: using face_the_player to tell that object should face the player (currently works as before)
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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02a174b3ca
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item/monster/wall/land types done with X-macros; flags given too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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ab7a322e5e
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3d:: smart display for 3D
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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715d8b2fd0
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3d:: aura in ball model
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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b62155b551
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removed unused variable dim3
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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556a806c68
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3d:: hide_player() off outside perspective
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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5116d745c4
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gldraw:: offset and texture_offset are now separate
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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46ae64e945
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3d:: native perspective is now pmodel == mdPerspective, and other models work too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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608692b6df
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delete textures, saner resetGL calling rule?
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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d085111495
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3D:: Dry Forest uses feather floor
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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da295089b5
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checktide in 3D
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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8fabe30bf5
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show borders on fires; limit particles if there are too many fires
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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cb9513dd0d
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3d:: horohex geometry
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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cc287d52b6
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fixed a crash when ddspin called with NODIR
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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678747ceff
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3d:: horo-rec geometry
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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5db2cfbd1a
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3d:: textured walls
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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9bd01c485d
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3d:: improved transwall coloring
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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88621e0cef
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3d:: improved which 'circles' are drawn
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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e6ff760253
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3d:: transparent-wall coloring now more precise, and takes land barriers into account
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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10223d33b9
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3d:: sword
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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d9b90d8a8e
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3D:: two-player uses split screen
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2019-09-12 22:38:45 +02:00 |
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